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Topic: Melee tactics and favourite ships (Read 9808 times)
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Death 999
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We did. You did. Yes we can. No.
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Umgah vs. any (especially slow ones) (I'll call this the "Shelton Slide", due to similarities with the most useful thing in the space-flightsim "ing Commander", which is also called "Shelton Slide". I saw the computer doing this by accident a few times, and thought it could be quite efficient if you use this yourself.) The Shelton Slide is a maneuver which combines special ability with primary weapon and irritation of the enemy: Use the special ability to approach your enemy quickly, but in the last one, try to not stop in front of him, but aside... If possible, begin turning your ship during the speed-boost (don't know if engine allows that) it does; but as you turn the ship, the direction of back-boost changes too.
And then engage your cannon, firing at his ship. He will not expect you at his side Not sure about that... Anyway, Umgah CANNON?
and will struggle to get out of your range. Since you came in on the target's side, you've only got the very edge of your cone on it. Remember, the Umgah don't turn very quickly.
The tactic described above will not work very well anymore, because you have less turning to do, he has less time to flee PLUS if you calculate well, you will come out there, where he will get, WHILE trying to escape. The last part seems to me to be the only part of this that works. Maybe I'm misunderstanding.
Diagram, please?
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Draxas
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Against the AI, simply use the same tactic that kills nearly every other AI controlled ship; lure them close, point your rear at the nose of their ship, and cut loose with a stream of flame as soon as they're in range. It might be a bit trickier to pull off against a more manuverable ship like the Syreen, but given enough practice, there are few AI ships that the Torch can't bring down reliably.
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Holocat
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Err, am I missing something with the camping vs. Traddash bit? That gun may have pathetic damage and firing rates, but the range is very long; Ur-Quan or even Chmmr can't just sit there. Orbiting complicates things, a blade barrier looks effective defense, and Chmrr tractors mess up long range firing quite nicely, but camping in dead space seems slow death for anything that can't at least match the Traddash firing range.
Why does everyone think that the afterburner is the only way to cause damage? Use the gun, dagnabbit! Same thing with shofixiti, but using the gun on that thing is waaaaay harder.
As for a Chmmr vs. a Nemsis, i've never seen this come out, pvp, with the nemesis in the win. Maybe no one was that good with them (I certainly didn't use the nemesis often) but others did use this ship regularly. Then again, we all also used the Chmmr regularly.
As for Draxas' comments, I fully agree that crowding around the X86 as a pack of children to play this game is one of the fond memories I hold in my fuzzy heart.
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Cedric6014
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Beating a chmmr with an orz is easier than you might think. its a simple matter of circling the chmmr firing at it. Execution is of course tricky but doable with practise. the chmmr tractor beam cannot rein in an orz that changes its direction every now and then.
Quick melee tip - when fighting chmmr changing direction reduces tractor beam's deadliness
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Pages: 1 2 [3]
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