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Author Topic: Star Control - The RPG/Board Game  (Read 37156 times)
Spektrowski
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Re: Star Control - The RPG/Board Game
« Reply #90 on: March 13, 2007, 09:42:37 pm »

And think what might come out if you add your combat system into this adventure Smiley It'll be as replayable as the original game Smiley
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Elvish Pillager
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Re: Star Control - The RPG/Board Game
« Reply #91 on: March 13, 2007, 10:13:29 pm »

I stopped liking the Choose Your Own Adventure books much after reading one with literally no happy ending.
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Re: Star Control - The RPG/Board Game
« Reply #92 on: March 13, 2007, 10:24:19 pm »

Luckiest Day of Your Life by any chance?
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Elvish Pillager
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Re: Star Control - The RPG/Board Game
« Reply #93 on: March 13, 2007, 10:28:25 pm »

No, something about a haunted house. Unless that's the same book.

I did like a similar series, called "Which Way?", because the options made more sense - a stupid choice was more likely to get you killed than a smart one. In CYOA, the options are usually pretty equivalent, and I would often have smart ideas that the book just left out. Aside from the luck factor and the occasional impossible CYOA book, the Which Way books were more challenging to win.
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Re: Star Control - The RPG/Board Game
« Reply #94 on: March 14, 2007, 12:34:44 am »

Nah, Luckiest Day of Your Life is ironically about finding a lucky prize at a carnival.  Some paths lead to a treasure map, others a magic luck stone, and so on.  However, almost any path where you use this lucky item to your advantage leads to a bad ending.  And of course, if you end up leaving it/throwing it away/etc. that's not entirely happy either.  A strange (and highly ironic) book.

CYOA got canned in the late 90s, but some company bought the name and brought it back like a year ago.  Entirely new series though.  (#1 is no longer The Cave of Time for instance.)

Never seen Which Way? Though I do own a couple of Lone Wolf and D&D books...
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countchocula86
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Re: Star Control - The RPG/Board Game
« Reply #95 on: March 14, 2007, 02:28:55 am »

The only choose your own adventure books I ever read were goosebumps ones haha. Good times!
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Re: Star Control - The RPG/Board Game
« Reply #96 on: March 16, 2007, 05:39:20 pm »

Plus, Umgahs regenerate too slow. 2 turns should be reasonable.
Additional suggestions:
1. For collisions: Assign a mass value to each ship. Collisions can only take place in the inertia phase.
To find the collision power of a ship, multiply its inertia with its mass.
For example, a Spathi with inertia 5 and mass 2 collides with an Umgah of inertia 1, mass 1.
Spathi has 10 CP, Umgah has 1.
So the result is that Spathi pushes the Umgah (without being itself affected) 10-1=9 hexes back.
2. Attack Ground: Attack a hex. The hex will be marked with a token. For that turn only (including inertia phase) any ship passing through will be damaged (still roll Attack, Pilot and Reflex dices as usual).
3. The Umgah Cone should have the trait to be activable for a turn (which means that the regen counter is reset, but the cone cannot be penetrated - it cannot miss in the Reflex phase unless it is attacked by a homing weapon).
4. Not all reflex weapons can stop any incoming projectile - for example, Ur-Quan Fusion Bolts pass through Umgah Antimatter Cones.
« Last Edit: June 29, 2007, 09:42:50 pm by Valaggar » Logged
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Re: Star Control - The RPG/Board Game
« Reply #97 on: March 17, 2007, 01:28:19 am »

The Ariloulaleelay Jump should also be a Full Stop ability. If you don't believe me, test it in the game!

Considering the Ariloulaleelay has full-stop in GENERAL due to its inertia-less drive...seems kind of redundant.

Quote
1. For collisions: Assign a mass value to each ship. Collisions can only take place in the inertia phase.
To find the collision power of a ship, multiply its inertia with its mass.
For example, a Spathi with inertia 5 and mass 2 collides with an Umgah of inertia 1, mass 1.
Spathi has 10 CP, Umgah has 1.
So the result is that Spathi pushes the Umgah (without being itself affected) 10-1=9 hexes back.

So the Spathi knocks an umgah back more hexes than a Pkunk can move in a turn?  Seems iffy.

3. should work that way.  I'll clarify it.

4. Working on that.
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Elvish Pillager
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Re: Star Control - The RPG/Board Game
« Reply #98 on: March 17, 2007, 12:10:03 pm »

So the Spathi knocks an umgah back more hexes than a Pkunk can move in a turn?  Seems iffy.

I tried it in the game. One hit with a Spathi against an Umgah can knock it to about 2/3 the max normal speed of the Pkunk.
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Re: Star Control - The RPG/Board Game
« Reply #99 on: March 17, 2007, 01:20:02 pm »

Eh, this can be fixed by adjusting the mass values. This was just an example.
And sorry about the Full Stop - I was thinking in terms of EP-Mod's Arilou Arch-Mage.

Plus, after testing the game a bit, I found out that a program for playing it would be a very good idea - it removes the boring aspect of the game completely.
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Re: Star Control - The RPG/Board Game
« Reply #100 on: March 17, 2007, 02:44:59 pm »

Hey, I don't suppose anyone has the font used for headers in the SC2 manual?  I remember someone was making a remake of the manual targeted to UQM with it...but I never got the typeface from it.

I'm currently using Eurostile, which is nice, but it might be nice to have some SC-flavored fonts, too.
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Re: Star Control - The RPG/Board Game
« Reply #101 on: March 17, 2007, 06:55:47 pm »

Figured it's about time I get going on this.  Gonna start cleaning it up and make a proper game out of it to propose to TFB.  Here it is so far:

http://www.wiseturtle.com/uql.pdf

The little black bars on the right side indicate what chapter you're on, for easy flipping.
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Re: Star Control - The RPG/Board Game
« Reply #102 on: March 17, 2007, 08:07:32 pm »

No more than one ship per player in a single battle?!
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Re: Star Control - The RPG/Board Game
« Reply #103 on: March 17, 2007, 08:13:11 pm »

Multiship combat will be explained in an "advanced rules" section.  I was mainly presenting the design of the page than the text.  Grin
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Re: Star Control - The RPG/Board Game
« Reply #104 on: March 18, 2007, 02:02:26 am »

Ooh, very slick formatting. I like it.

So you're serious about pitching this to TFB, huh? What are you planning to do about the inertia rules?
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