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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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Author Topic: Bad starship combinations  (Read 7898 times)
Elvish Pillager
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Re: Bad starship combinations
« Reply #15 on: February 18, 2007, 04:21:24 pm »

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Chmrr > VUX
The Chmmr can take major damage, at least if it's not careful.

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Melnorme > Umgah
A skilled or lucky Umgah that reverses right next to the Melnorme can do serious damage. Melnorme can't really stop that strategy.

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Supox > Zoq-Fot-Pik
This battle is pretty even. The Supox doesn't even have an advantage.

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Syreen > Ilwrath
The Syreen is big and doesn't have particularly good acceleration. Ilwrath are very good at gravity whipping.

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Thraddash > Ilwrath
Thraddash > VUX
Yeah, if you have infinite patience.

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Utwig > Chmrr
Chmmr can slam Utwig into the planet, or fake Utwig out, or hit it with the tip of its laser when it's not ready. None of these are easy, but Utwig is definitely at high risk in this matchup.

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Druuge against Yehat or Utwig.
From what I hear, it's pretty easy for Druuge to fake Utwig out.

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Androsynth>Chmmr
Spathi>Kohr-Ah
Chenjesu>Druuge
Everyone>Illwrath
Everyone>Umgah
You've been playing the AI. Chmmr can avoid bubbles easily, Druuge can avoid DOGIs easily and don't sacrifice crew constantly if they're human, Ilwrath can gravity-whip, have high acceleration, and tend to beat Earthlings even without that, and Umgah's backwards movement is easier to use than you give it credit for.

There's literally nothing that has a guaranteed win against a human-controlled Chmmr Avatar (or at least, against an Elvish Pillager-controlled Chmmr Avatar.)
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Death 999
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Re: Bad starship combinations
« Reply #16 on: February 18, 2007, 06:05:53 pm »

Hey, I bet you're the Elvish Pillager from Wesnoth, right? I'm Drachefly there (and nearly everywhere but here). Haven't posted or played in a long time... you might not remember me.
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Re: Bad starship combinations
« Reply #17 on: February 18, 2007, 06:17:12 pm »

There's literally nothing that has a guaranteed win against a human-controlled Chmmr Avatar (or at least, against an Elvish Pillager-controlled Chmmr Avatar.)

Flown by a decent player, the Utwig can take almost any ship, particularily the Chmmr.
I remember there was one ship that could take the Utwig easily, where all the others were mostly useless, but I can't remember which it is right now.
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Re: Bad starship combinations
« Reply #18 on: February 18, 2007, 06:51:56 pm »

You CAN beat the Ur Quan with a Measly Zoq Fot Pik ship, it's actually not too hard. You wait for the Ur-Quan to shoot out fighters, and then you blast them to bits with the spray cannon (one of it's only advantages), once the Fighters stop churning out, the Z.F.P  is easily more agile and faster than the Ur Quan's piece of metal. Go up to the side of it and Tongue the thing to death.

Infact, despite the Z.F.P needing some balancing, it's not THAT hampered, you need to fly it right, tis all...
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"would newton's law theory actually work if a Chmmr Avatar did a backwards pelvic thrust towards a planet and would this constitute an X=Y-0 in the part it ran straight into a Supox Blade and lasted long enough to survive?" - Elerium (as Valaggar)
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Re: Bad starship combinations
« Reply #19 on: February 18, 2007, 08:32:17 pm »

Quote
Flown by a decent player, the Utwig can take almost any ship, particularily the Chmmr.

Quote
You CAN beat the Ur Quan with a Measly Zoq Fot Pik ship, it's actually not too hard.

LOLOLOL

This topic gets worse every time someone posts in it. Maybe there needs to be an UQM-Arena topic that doesn't allow posts from people that never visit there, because so far none of these people have shown that they have any idea what they're talking about. EDIT: Death999 hasn't visited UQM-Arena and generally posts good advice.

Let's go over this. Utwig is a decent choice against Chmmr. It is NOT capable of downing every ship in the game in serious PVP. Orz and Druuge will beat it most of the time and VUX will take it down almost always. Yeah, VUX. You kids who keep posting with your experiences against the AI probably aren't familiar with how VUX are a virtually guaranteed win versus Yehat and Utwig. I suspect Supox can beat Utwig with their longer range, but don't quote me on that because I don't use Supox for anything unless I have to. And Zoq > Ur-Quan? Silliest thing I've ever heard.



It had to be said. You guys with minimal experience are running rampant with bad information in every PVP topic that shows up here.

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« Last Edit: February 18, 2007, 08:45:39 pm by Shiver » Logged
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Re: Bad starship combinations
« Reply #20 on: February 18, 2007, 08:41:08 pm »

Well, i've never been on UQM Arena because I can't get online with it, against an Awesome AI Ur Quan, they have no chance, I've also battled a mate of mine at home, and out gunned him with 2 or so tongues.

Your not very nice, are YOU? Tongue.

[EDIT]

Yeah, screw you too. Maybe if someone else tried this, maybe then you could criticise, I'm speaking from experience here, I'm not a "PvP" Newb and if you took offense to the "Your not very nice" statement, then please, I wasn't trying to offend you in any shape or way, it's just something to lighten up a conversation.

*sips tea*
« Last Edit: February 18, 2007, 09:01:33 pm by Neonlare » Logged

"would newton's law theory actually work if a Chmmr Avatar did a backwards pelvic thrust towards a planet and would this constitute an X=Y-0 in the part it ran straight into a Supox Blade and lasted long enough to survive?" - Elerium (as Valaggar)
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Re: Bad starship combinations
« Reply #21 on: February 18, 2007, 09:30:41 pm »

I'll say it again. If you haven't been playing in UQM-Arena then your advice is bound to be terrible. Why everyone seems to think they're the exception to this, I have no idea. For some perspective, I originally thought I could take down a Kohr-Ah with a Spathi too during my first couple of online matches and was quite pissed after failing to do this 90% of the time. Most of what I know now about melee is based upon my own terrible estimations being proven wrong by trial and error against very skilled players.
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Re: Bad starship combinations
« Reply #22 on: February 18, 2007, 09:44:23 pm »

Everyones entitled to their own opinion. Nothing in these forums is gospel. If someone feels they can take down an Ur-Quan with a ZFP then just laugh quietly to yourself, comforted by the knowledge that you know you can win. You don't need to act all high and might like your word is law.
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Re: Bad starship combinations
« Reply #23 on: February 18, 2007, 09:48:55 pm »

I'll say it again. If you haven't been playing in UQM-Arena then your advice is bound to be terrible. Why everyone seems to think they're the exception to this, I have no idea. For some perspective, I originally thought I could take down a Kohr-Ah with a Spathi too during my first couple of online matches and was quite pissed after failing to do this 90% of the time. Most of what I know now about melee is based upon my own terrible estimations being proven wrong by trial and error against very skilled players.

Not saying your wrong, but the way you came back in that hostile manner was a bad way of going about things. These forums are about finding people who you have something in common with (in this case Star Control) and talking to them in a civil maner about it. Shooting down people just because you don't share their opinion, and trying to back it up with insults, does not make you any better for it.

They're my experiences, same as everyone elses is theirs, not everyone started the Revolution, and not everyone likes the Pkunk, it's just the way things are. Same as that not everyone has had the same win/loss count against certain ships.
« Last Edit: February 18, 2007, 09:52:02 pm by Neonlare » Logged

"would newton's law theory actually work if a Chmmr Avatar did a backwards pelvic thrust towards a planet and would this constitute an X=Y-0 in the part it ran straight into a Supox Blade and lasted long enough to survive?" - Elerium (as Valaggar)
Elvish Pillager
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Re: Bad starship combinations
« Reply #24 on: February 18, 2007, 11:00:22 pm »

If we're talking about AI, then there's not just one ship that can beat almost anything:
Utwig
Chmmr
Androsynth
Thraddash
Mycon

and plenty of matchups that are trivial on BOTH sides:
Androsynth vs. Chmmr
Orz vs. Chmmr
Druuge vs. Chmmr
Thraddash vs. Chmmr
Androsynth vs. Thraddash
Androsynth vs. Slylandro
Ur-Quan vs. Zoq-fot
Spathi vs. Kohr-Ah
Mycon vs. Mmrnmhrm
Supox vs. Ilwrath
Supox vs. Umgah
Thraddash vs. Utwig

... the list goes on and on. I could easily name twice as many.

Let's use this thread not to discuss human vs. AI, and not to discuss percieved hostility...

P.S. yes Drachefly, I'm from wesnoth... there's only one Elvish Pillager! Wink
« Last Edit: February 18, 2007, 11:02:11 pm by Elvish Pillager » Logged

My team of four Androsynth and three Chmmr is the most unfair team ever!
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Re: Bad starship combinations
« Reply #25 on: February 19, 2007, 09:47:08 am »

{snip}

....

You're an idiot.  Roll Eyes

The Androsynth Guardian, unless it's in the hands of an complete moron, will never enter the Avatar's firing range.  The difference between PvC and PvP tactics is the level of patience the Androsynth pilot must demonstrate.
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Elvish Pillager
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Re: Bad starship combinations
« Reply #26 on: February 19, 2007, 11:01:01 am »

You're an idiot.  Roll Eyes
Roll Eyes

You're not worth talking to.
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Re: Bad starship combinations
« Reply #27 on: February 19, 2007, 02:12:21 pm »

Quote from: silly me
The Melnorme are the best against Utwigs.
Yeah, I was wrong. You can't even beat the AI with them. This shows how much I fly the Melnorme...

[tests again]

Ah. Well. It depends on the Melnorme's aim. Testing with the AI (Sorry!) I found that the AI Melnorme beats my Utwig, due to its superior aim, but the AI Utwig beats my Melnorme, due to my inferior aim and ship control.

VUX and Orz are the best bets against the Utwig. And the Druuge, if we're not considering a superhuman with superreflexes.
But... about the Druuge... it shot takes the enemy by surprise mostly by its dark red color. You can mod its color without losing sync if you don't overlap the transparent pixels, so this would take some of the Druuge's effectiveness. I believe. My opinion.
« Last Edit: February 19, 2007, 02:16:09 pm by Valaggar » Logged
Elvish Pillager
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Re: Bad starship combinations
« Reply #28 on: February 19, 2007, 03:14:41 pm »

Ah. Well. It depends on the Melnorme's aim.

Everything in a Melnorme fight depends on the Melnorme's aim. Trouble is, it's really tricky to aim with.

Melnorme and Utwig have the same max speed but the Melnorme accelerate faster. Melnorme should be able to keep out of Utwig range most of the time and thus get several more attempts at hitting. But of course, I haven't tested that theory.

Using that strategy, my Melnorme easily beat AI Utwig, but of course, AI is hardly a judge of anything.
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Re: Bad starship combinations
« Reply #29 on: February 20, 2007, 03:09:23 pm »

You kids who keep posting with your experiences against the AI probably aren't familiar with how VUX are a virtually guaranteed win versus Yehat and Utwig.

It had to be said. You guys with minimal experience are running rampant with bad information in every PVP topic that shows up here.
Well I got to disagree with you here shiv, Its actually a very close fight between the yehat and the VUX, as the yehat is equal in speet to limpets and has quick accelleration.  As long as you fly perpendicular to his grav whip, you can close the distance, shoot off a volley then disengage.   The only problem with the strat is that there is no room for error, one limpet and you're fucked.
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