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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

+  The Ur-Quan Masters Discussion Forum
|-+  The Ur-Quan Masters Re-Release
| |-+  General UQM Discussion (Moderator: Death 999)
| | |-+  Making a sequel.
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Author Topic: Making a sequel.  (Read 2206 times)
steveZ1337
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Making a sequel.
« on: February 04, 2007, 03:45:05 am »

I am thinking for a final engineering project for school that it would be neat to write a sequel to the Ur-Quan Masters using the same engine that was used to make this version. I was wondering if the source code was released under the GPL? Also do you think there would be much help from the community if the work started looking promising?

Thanks,
    Steve
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Captain_Smith
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Re: Making a sequel.
« Reply #1 on: February 04, 2007, 03:58:18 am »

For the source, have a look on the download page.
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steveZ1337
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Re: Making a sequel.
« Reply #2 on: February 04, 2007, 04:14:09 am »

Before I dive into to source code does anyone know why i'm getting this error
when i attempt to compile? I wanted a stable code base to start my understanding
of the UQM application (I was going to do some documentation for now). By the way
I have two years to spend on this project. Smiley
make: *** [obj/debug/src/sc2code/libs/sound/decoders/modaud.c.o] Error 1
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steveZ1337
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Re: Making a sequel.
« Reply #3 on: February 04, 2007, 04:16:33 am »

src/sc2code/libs/sound/decoders/modaud.c:36:21: error: mikmod.h: No such file or directory

Apparently I need mikmod.h maybe this was accidentally not included in the tarball?
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steveZ1337
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Re: Making a sequel.
« Reply #4 on: February 04, 2007, 04:30:49 am »

Please dont be upset with me...

I couldnt understand why this was missing because i had mikmod installed. But i didnt have mikmod-devel installed! anyways all is well now.
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steveZ1337
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Re: Making a sequel.
« Reply #5 on: February 04, 2007, 05:40:47 am »

I will post my plans in a week. I think the key will be to strip down UQM to its essential parts. Then build content generators such as a Map Editor / Event handler and storyline tool.

Thanks,
   Steve
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