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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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| | |-+  Editing the Star Control 2 Source
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Author Topic: Editing the Star Control 2 Source  (Read 20625 times)
lakota.james
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Re: Editing the Star Control 2 Source
« Reply #30 on: October 19, 2007, 02:21:58 am »

I would very much like to play this... sounds very interesting!
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chenjesummrnmhrm
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Re: Editing the Star Control 2 Source
« Reply #31 on: October 30, 2007, 06:08:43 am »

Are there any artists here?  Because I'd be willing to lend my artistry skills to the project if you want to create new artifacts, modules, aliens, planets, ships, etc..  I'm not fantastic, but I could make up something nice if given time.
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Dancing Fungus
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Armor always looks cool with extra techno...right?


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Re: Editing the Star Control 2 Source
« Reply #32 on: October 30, 2007, 02:59:18 pm »

Hey, it could fun to play test this. There could be much joy and merriment, and even a few things to complain about. At last, the full package!
Also, I'd be more than happy to help out with the art, particularly with the aliens.
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lakota.james
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Re: Editing the Star Control 2 Source
« Reply #33 on: November 05, 2007, 01:38:04 am »

arne is great at drawing, but i don't know if he will help. here is his website: http://www.itchstudios.com/psg/index.htm
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Dakkus
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Re: Editing the Star Control 2 Source
« Reply #34 on: December 18, 2007, 04:27:12 pm »

Just some more technical ideas I thought of before I noticed the age of the thread. Many might be alredy done, but I thought I could just as well write te stuff here. Maybe they'll be of help:

Rainbow planet shape:
Make them sometimes a spiral, sometimes a star, always have a different geometrical shape for them!

ZoqFotPik telling the coordinate: Just make the computer add a star randomly on the line that goes through both the Glowy bits star and the Frungy star.

Coreward could mean anything, it is easy imagining it to work according to some freaky dimension. That's how I originally thought if it, anyway Smiley
And since the Ur-Quan prolly must be in the middle anyway, coreward is of course the direction from Sol towards the centre of UQ sphere Wink

Where Tanaka comes from can be defined so that the route goes through a rainbow world in someone's sphere. Just define the code so that one sphere must be around one of the rainbow worlds and then define Tanaka's origin to fit that logic. Constellation names can be included dynamically in the code.

These ideas of defining some stars atop the randomly generated starmap shouldn't cause problems, because 99% will remain random. If you make sure the defined stars are not atop other stars and that they will steal names from their neighbours (if there are any), choosing the first unused Alpha/Beta/Eta/blah prefix, you will not have any problems. (you may also define certain star systems "protected", in order not to mess with them. Whole predefined star systems (looking like a snake that has eaten an elephant, for example) can be rotated and randomly assigned in some part of the starmap.

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Cedric6014
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Re: Editing the Star Control 2 Source
« Reply #35 on: January 22, 2008, 09:39:43 pm »

...right...

Anyway, I know I said before that I didn't want to open my presents early, but some signal that a beta is on its way would be just lovely!

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Nicholai
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Re: Editing the Star Control 2 Source
« Reply #36 on: January 23, 2008, 08:00:13 am »

Hey,

It's coming along...  It's just a slow-going process, and has gotten much more intricate than I had originally planned...

... Plus I have to get on IRC and bug Meep-Eep every time I do anything that involves code more complex than like, variable declaration.

Pretty soon, I'll be on here begging for the services of a skilled artist to help me with some things.

I'd like to have a demo made up shortly -- perhaps just of the first star system.  (which may or may not be Sol!  ...WhoOoOoooo... scary!!)
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Re: Editing the Star Control 2 Source
« Reply #37 on: January 23, 2008, 08:22:00 am »

Send a private message to Arne if you need a professional caliber artist. I myself can do amateur photoshop work, but I doubt that's what you want.
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Yaddy1
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Re: Editing the Star Control 2 Source
« Reply #38 on: July 10, 2008, 08:47:37 pm »

so this project is either almost done... or abandoned if it's not abandoned i'd be glad to help
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Cedric6014
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Re: Editing the Star Control 2 Source
« Reply #39 on: July 21, 2008, 11:16:26 am »

I suspect that its neither of the above. I reckon its just way huger project than Nicholai anticipated. And he's probably working on it every third evening or so...

Expect a beta in 6 months' time
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Re: Editing the Star Control 2 Source
« Reply #40 on: July 21, 2008, 04:50:12 pm »

Also, note that this is the old thread; the newer one is here.
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Cedric6014
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Re: Editing the Star Control 2 Source
« Reply #41 on: July 21, 2008, 11:33:13 pm »

Hmm, now I think about it, 6 months seems a bit optimistic, maybe more like 12. Then again, for all we know he might finish the whole thing next week
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