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Topic: Editing the Star Control 2 Source (Read 20788 times)
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Nicholai
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Hey,
Well, if there's still interest then, here are a few brief screenshots pertaining to the early missions at the beginning of the game:
(no spoilers below, really... I didn't take pictures of anything too wacky)
http://www.geocities.com/seph545/sc2-1.png http://www.geocities.com/seph545/sc2-2.png (red planet...) http://www.geocities.com/seph545/sc2-3.png http://www.geocities.com/seph545/sc2-4.png (purple planet... Hmm... Oops.)
A screen from a little later in the game... http://www.geocities.com/seph545/sc2-5.png
And a Diamond World (which took me about twenty minutes of flying around to find.... argh) http://www.geocities.com/seph545/sc2-6.png
Anyway, I started the Mod when I had just moved and was woefully unemployed! Right now, I'm a bit distracted by work, etc. -- but I would like to get it finished up when the opportunity presents itself.
I'm glad that people think it's cool! I had been wanting to play with the Star Control II source ever since I beat the game for the 400th time back in like, 1994. I know next to nothing about programming or the C language, yet I'm managing to stumble through it and do some interesting things..... maybe I can motivate somebody who actually knows what they're doing to make an even better Mod! Heh-heh.
~ Nicholai
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« Last Edit: June 14, 2007, 06:48:00 pm by Nicholai »
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~ Nicholai
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AngusThermopyle
*Smell* controller
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A paranoid android.
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Looks really nice, Nicholai! Keep up the good work.
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Death 999
Global Moderator
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We did. You did. Yes we can. No.
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What is left to be done? Clean up plot threads and such?
By the way, I think it would be a good idea to have an off-site backup, just in case. It would be heartbreaking if something happened to it.
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Nicholai
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Hey,
Yeah -- there's not a lot left, but like I said, it's severely un-tested and highly likely to explode the minute somebody else tries to play. I also need to play-test to balance out the ships, clean up a few known glitches, etc. etc...
I'd still like to add a few things here and there, maybe expand on some things that I sort of cut short because I was getting too excited, etc. Most of what I've done so far, unfortunately, is just alter and add to what is already there, and I'd really like to put in a lot of brand new things.
What I'd REALLY love to do is change the mineral / RU system such that there is no longer one uniform currency. (ie. I don't believe it's possible to build a fusion blaster out of water and iron, but then again, I'm not an engineer...) -- Thereby giving purpose to every type of planet, because even in my version, it becomes pretty obvious prettly quickly which color/size of planets one should bother exploring, and which should be ignored.
But these are just my rambling fantasies.
Anyway, I'm going to try to wrap it up in the next few weeks. Talking about it as much as I have lately has renewed my spirits! Heh-heh.
~ Nicholai
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~ Nicholai
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C. Bob
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Any progress on the project?
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Valaggar
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...A saying which does not work in this case. This mod is designed to be played once, at most twice, unlike, say, Elvish Pillager's Crazy Mod. Thus, if someone plays it in its current state, he/she will greatly spoil his/her enjoyment of the mod. If he/she doesn't mind that and wants to help, he/she can simply join the project.
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chenjesummrnmhrm
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Nicholai said: "(ie. I don't believe it's possible to build a fusion blaster out of water and iron, but then again, I'm not an engineer...) "
It's possible, but you need a lot of iron.
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Cedric6014
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As much as I like to open my presents early I reckon you should only release somethig resembling the finished product.
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chenjesummrnmhrm
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Do the Slylandro Probes get you unlimited RU? Because, if they're self-replicating, then they should be free. And the ones you don't need can be scrapped for money.
Or do you just let them bring minerals back to the starbase?
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chenjesummrnmhrm
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I'll be glad to beta test. I don't mind taking a hit for the good of the state.
(Plus I want a version with glitches that I might exploit)
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