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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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Author Topic: Star Control - The RPG/Board Game  (Read 40655 times)
Spektrowski
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Re: Star Control - The RPG/Board Game
« Reply #75 on: March 09, 2007, 10:24:12 pm »

This whole battle system may also perfectly fit into an RPG, and there are all those Captain/Crew quirks that Clay mentioned before...
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Re: Star Control - The RPG/Board Game
« Reply #76 on: March 10, 2007, 02:17:58 am »

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I could see an even more interesting (though certainly more impractical, at least from a production standpoint) option being the use of custom plastic miniatures, including a few with moving parts (the Orz turret, or swing wings on the X-Form). I realize that's a pipe dream, but it certainly would make for a nice presentation to the game.

I love that idea so much haha, I wonder if theres a way to make em yourself, haha!
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Re: Star Control - The RPG/Board Game
« Reply #77 on: March 12, 2007, 01:20:57 pm »

You know what, I like very mluch of the idea of an SC2 RPG, but I would even more like to READ a BOOK about SC2.
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Re: Star Control - The RPG/Board Game
« Reply #78 on: March 12, 2007, 07:03:03 pm »

You know what, I like very mluch of the idea of an SC2 RPG, but I would even more like to READ a BOOK about SC2.
Have you tried Interbellum? Grin
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Re: Star Control - The RPG/Board Game
« Reply #79 on: March 12, 2007, 07:09:01 pm »

An Ur-Quan sitting in a bar?  Lips Sealed Shocked Roll Eyes
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Draxas
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Re: Star Control - The RPG/Board Game
« Reply #80 on: March 12, 2007, 09:38:22 pm »

You know what, I like very mluch of the idea of an SC2 RPG, but I would even more like to READ a BOOK about SC2.
Have you tried Interbellum? Grin

Despite the fact that it would be next to impossible to find a copy at this point, you're still a bad, bad man.
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Clay
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Re: Star Control - The RPG/Board Game
« Reply #81 on: March 12, 2007, 10:38:49 pm »

Draxas:  Sorry about that.  That was very careless of me.  I'll definitely add some arrows when I get around to it.

As for real miniatures...not on my budget LOL.  But it's always possible I can get a third party to pick up the game.  Grin But let's not get ahead of ourselves.

For now, use one of those paper-craft spinny things.  You know, the brass heads you poke through paper then open on the back, essentially creating an axle.  Usually used for arm and leg joints on flat paper people...but could make a rotating Howitzer in a pinch!

Did I mention my OTHER hair-brained idea was a SC2 Choose Your Own Adventure book? >_>
« Last Edit: March 12, 2007, 10:45:36 pm by Clay » Logged
Draxas
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Re: Star Control - The RPG/Board Game
« Reply #82 on: March 12, 2007, 11:09:55 pm »

As for real miniatures...not on my budget LOL.  But it's always possible I can get a third party to pick up the game.  Grin But let's not get ahead of ourselves.

Like I said, complete pipe dream, but it WOULD be awesome.

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Did I mention my OTHER hair-brained idea was a SC2 Choose Your Own Adventure book? >_>

I would totally find the path to every single ending.
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countchocula86
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Re: Star Control - The RPG/Board Game
« Reply #83 on: March 13, 2007, 05:02:07 am »

A blackhole appear infront of you, if you go through go to page 27. If you avoid it, go to page 45.
*flip to 27*
5 Ilwrath Avengers decloak around you and start melting your hull!! You can only watch as the Vindicator is melted to crud.
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Re: Star Control - The RPG/Board Game
« Reply #84 on: March 13, 2007, 08:59:10 am »

"E) Now the big one.  Strategy game and scenarios.  In the vein of SC1, but with scenarios also based on major SC2 events."
                  When www.starconrpg.com was around there was a nice big story called the Brotherhood, it was about how all the races had to go coreward. Had lots of new races, artwork, story, what the percusers were scared of, it was not bad i thought. It was mostly the work of someone called goto10 or flubbo i think. It be cool if you could work in a plot to you game or something.
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Clay
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Re: Star Control - The RPG/Board Game
« Reply #85 on: March 13, 2007, 03:11:05 pm »

In my game, since the Star Control monikers are still questionably trademarked, I am referring to SC1 era events as "The Ur-Quan Conflict" and SC2 as "The Ur-Quan Masters."  I'm thinking of billing the whole game as "The Ur-Quan Legacy" and creating additional scenarios...but I think that's thought for another day, and may not fly well with TFB, who are potentially doing this themselves.
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Draxas
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Re: Star Control - The RPG/Board Game
« Reply #86 on: March 13, 2007, 04:03:34 pm »

A blackhole appear infront of you, if you go through go to page 27. If you avoid it, go to page 45.
*flip to 27*
5 Ilwrath Avengers decloak around you and start melting your hull!! You can only watch as the Vindicator is melted to crud.

Boo! Where are my Hellbore Cannons? Bah!

*Turns back to original saved page and tries the other route.*
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Clay
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Re: Star Control - The RPG/Board Game
« Reply #87 on: March 13, 2007, 07:56:49 pm »

Is it me or there is not as big a difference between arc 3 and arc 1?

Not enough.  When I make an actual ruleset, arc 3 will be redesigned with a graphical diagram that offers are much more significant cone.
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Spektrowski
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Re: Star Control - The RPG/Board Game
« Reply #88 on: March 13, 2007, 08:16:40 pm »

The beginning of the adventure would be like,
"(1)You enter the Solar system, the cradle of Humanity. You've never been here before, and you feel a bit nervous. What's Earth like? What happened to her during all those years? Were the dreaded Ur-Quan that you've heard so much about defeated? No-one aboard knows the answers...
You decide to:
- Head straight to Earth (go to page xx)
- Explore other planets a bit before going to Earth (go to page yy)
- Leave the system - you feel that you forgot something important in Hyperspace (goto page zz)
"?
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Clay
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Re: Star Control - The RPG/Board Game
« Reply #89 on: March 13, 2007, 08:59:40 pm »

Haha, I'm surprised so many of you are familiar with CYOA. ^^ I grew up on the stuff, and I always thought it had such potential if it weren't dummied down for a juvenile audience...be a real hit with the role-playing/old-school adventure game crowd.

Gah, don't get me started! I have enough to do. LOL
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