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Author Topic: New crazy mod  (Read 55727 times)
Galactic
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Re: New crazy mod
« Reply #45 on: April 02, 2007, 01:31:21 pm »

I like this mod. I don't have time to download the newest versions of it however. My favourite new is the Melnorme Trader's 'color spray'.
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Re: New crazy mod
« Reply #46 on: April 10, 2007, 07:26:48 pm »

A most hilarious thing is that 4 Ur-Quan fighters take 1 crew to launch, but return as 4 crew, so you can heal yourself in that way.

Alright, what about more than 25 ship designs?
You know, I was thinking of a "Death Star" type of ship, that can throw planets out of their places and use them as projectiles, or shoot them with a big beam to make them explode, damaging anything nearby.

BTW, many planets are not a problem, since about 1/2 or 1/3 of the arena is an area empty of those.
« Last Edit: April 15, 2007, 12:32:13 pm by Valaggar » Logged
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Re: New crazy mod
« Reply #47 on: April 17, 2007, 08:43:56 pm »

And the Druuge is a bit basic. What about a Druuge machine-gun (I mean, the cannon shots continuously without taking power and the Argh! is used instead to stop the ship to a standstill. And maybe the batt goes down while the ship takes damage, slowly regenerating afterwards, even though this doesn't have any impact at all on gameplay - or the firing rate is proportional to the remaining batt)?

Something like this:
http://www.savefile.com/files/648220
« Last Edit: April 17, 2007, 08:59:48 pm by Valaggar » Logged
Elvish Pillager
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Re: New crazy mod
« Reply #48 on: April 17, 2007, 09:19:50 pm »

And the Druuge is a bit basic.
Yeah, but it's awesome. If it was more powerful it would have to cost more than 15 Tongue
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My team of four Androsynth and three Chmmr is the most unfair team ever!
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Re: New crazy mod
« Reply #49 on: April 17, 2007, 09:25:07 pm »

And why not? After all, this is a total conversion. You should totally convert the ships. Why leave us with old ships?
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Elvish Pillager
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Re: New crazy mod
« Reply #50 on: April 18, 2007, 07:30:46 pm »

Why leave us with old ships?
'cause they're awesome! Grin

(Anyway, the Druuge is really _nothing_ like its former self. In the mod, you don't _want_ to be going fast, and you really have no chance to just wait and aim, which was the main strategy for it in the original.)
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Valaggar
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Re: New crazy mod
« Reply #51 on: April 18, 2007, 07:34:36 pm »

My idea was to make it more challenging to maneuver it - whenever you shoot, you have to dodge the planet afterwards.
I mean, not only the use, but also the nature of the ship should be changed.
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Elvish Pillager
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Re: New crazy mod
« Reply #52 on: April 18, 2007, 10:45:08 pm »

I mean, not only the use, but also the nature of the ship should be changed.
The thing is, you've given absolutely no reason that this should be the case.
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Elvish Pillager
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Re: New crazy mod
« Reply #53 on: April 19, 2007, 03:21:02 pm »

because your mod is a total conversion
The nature of the Druuge is evidence that it is not.

and because it's funnier if it's more different from the original.
In my opinion, the closer it can be to the original while still being totally different, the funnier it is.
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Elvish Pillager
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Re: New crazy mod
« Reply #54 on: April 21, 2007, 04:51:59 pm »

I've gone and made the Druuge shot last forever, so it has unlimited range.
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Re: New crazy mod
« Reply #55 on: May 18, 2007, 09:31:15 am »

I think I missed something.  I can't figure out how to get this to work...  There -is- no "src" directory, in the UQM folder or the zips or anything....  This sounds really cool, but I can't get it to work!

For clarification, I have never installed a mod before. :S




Just A Thought...
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Re: New crazy mod
« Reply #56 on: May 18, 2007, 10:44:48 am »

I think I missed something.  I can't figure out how to get this to work...  There -is- no "src" directory, in the UQM folder or the zips or anything....  This sounds really cool, but I can't get it to work!
Judging by your use of "folder" for directory, I assume you're using Windows. If this is the case, use Edmund's binaries instead of Elvish's source code to save a lot of time.

If not, you're going to have to download the UQM source code package and read the instructions for compiling UQM from there.
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Re: New crazy mod
« Reply #57 on: May 18, 2007, 01:31:55 pm »

Edmund does not have a binary for the latest versions. Try this 1.3.4 binary:
http://ceruopran.googlepages.com/UQM_EP-Mod_1.3.4_Windows_Binary.zip
Just copy your UQM installation somewhere else and paste the files inside. If asked for overwriting, accept.
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Death 999
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Re: New crazy mod
« Reply #58 on: May 18, 2007, 05:21:50 pm »

Judging by your use of "folder" for directory, I assume you're using Windows.

Or mac... or any Linux skin which uses folders to represent directories in the gui, which as far as I know is nearly all of them.
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Re: New crazy mod
« Reply #59 on: May 18, 2007, 06:49:11 pm »

Judging by your use of "folder" for directory, I assume you're using Windows.

Or mac... or any Linux skin which uses folders to represent directories in the gui, which as far as I know is nearly all of them.
No, they're directories everywhere else, for example... OMGWTF! Both Gnome and KDE call them "folders" now. Oops. Sad
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