The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
July 06, 2025, 01:11:08 pm
Home Help Search Login Register
News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

+  The Ur-Quan Masters Discussion Forum
|-+  The Ur-Quan Masters Re-Release
| |-+  General UQM Discussion (Moderator: Death 999)
| | |-+  Ur-Quan Dreadnought to be re-named "Banana Boat"
« previous next »
Pages: 1 ... 3 4 [5] 6 7 8 Print
Author Topic: Ur-Quan Dreadnought to be re-named "Banana Boat"  (Read 47577 times)
AngusThermopyle
*Smell* controller
****
Offline Offline

Gender: Male
Posts: 304


A paranoid android.


View Profile
Re: Ur-Quan Dreadnought to be re-named "Banana Boat"
« Reply #60 on: October 17, 2007, 02:07:56 am »

Again, I think the point needs to be made that - to a novice/intermediate player - the Ur-Quan seems very powerful (even unfairly so). To a newbie, the fighters alone seem like an unstoppable force.

To be sure, the scope of this discussion is limited to a small sampling of UQM players. So I would hope that any changes to the Ur-Quan's tactical abilities be limited to a mod of some sort to enhance Melee play and/or increase the Full Game difficulty. I, personally, remain in favor of modifying point values only. But others may disagree of course.
Logged
C. Bob
Zebranky food
*
Offline Offline

Posts: 43



View Profile
Re: Ur-Quan Dreadnought to be re-named "Banana Boat"
« Reply #61 on: October 17, 2007, 07:19:47 am »

Again, I think the point needs to be made that - to a novice/intermediate player - the Ur-Quan seems very powerful (even unfairly so). To a newbie, the fighters alone seem like an unstoppable force.
Seems, but those people eventually become better players (or so we can hope), at which point they learn that Ur-Quan aren't. Appearances aren't everything, and especially so with Dreadnoughts.

Quote
To be sure, the scope of this discussion is limited to a small sampling of UQM players. So I would hope that any changes to the Ur-Quan's tactical abilities be limited to a mod of some sort to enhance Melee play and/or increase the Full Game difficulty.
Nobody was saying we should call up Meep and alter UQM 0.7's ships. It being a mod was the only thing that was ever going to happen.
Quote
I, personally, remain in favor of modifying point values only. But others may disagree of course.
I do disagree. In some select cases, I believe some ships were supposed to be desirable ships, but they weren't because of shortsightedness. I'd like to see an improved Terminator, because it's implied that those ships are supposed to be able to fly out and seriously own people. They were said to be one of the primary combat ships of the Old Alliance. With the current setup, though, the Utwig are largely better, and so the Yehat are renowned only for being second-runners. Even many of the Old Alliance ships fly better, or have qualities that make them more qualified in the hands of elite players, for their costs.

Of course, altering the performance of every ship to rebalance them would be troublesome, and destroy much of the spirit of the game, so it isn't a realistic thing to do for all of them. However, I believe it would be viable in certain cases, especially with Ur-Quan (which, in the rebalanced costs mod, costs *less than Androsynth* -- ludicrous for the master race of the Hierarchy to have a worse ship than a thrall, even the Androsynth) and Thraddash (which nobody with sense ever flies, because it's a borefest ship).

C. Bob
Logged
Dancing Fungus
*Many bubbles*
***
Offline Offline

Gender: Male
Posts: 150


Armor always looks cool with extra techno...right?


View Profile
Re: Ur-Quan Dreadnought to be re-named "Banana Boat"
« Reply #62 on: October 17, 2007, 07:54:05 pm »

You guys are probably right about the dreadnought stuff. I apologize if I seemed like a bit of a loudmouth jerk.
Next on the agenda: how do you become part of  #uqm-arena? Or is another thread already devoted to this? Or am I missing something?

Edit: All is now functional. Thanks for the help.
« Last Edit: October 22, 2007, 04:14:39 pm by Dancing Fungus » Logged

Thrice thy blinded cat hath mewed....
AngusThermopyle
*Smell* controller
****
Offline Offline

Gender: Male
Posts: 304


A paranoid android.


View Profile
Re: Ur-Quan Dreadnought to be re-named "Banana Boat"
« Reply #63 on: October 17, 2007, 10:28:33 pm »

Seems, but those people eventually become better players (or so we can hope), at which point they learn that Ur-Quan aren't. Appearances aren't everything, and especially so with Dreadnoughts.
I’m not sure about this. Sure, a persistent new player might become good enough to slog through the Full Game, but I don’t see many new players elevating themselves into an advanced melee player. There are simply too many other pretty, shiny games out there nowadays to keep a player from mastering an ancient game like UQM.

Quote
Nobody was saying we should call up Meep and alter UQM 0.7's ships. It being a mod was the only thing that was ever going to happen.
Good. I'm glad we're on the same page here.

Quote
I do disagree.
We'll agree to disagree here. Wink
Logged
AngusThermopyle
*Smell* controller
****
Offline Offline

Gender: Male
Posts: 304


A paranoid android.


View Profile
Re: Ur-Quan Dreadnought to be re-named "Banana Boat"
« Reply #64 on: October 17, 2007, 10:33:55 pm »

You guys are probably right about the dreadnought stuff. I apologize if I seemed like a bit of loudmouth jerk.
Next on the agenda: how do you become part of  #uqm-arena? Or is another thread already devoted to this? Or am I missing something?

Hi Fungus. First, you have to have an IRC client (like Chatzilla) and connect to irc.freenode.org. Then join channel #uqm-arena.

We play mostly for fun, but there are a few tournaments from time to time. Hope to see you there and welcome to the forums.  Smiley
Logged
meep-eep
Forum Admin
Enlightened
*****
Offline Offline

Posts: 2847



View Profile
Re: Ur-Quan Dreadnought to be re-named "Banana Boat"
« Reply #65 on: October 18, 2007, 01:36:15 pm »

There's also a web client on http://uqm.stack.nl/irc/irc.cgi.
Logged

“When Juffo-Wup is complete
when at last there is no Void, no Non
when the Creators return
then we can finally rest.”
Krogoth255
Frungy champion
**
Offline Offline

Gender: Male
Posts: 58



View Profile
Re: Ur-Quan Dreadnought to be re-named "Banana Boat"
« Reply #66 on: January 12, 2008, 06:43:51 am »

Dreadnought does not suck. The problem is that melee players are using the wrong tactics with it.

You never pill-box with a Dreadnought

Ur-Quan Dreadnought was designed for frontal attacks. The Kzer-za say themselves when describing the Dreadnought in SC3 (I know it is not canon).

"Remember this ship was designed by Ur-Quan, we are unfamiliar with retreat"

Dreadnought has superior firepower to the Avatar and its brother the Marauder. A Dreadnought can easily raped an Avatar. The key is to use your own fusion bolts to shield the Dreadnought from the Avatar's devastating laser.

The Marauder stands little chance against a Dreadnought once it gets close.

The Dreadnought annihilates majority of the small ships without too much trouble. The only small ship that still rapes the Dreadnought is the underrated Skiff.

FYI, I have played tons of Supermelee with my brothers using the keyboard back when SC2 was new.



Logged

Wimps in space eat hot, flaming, plasma death!
Elerium
*Smell* controller
****
Offline Offline

Gender: Male
Posts: 272



View Profile
Re: Ur-Quan Dreadnought to be re-named "Banana Boat"
« Reply #67 on: January 12, 2008, 01:26:13 pm »

Yes but the Marauder will always have the advantage of range and turning. Most of the time you won't keep up with him and while you get close your slow maneuverability will mean you will run into the mines it spams. Launching fighters can have them picked off at range, although you can strike lucky and get in two fighters who'll take down his crew and he can't do anything other than use the FRIED after which he's expended his ammo, but the matchup is heavily in the Kohr-Ah's favor. Some of these players on #uqm-arena and myself agree the Ur-Quan is a tubboat which can deal the damage but simply can't get to using it, also it's overall design makes it cost ineffective.

With an Avatar, I'll just drag you in close once you're turned, slightly in the wrong direction where you can't use your fusion bolts or throw you into a planet. An Ur-Quan does badly against a good Avatar pilot.

Frontal assaults are cost ineffective in that the guy will just dance around you. Try doing frontal assaults with an Orz? a Spathi? The Marauder and Avatar mop them up pretty well, the Dreadnought however does not.

You might as well spend the money on an Utwig which can do good against both the Marauder (if you are good with reactions) although it's generally slow and might be unable to keep up. It's also generally solid against an Avatar. Not to mention it's one of the primary killers of the Kzer-Za as the bolts are slow so you can pick it off at range. Heck even the Yehat with its spammable sheilds can pick off the Kzer-Za going in hot, and I've even seen ZFP and Androsynth get lucky and kill it too, same goes for a skilled Arilou pilot.

The only thing I could see the Ur-Quan useful is if the guy makes extensive use of Hierarchy ships. It really is the banana boat, and I could take it provided it had a cost decrease to make up for it's efficiency.
« Last Edit: January 12, 2008, 01:33:29 pm by Elerium » Logged
Shiver
Guest


Email
Re: Ur-Quan Dreadnought to be re-named "Banana Boat"
« Reply #68 on: January 12, 2008, 02:27:03 pm »

Elerium has a few minor details wrong, but is mostly on the mark. Let me just say that Zoq-Fot-Pik is not going to ever beat a player-controlled Ur-Quan.


Quote from: Krogoth255
Dreadnought has superior firepower to the Avatar and its brother the Marauder. A Dreadnought can easily raped an Avatar. The key is to use your own fusion bolts to shield the Dreadnought from the Avatar's devastating laser.

Chmmr has a higher rate of damage even if you ignore its satellites. The terrawatt laser hits for 2 damage per frame, while Ur-Quan can fire a 6 damage projectile every 7 frames. Sorry bro, Chmmr hits harder. As for Ur-Quan fusion bolts blocking the laser, I suppose that might be technically possible but I haven't noticed it happen before in any significant way that changed the outcome of a fight. The one advantage Ur-Quan has against Chmmr is longer range, but Ur-Quan usually misses a good portion of its long shots fired due to blind spots between the 16 directions a ship is allowed to face. Sometimes it can beat Chmmr, but usually not.

And Kohr-Ah? No way. Kohr-Ah ravages Ur-Quan almost every time unless the Kohr-Ah player has no idea what he's doing. The one situation I can see Ur-Quan coming out on top of a Kohr-Ah is if the two ships spawn in extremely close proximity to each other with the Ur-Quan facing the Kohr-Ah.


Quote from: Krogoth255
The Dreadnought annihilates majority of the small ships without too much trouble. The only small ship that still rapes the Dreadnought is the underrated Skiff.

This is just silly. Play a few people in #UQM-Arena if you want to make a point.
« Last Edit: January 12, 2008, 04:23:09 pm by Shiver » Logged
Niles
Zebranky food
*
Offline Offline

Posts: 5



View Profile
Re: Ur-Quan Dreadnought to be re-named "Banana Boat"
« Reply #69 on: May 03, 2008, 05:24:32 pm »

Perhaps the plasma torpedoes could be made homing?

The fighters should/could also avoid attacks, if possible.
Logged
Ph
Zebranky food
*
Offline Offline

Posts: 35


baby we can photoshop until we both rofl


View Profile
Re: Ur-Quan Dreadnought to be re-named "Banana Boat"
« Reply #70 on: May 04, 2008, 02:43:28 am »

Perhaps the plasma torpedoes could be made homing?

I think homing torpedoes would change the ship too much rather than just making it better.  What I'd do instead is make the fusion blasts wider and faster. 

And I'm not sure the Ur-Quan really needs to be changed at all aside from its price.  Could be fun to tinker around with it, though, I guess.
Logged
Niles
Zebranky food
*
Offline Offline

Posts: 5



View Profile
Re: Ur-Quan Dreadnought to be re-named "Banana Boat"
« Reply #71 on: May 04, 2008, 12:26:26 pm »

Well, I guess it depends on what kind of ship we want it to be...
I personally think that the Ur-Quan should have a 30-point ship.
Logged
Death 999
Global Moderator
Enlightened
*****
Offline Offline

Gender: Male
Posts: 3876


We did. You did. Yes we can. No.


View Profile
Re: Ur-Quan Dreadnought to be re-named "Banana Boat"
« Reply #72 on: May 06, 2008, 11:27:38 pm »

Perhaps the plasma torpedoes could be made homing?

Maybe, for an overall turn of ten degrees by the end of their flight... Then they are less affected by the angle restrictions but still really aren't all that guided.
Logged
Elvish Pillager
Enlightened
*****
Offline Offline

Posts: 625



View Profile
Re: Ur-Quan Dreadnought to be re-named "Banana Boat"
« Reply #73 on: May 06, 2008, 11:39:21 pm »

Being slightly guided is at least as bad as it is good, since it can also make a near hit into a near miss, and it can shorten the range - consider the situations where you could wish the VUX limpets were not guided.
Logged

My team of four Androsynth and three Chmmr is the most unfair team ever!
My mod
Death 999
Global Moderator
Enlightened
*****
Offline Offline

Gender: Male
Posts: 3876


We did. You did. Yes we can. No.


View Profile
Re: Ur-Quan Dreadnought to be re-named "Banana Boat"
« Reply #74 on: May 07, 2008, 04:03:04 pm »

If the homing is on the 10 degree scale, well, cos(10°) ~= 1. It's not going to slow it down that much.
As far as missing when it would have hit, limpets are slow, which is kind of the reverse of the fusion bolt. There is only time for slight course corrections.

I think the odd edge-case disadvantage would be massively outweighed by the advantage.

Of course, if we really want to change things around a bit, we can go back to an unguided shot, but make it get bigger and bigger, which would have much the same effect without the opportunity to miss. Could get fouled up by asteroids, though.
Logged
Pages: 1 ... 3 4 [5] 6 7 8 Print 
« previous next »
Jump to:  


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!