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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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Author Topic: Editing the Star Control 2 Source  (Read 19939 times)
Nicholai
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Re: Editing the Star Control 2 Source
« Reply #15 on: June 14, 2007, 06:43:28 pm »

Hey,

Well, if there's still interest then, here are a few brief screenshots pertaining to the early missions at the beginning of the game:

(no spoilers below, really...  I didn't take pictures of anything too wacky)

http://www.geocities.com/seph545/sc2-1.png
http://www.geocities.com/seph545/sc2-2.png (red planet...)
http://www.geocities.com/seph545/sc2-3.png
http://www.geocities.com/seph545/sc2-4.png (purple planet...  Hmm... Oops.)

A screen from a little later in the game...
http://www.geocities.com/seph545/sc2-5.png

And a Diamond World (which took me about twenty minutes of flying around to find.... argh)
http://www.geocities.com/seph545/sc2-6.png

Anyway, I started the Mod when I had just moved and was woefully unemployed!  Right now, I'm a bit distracted by work, etc. -- but I would like to get it finished up when the opportunity presents itself.

I'm glad that people think it's cool!  I had been wanting to play with the Star Control II source ever since I beat the game for the 400th time back in like, 1994.  I know next to nothing about programming or the C language, yet I'm managing to stumble through it and do some interesting things..... maybe I can motivate somebody who actually knows what they're doing to make an even better Mod!  Heh-heh.

       ~ Nicholai
« Last Edit: June 14, 2007, 06:48:00 pm by Nicholai » Logged

~ Nicholai
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Re: Editing the Star Control 2 Source
« Reply #16 on: June 14, 2007, 11:43:13 pm »

maybe I can motivate somebody who actually knows what they're doing to make an even better Mod!  Heh-heh.

       ~ Nicholai

If I play it, it's good enough and if it strikes my fancy sometime... who knows  Wink
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AngusThermopyle
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Re: Editing the Star Control 2 Source
« Reply #17 on: June 15, 2007, 03:45:45 pm »

Looks really nice, Nicholai! Keep up the good work.
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Death 999
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Re: Editing the Star Control 2 Source
« Reply #18 on: June 15, 2007, 06:16:39 pm »

What is left to be done? Clean up plot threads and such?

By the way, I think it would be a good idea to have an off-site backup, just in case. It would be heartbreaking if something happened to it.
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Nicholai
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Re: Editing the Star Control 2 Source
« Reply #19 on: June 16, 2007, 04:15:47 am »

Hey,

Yeah -- there's not a lot left, but like I said, it's severely un-tested and highly likely to explode the minute somebody else tries to play.  I also need to play-test to balance out the ships, clean up a few known glitches, etc. etc...

I'd still like to add a few things here and there, maybe expand on some things that I sort of cut short because I was getting too excited, etc.  Most of what I've done so far, unfortunately, is just alter and add to what is already there, and I'd really like to put in a lot of brand new things.

What I'd REALLY love to do is change the mineral / RU system such that there is no longer one uniform currency.  (ie. I don't believe it's possible to build a fusion blaster out of water and iron, but then again, I'm not an engineer...)  -- Thereby giving purpose to every type of planet, because even in my version, it becomes pretty obvious prettly quickly which color/size of planets one should bother exploring, and which should be ignored.

But these are just my rambling fantasies.

Anyway, I'm going to try to wrap it up in the next few weeks.  Talking about it as much as I have lately has renewed my spirits! Heh-heh.

         ~ Nicholai
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Re: Editing the Star Control 2 Source
« Reply #20 on: August 09, 2007, 11:24:21 am »

Any progress on the project?
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Elvish Pillager
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Re: Editing the Star Control 2 Source
« Reply #21 on: August 09, 2007, 01:18:03 pm »

Evidently he doesn't live by the saying "Release early, release often." Tongue
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Re: Editing the Star Control 2 Source
« Reply #22 on: August 09, 2007, 02:33:48 pm »

...A saying which does not work in this case. This mod is designed to be played once, at most twice, unlike, say, Elvish Pillager's Crazy Mod.
Thus, if someone plays it in its current state, he/she will greatly spoil his/her enjoyment of the mod. If he/she doesn't mind that and wants to help, he/she can simply join the project.
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Re: Editing the Star Control 2 Source
« Reply #23 on: August 09, 2007, 04:08:59 pm »

Just noticed this... You've got one more player for this mod (when/if you release it, of course), just to let you know.
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Re: Editing the Star Control 2 Source
« Reply #24 on: August 12, 2007, 01:39:16 am »

Nicholai said:
"(ie. I don't believe it's possible to build a fusion blaster out of water and iron, but then again, I'm not an engineer...)  "


It's possible, but you need a lot of iron.
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Re: Editing the Star Control 2 Source
« Reply #25 on: August 12, 2007, 12:46:22 pm »

Nicholai said:
"(ie. I don't believe it's possible to build a fusion blaster out of water and iron, but then again, I'm not an engineer...)  "


It's possible, but you need a lot of iron.


And you can extract  hydrogen from the water = fuel for the fusion.
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Nicholai
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Re: Editing the Star Control 2 Source
« Reply #26 on: August 15, 2007, 01:08:38 am »

Hey-hey,

The Mod is still coming along...........  All I can say is that I've been much too busy to devote it the time it deserves.

I think a few months ago, I said, "Give it a few weeks!" .....

.....Which turned out not to be nearly enough time, apparently.

In any case, there WILL be an update here, when there's something really worth mentioning.  At this point, I feel like if I'm going to release it at all, I might as well try to do something *really* impressive, so it's taking a good bit of extra work...

        ~ Nicholai
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Re: Editing the Star Control 2 Source
« Reply #27 on: August 15, 2007, 01:26:24 am »

As much as I like to open my presents early I reckon you should only release somethig resembling the finished product.
Smiley
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Re: Editing the Star Control 2 Source
« Reply #28 on: August 15, 2007, 11:36:26 pm »

Do the Slylandro Probes get you unlimited RU?  Because, if they're self-replicating, then they should be free.  And the ones you don't need can be scrapped for money.

Or do you just let them bring minerals back to the starbase?
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Re: Editing the Star Control 2 Source
« Reply #29 on: August 23, 2007, 11:53:30 pm »

 I'll be glad to beta test.  I don't mind taking a hit for the good of the state.




 (Plus I want a version with glitches that I might exploit)
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