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Author
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Topic: Needed! Staff for Project! (Read 11198 times)
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Neonlare
*Smell* controller
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Posts: 277
Nut Case for Star Control
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Howdy, after much brain storming, I have decided, that I want to work on a fan-game...
Yesh, after much time, changing the sprites and so on, I want to make a game that isn't a pure out-and-out clone of Star Control 2, but rather a tribute, tracking down the story of another group of characters involved in the Battles after the Grand Seige.
But, like I said at the top, I do need some help with coding, I'm more of a graphics man myself, but since I want this to be NESified (NSF style music, pallette limit, etc) then that section does not need much focus, so I'll try to do as much coding as I can, but I'm very amaturish at the coding thing :/.
Why help? Well, I think it'd add an extra dimension to the Story of Star Control, asking questions and answering them, but all in all, to make something fun. That's the major issue.
So far I've got done:
GRAPHICS:
Logo
Hunam "Base"
PLOT: (Chapter is just a quest arc, like the Umgah Caster in SC2).
First Chapter done
Second Chapter done
Third Chapter done
Fourth Chapter done
Misc Chapters done
SOUND:
VSTis for NSF style music in Fruity Loops
CODING:
None so far, but can code directional movement, etc, on Game Maker 6.
NEED TO DO:
GRAPHICS:
Other Race "Bases"
Enemies
Portraits
Title Screen Intro
Cinematics
PLOT:
Several tweaks and modifications
SOUND:
Midis for Conversion
Custom Music
Sound Effects
CODING:
Almost everything .
Of course, I want to get this off of the ground, hell I really want to get something like this done, as it'll help boost the reputation of SC...
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"would newton's law theory actually work if a Chmmr Avatar did a backwards pelvic thrust towards a planet and would this constitute an X=Y-0 in the part it ran straight into a Supox Blade and lasted long enough to survive?" - Elerium (as Valaggar)
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youBastrd
Frungy champion
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Posts: 67
It's real velour, just let yourself go.
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For relatively small projects, good engines include Torque Game Builder (ie Torque 2D) and Flash. Both are fairly quick to pick up.
Torque is dirt cheap ($100/seat or so depending on the exact requirements of the license) plus you get all of its source. There are a few books on the topic, although they focus on the 3D versions of Torque. Documentation is relatively good, but in some cases you'll end up experimenting with the API just to figure out what things do. You might also consider using an IDE for it called Torsion, some friends swear by it. There is the potential of porting Torque games to XNA (Microsoft's watered-down version of DirectX) making it suitable for XBox Live. There is also a pile of code for making web-downloadable versions of Torque games, but this is still experimental. Hardware acceleration, fairly good API, fairly good built-in WYSIWYG interface, cheap licensing.
Flash is fairly quick to pick up and crank out small games. There are quite a few games made with it. Obviously it's playable in a web browser straight out of the box. Documentation is fairly good, there are many books and webpages on it. The IDE is pretty expensive, though, I think the pro version is something like $800 US/seat. For complex games, getting good performance can be very tricky. There are lots and lots of tricks for optimising Flash games, and not all of them are as well documented as the basics.
Other less likely candidates include: DarkBasic, Panda3D
Best of luck!
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Neonlare
*Smell* controller
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Gender:
Posts: 277
Nut Case for Star Control
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Thanks for the input! Also, about the plot, here goes...
Two years after the fall of the Sa-Matra, the Alliance are slowly winning the war. The Ur-Quan, desperate to achieve victory, begin releasing species from "Prison Planets" which have a black slave shield compared to the red. These races were deemed too "un-ethical" to become Battle Thralls, or even Slavers...
Meanwhile, the Alliance has had it's numbers greatly boosted. Thanks to the added strength of the newly freed forces of the Fjorn, who manage to break out of the shield by themselves, and a robotic sub-servant race called the Schen.
The Schen are the last survivors of a slave planet previously owned by the Ur-Quan. The original slave race died off as their plant-life could not adjust to photo-synthesis under the shield. However, their World A.I (Like a super computer, which controls the entire planet's systems) developed sentience under these conditions, and began to produce "fingers" for it's ambitions.
These droids were not entirely mindless however, as opertation as far as several thousand miles away from the A.I did hamper the communications between both. As such the droids mostly acted in packs, to protect themselves against the wild elements now present on the planet.
The planet was liberated by the Syreen, and as such the Schen proclaimed loyalty to the Alliance no matter what; a reason to exist for them.
Yet, far in the corners of VUX space, experiments into things that should not happen go on, and soon, beings will *smell* their pressence...
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Logged
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"would newton's law theory actually work if a Chmmr Avatar did a backwards pelvic thrust towards a planet and would this constitute an X=Y-0 in the part it ran straight into a Supox Blade and lasted long enough to survive?" - Elerium (as Valaggar)
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