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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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Author Topic: Star Control - The RPG/Board Game  (Read 43602 times)
Clay
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Re: Star Control - The RPG/Board Game
« Reply #105 on: March 18, 2007, 03:47:13 pm »

I'm currently toying with a movement "cap."  Basically you can never move more than a total of six hexes in your movement and inertia phases.  It SORT of makes sense, because inertia is almost always less of a problem for small, fast ships than it is for slow, lumbering ships.  It still provides a "double-up" problem on some ships, so I still need to think about it.

As for a program...I am not a programmer, Valaggar.  If someone else would like to take up the torch, I'd surely cooperate.  But my knowledge of Visual Basic isn't enough to program a net-enabled board game.
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Re: Star Control - The RPG/Board Game
« Reply #106 on: March 18, 2007, 03:56:49 pm »

I wasn't referring specifically to you, Clay.
As to the movement cap... it looks like a very elegant solution to me.
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Re: Star Control - The RPG/Board Game
« Reply #107 on: March 19, 2007, 02:17:18 am »

Hmm, movement cap...that works.

Can't wait until this is actually finished!
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Quote from: Arne, on the origin of the Mycon
Maybe a precursor were just like "Hey I built this mushroom thing, it can traavel between plaaanets!" and the others were like "Yaaaay!" and then they all deliriously clapped their hands and giggled like little schoolgirls.
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Re: Star Control - The RPG/Board Game
« Reply #108 on: March 19, 2007, 04:48:14 pm »

The PDF is very slick looking, nice job Clay. However, I can't help but wonder if I'm misssing something; I only see one page. Is there more done yet, or was this just a teaser?
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Clay
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Re: Star Control - The RPG/Board Game
« Reply #109 on: March 19, 2007, 06:42:20 pm »

Yeah, it was just a teaser.  Grin  For the time being, this boardgame is something I fool around with in my free time.  I have other projects that I should be working on, so I'm trying to balance my time with them and with this.  This makes progress a little slow, but it seems to be what's on my mind most of the time.  Maybe I should give up work. LOL
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Valaggar
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Re: Star Control - The RPG/Board Game
« Reply #110 on: March 19, 2007, 08:40:38 pm »

No!! Do Not!!
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Clay
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Re: Star Control - The RPG/Board Game
« Reply #111 on: March 19, 2007, 09:08:47 pm »

LOL.  Fret not Val.  I was referring to my real work, not the board game. ;p
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Draxas
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Re: Star Control - The RPG/Board Game
« Reply #112 on: March 19, 2007, 10:56:44 pm »

While I'm sure we would all get more *important* things done without having to work, for those of us that are not independantly wealthy, that's mainly just conducive to starving to death, really.
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Re: Star Control - The RPG/Board Game
« Reply #113 on: March 20, 2007, 02:44:17 pm »

Did I mention that Clay feeds on baked clay?
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Clay
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Re: Star Control - The RPG/Board Game
« Reply #114 on: March 20, 2007, 08:06:55 pm »

New version:

http://www.wiseturtle.com/uqlnew.pdf

May be a while before I return to this.  I really have been neglecting other projects and they need my attention.  But it should, at least, explain the firing arcs. Smiley

And Val: Only if it tastes like Twinkies.
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Draxas
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Re: Star Control - The RPG/Board Game
« Reply #115 on: March 20, 2007, 11:20:12 pm »

The example boxes in the margins are genius, and the format looks great. I can't wait to see the finished product... Though if you're postponing work on it, I guess I'm going to have to.
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countchocula86
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Re: Star Control - The RPG/Board Game
« Reply #116 on: March 20, 2007, 11:50:01 pm »

Man, that looks fantastic!!!! I wonder if there are custom stores that will make little miniature ships hehehehe
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Clay
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Re: Star Control - The RPG/Board Game
« Reply #117 on: March 21, 2007, 03:06:44 am »

Thanks for the kudos, y'all.  It's good to know it goes over well.

Anyway, Count!  I certainly can get miniatures made.  The problem is it would cost absurd amounts of money.  Getting each miniature sculpted alone would run me anywhere from 2-500 (space)bucks.  And getting the mass-produced! I don't even want to think about it.

Suffice it to say, it won't happen unless I manage to sell some RPG/boardgame company (like Fantasy Flight Games) on it...also unlikely.
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Re: Star Control - The RPG/Board Game
« Reply #118 on: March 22, 2007, 02:38:01 am »

Y'know, if TFB ends up backing this, they could probably comission some company to make minis.... Grin

Of course, that's still an "if" at this point, but it'd be awesome if it happened.
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Quote from: Arne, on the origin of the Mycon
Maybe a precursor were just like "Hey I built this mushroom thing, it can traavel between plaaanets!" and the others were like "Yaaaay!" and then they all deliriously clapped their hands and giggled like little schoolgirls.
countchocula86
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Re: Star Control - The RPG/Board Game
« Reply #119 on: March 22, 2007, 04:21:59 am »

Quote
Anyway, Count!  I certainly can get miniatures made.  The problem is it would cost absurd amounts of money.  Getting each miniature sculpted alone would run me anywhere from 2-500 (space)bucks.  And getting the mass-produced! I don't even want to think about it.

Hahah sadly this is true, but even if there was just a store/site where I personally could get a single set made for myself, I would be exstatic, hehe.
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I like to think you killed a man. It's the romantic in me.
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