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Topic: Star Control - The RPG/Board Game (Read 43602 times)
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Clay
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I'm currently toying with a movement "cap." Basically you can never move more than a total of six hexes in your movement and inertia phases. It SORT of makes sense, because inertia is almost always less of a problem for small, fast ships than it is for slow, lumbering ships. It still provides a "double-up" problem on some ships, so I still need to think about it.
As for a program...I am not a programmer, Valaggar. If someone else would like to take up the torch, I'd surely cooperate. But my knowledge of Visual Basic isn't enough to program a net-enabled board game.
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Valaggar
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I wasn't referring specifically to you, Clay. As to the movement cap... it looks like a very elegant solution to me.
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Draxas
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The PDF is very slick looking, nice job Clay. However, I can't help but wonder if I'm misssing something; I only see one page. Is there more done yet, or was this just a teaser?
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Clay
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Yeah, it was just a teaser. For the time being, this boardgame is something I fool around with in my free time. I have other projects that I should be working on, so I'm trying to balance my time with them and with this. This makes progress a little slow, but it seems to be what's on my mind most of the time. Maybe I should give up work. LOL
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Valaggar
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No!! Do Not!!
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Clay
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LOL. Fret not Val. I was referring to my real work, not the board game. ;p
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Draxas
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While I'm sure we would all get more *important* things done without having to work, for those of us that are not independantly wealthy, that's mainly just conducive to starving to death, really.
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Valaggar
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Did I mention that Clay feeds on baked clay?
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Clay
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New version:
http://www.wiseturtle.com/uqlnew.pdf
May be a while before I return to this. I really have been neglecting other projects and they need my attention. But it should, at least, explain the firing arcs. 
And Val: Only if it tastes like Twinkies.
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« Last Edit: March 20, 2007, 08:17:34 pm by Clay »
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Draxas
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The example boxes in the margins are genius, and the format looks great. I can't wait to see the finished product... Though if you're postponing work on it, I guess I'm going to have to.
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Clay
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Thanks for the kudos, y'all. It's good to know it goes over well.
Anyway, Count! I certainly can get miniatures made. The problem is it would cost absurd amounts of money. Getting each miniature sculpted alone would run me anywhere from 2-500 (space)bucks. And getting the mass-produced! I don't even want to think about it.
Suffice it to say, it won't happen unless I manage to sell some RPG/boardgame company (like Fantasy Flight Games) on it...also unlikely.
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