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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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|-+  The Ur-Quan Masters Re-Release
| |-+  General UQM Discussion (Moderator: Death 999)
| | |-+  are some parts too hard??
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Author Topic: are some parts too hard??  (Read 4219 times)
*Smell* controller
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Re: are some parts too hard??
« Reply #15 on: May 03, 2007, 05:05:44 am »

Not to try to sound superior, but when I played the PC original I figured out all the clues and found everything without using a guide.

Do you mean all in one go, without saving or anything? I figured out the clues too, it just took me some time and a lot of saves Tongue

And damnit meep-eep I was describing the general gameplay lol

I like to think you killed a man. It's the romantic in me.
Soul Reaver
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Re: are some parts too hard??
« Reply #16 on: May 03, 2007, 07:16:19 am »

Well, obviously I had to save.  But I didn't have to back-track to a save except when I got killed by something (ie, early encounters with probes, which totally blew up my pathetic Cruiser and/or mothership until I figured out how to deal with them) or because I finished playing for the day.

Never really had to 'backtrack' because of any bad mistakes.  Even got the Shofixti to join eventually, though that was more 'cos I was feeling sorry for the guy and couldn't bring myself to blow up his sad, lonely little ship when I ran into him the first time... Tongue

Go to for my dialogue and visual fixes for UQM and UQMHD!
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