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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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Neonlare
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*Jumping Peppers!*
« on: January 14, 2007, 02:36:44 am »

Was reading through Arne's artwork for a proposed Star Con Tactical Game, and decided to do some spriting, here are das results!




Any comments? Cheesy
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"would newton's law theory actually work if a Chmmr Avatar did a backwards pelvic thrust towards a planet and would this constitute an X=Y-0 in the part it ran straight into a Supox Blade and lasted long enough to survive?" - Elerium (as Valaggar)
Jumping *Peppers*
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Re: *Jumping Peppers!*
« Reply #1 on: January 14, 2007, 03:32:14 am »

Heh, not bad. Are those scratch or edited?

One thing though, I think Arne's idea was closer to the original SC - it was a 2D and stuff, but instead of controlling 1 ship at a time in arcade-style combat, you led a whole group of ships. While what you've got here seems more suited to an isometric game.

Still, that gives me an idea: It would be awesome to be able to walk around your ship as the Captain and talk to crew, manage non-combat stuff, etc.

(when I first saw this thread I thought it had something to do with me XD)
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Quote from: Arne, on the origin of the Mycon
Maybe a precursor were just like "Hey I built this mushroom thing, it can traavel between plaaanets!" and the others were like "Yaaaay!" and then they all deliriously clapped their hands and giggled like little schoolgirls.
Neonlare
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Re: *Jumping Peppers!*
« Reply #2 on: January 14, 2007, 03:35:36 am »

Thanks for the input! Most of them are from scratch, except the Orz Robot thing, which is an edit from something else (I couldn't draw the damn thing Sad).
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"would newton's law theory actually work if a Chmmr Avatar did a backwards pelvic thrust towards a planet and would this constitute an X=Y-0 in the part it ran straight into a Supox Blade and lasted long enough to survive?" - Elerium (as Valaggar)
Arne
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Re: *Jumping Peppers!*
« Reply #3 on: January 14, 2007, 08:23:36 am »

These remind me of Ant attack, one of the first 3D games (isometric).

They also vaguely remind me of LaserSquad (XCOM/UFO forerunner). I suppose it would be possible to do a siege/boarding game in that style...


Yeah, my 'game' idea is more of a SC universe simulation (as far as it can be taken on a modern PC) than a whatever genre game. 2D topdown with realtime rotation.

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darkheart
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Re: *Jumping Peppers!*
« Reply #4 on: January 14, 2007, 07:02:00 pm »

cute, but how do you plan making a 10 foot long ur quan ?    Grin
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In Soviet Russia, ORZ *Frumples* YOU!
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Re: *Jumping Peppers!*
« Reply #5 on: January 15, 2007, 07:40:25 pm »

You know, Star Control has always been about mixed genres. SC1, action and straegy. SC2, RPG and action.

I'd be completely down with mixing a sort of board like strategy element like Final Fantisy Tactics, PoxNora or Tactics Arena. I remember Waazal was a bit like that but I could never get into it. It's actually not quite like that. One day I gots to get back into programming.
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