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Topic: UQM On Mac & Windows (Read 2664 times)
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Novus
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Fot or not?
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For bonus geek points, run a network game between the emulated Mac version and the Windows version.
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JHGuitarFreak
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For bonus geek points, run a network game between the emulated Mac version and the Windows version. that shouldn't be too hard, the only hard part is proving it, in the end i'll have the same screenshot for both UQM's.
and the problem i have is that i'd have to build the netplay version of uqm on the mac, and i still havent figured out the entire process, i'm guessing i could use the terminal but then i don't have any GNU C compilers to run.
And i don't even want to touch Xcode, i thought Visual studio was complicated.
I once did the same thing with the PC version of SC2, the 3DO version of SC2, and UQM. See here. thats pretty cool, on that note, how easy would it be to 're-implement' the 3DO menu screen? I'm finding myself wanting the full original 3DO experience, without the bad output and halfsized resolution
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« Last Edit: December 13, 2006, 03:51:31 am by Kohr-Ah Death »
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The artist once again known as Kohr-Ah Death 213. Get your MegaMod HERE
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Death 999
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We did. You did. Yes we can. No.
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You could 'prove' it by laying out kohr-ah minefields in a hard-to-mimic pattern. And don't have them at the same screen resolution. Still fakeable, but tougher.
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Novus
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A few other ways to get two different screen shots from the same network game:
- Use different zooming styles (PC/3DO) on the two UQM instances (hard to fake exactly)
- Swap top and bottom players (easy to fake)
- Use different graphics filters (easy to fake if you can run those filters in an external program)
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