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Topic: Melee Aggression (Read 13661 times)
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Cedric6014
Enlightened
Offline
Gender:
Posts: 701
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Right, so who's going to draft a Code of Ethics
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Shiver
Guest
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There is absolutely no reason a Pkunk can't beat an Utwig. Pkunk can only beat Utwig when they revive a billion times. If the awesome computer Pkunk is killing your Utwig, it's because the computer has great reflexes. You should still beat it if you pilbox right. The computer Slylandro on the other hand, that thing takes some work.
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Shiver
Guest
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You seem very focused on a ships merits, Shiver, and not so much on a pilots abilities. 9/10 an Utwig will gun down a Pkunk, but that doesn't mean that a very killed pilot can weave his way all around an Utwig, wearing him away. I'm confused. Do you actually play in UQM-Arena? Because that's the only online melee community that I know of. Surely there must be another one with players that are just as talented because I can't even imagine how people could pester me so much without having the experience to back it up.
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Squisherxxx
Zebranky food
Offline
Posts: 44
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Try tiberian, he is the most skilled pkunk i know of.
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Shiver
Guest
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Try tiberian, he is the most skilled pkunk i know of.
Yup! I haven't had a Utwig vs Pkunk fight against him, but I did with Mhrn-Mhrhm. I beat his 2-3 incarnations with most of my crew dead.
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AngusThermopyle
*Smell* controller
Offline
Gender:
Posts: 304
A paranoid android.
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Elvish, is it possible to write custom AI?
I’m not sure I’d want to face an unbeatable AI, but I would like to play a smarter one. The current AI's problem is that its only strategy seems to be ‘mindlessly chase your opponent and shoot’. While it shoots quite well, the chasing part is laughable and no human player worth his salt would do such a thing in most cases.
So if alternate strategies could be implemented (even basic things like ‘go for a grav whip’), that might make offline play a bit more interesting. Even better would be ship-specific strategies for the AI, which I’m sure many of us here in the forum could contribute to.
Lastly, the AI ship selection needs to change. Right now, it seems to pick a random ship every time, even when it has obvious counters in its fleet.
Don’t know if its possible, but sure would be nice…
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Squisherxxx
Zebranky food
Offline
Posts: 44
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My friend has made a general purpose AI which decomposes any problem into subproblems, and then further decomposes those until the whole problem is solved.
He has applied it to games like snake and Its simply amazing to watch the strategies evolve as the number of generations grow.
It is currently written in Java, but I will take a look and see if it can be converted to C.
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Elvish Pillager
Enlightened
Offline
Posts: 625
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The current AI's problem is that its only strategy seems to be ‘mindlessly chase your opponent and shoot’. It behaves differently with Chenjesu and Mmrnmhrm, and maybe some others that I've missed.
It also has some very consistent stupidities; for instance, if you charge straight towards it in most matchups, it turns around instead of taking you on. (This isn't the most precise description, you really have to be familiar with the AI.)
Also, it takes almost no consideration of what the enemy ship is like. There are a few flags that designate differences between ships, but it'd be more effecient to write AI for particular matchups that it would be to make the AI generally intelligent. It currently doesn't understand particular special abilities of enemies at all, except for a few notable exceptions (point defense comes to mind. But it thinks Utwig have point defense.)
So if alternate strategies could be implemented (even basic things like ‘go for a grav whip’), that might make offline play a bit more interesting. Even better would be ship-specific strategies for the AI, which I’m sure many of us here in the forum could contribute to. I'll consider trying to improve (or probably, more like, rewrite) the AI... the code is pretty bad right now though, so it might be more difficult than I'd like to deal with.
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My team of four Androsynth and three Chmmr is the most unfair team ever! My mod
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