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Author Topic: Bad starship combinations  (Read 8051 times)
Squisherxxx
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Re: Bad starship combinations
« Reply #30 on: February 20, 2007, 03:22:26 pm »

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Chmrr > VUX
The Chmmr can take major damage, at least if it's not careful.
Be carefull, just dont rip him in at full speed

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Melnorme > Umgah
A skilled or lucky Umgah that reverses right next to the Melnorme can do serious damage. Melnorme can't really stop that strategy.
Just keep the ball charged and if he reverses, you accelerate forwards.  Either he wont get you of he will crash into your charged energy.

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Supox > Zoq-Fot-Pik
This battle is pretty even. The Supox doesn't even have an advantage.
This I cant say for certain, but Im fairly sure its not hard to keep the zoq at max range and just rip him apart.

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Syreen > Ilwrath
The Syreen is big and doesn't have particularly good acceleration. Ilwrath are very good at gravity whipping.
I would say it has rather good accelleration, I would still be hard pressed to say illwrath has a chance here....

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Thraddash > Ilwrath
Thraddash > VUX
Yeah, if you have infinite patience.
The vux has what, 12 crew?  The vux cant grav whip or else you can just flame up an intercept course, and once he isnt grav whipping, its just textbook.

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Utwig > Chmrr
Chmmr can slam Utwig into the planet, or fake Utwig out, or hit it with the tip of its laser when it's not ready. None of these are easy, but Utwig is definitely at high risk in this matchup.
Utwig is NOT at high risk.   Any half competent utwig can EASILY avoid being pulled into the planet, the utwig has too much mass to be pulled quickly and its simply a matter of accellerating to either side of the planet.   If the utwig is patient and doesnt try to end it super fast, its very easy, because you know that you can easily fill up your shields.  Just shoot at max range and shield once you get a bit closer, you can afford to put up the shields a second early as it will be filled up for every clash.

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Death 999
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Re: Bad starship combinations
« Reply #31 on: February 20, 2007, 04:14:29 pm »

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Thraddash > Ilwrath
Thraddash > VUX
Yeah, if you have infinite patience.
The vux has what, 12 crew?
20

Still, the VUX isn't exactly capable of evading well.

And... Aya Reiko, EP is not an idiot. Perhaps you should reexamine the reasoning that led you to that conclusion?
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Squisherxxx
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Re: Bad starship combinations
« Reply #32 on: February 20, 2007, 06:05:02 pm »

Your right, I guess it just appears smaller next to that huge energy bar.  Nonetheless, Im fairly confident that I can take out a vux with a thraddash in a reasonable amount of time (<10 minutes)
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Elvish Pillager
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Re: Bad starship combinations
« Reply #33 on: February 20, 2007, 07:21:23 pm »

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Chmrr > VUX
The Chmmr can take major damage, at least if it's not careful.
Be carefull, just dont rip him in at full speed
It's not as if you've suggested an alternative. No matter what the Chmmr does, the VUX can get in *some* damage, and it takes some skill to keep it from doing a lot.

I wouldn't pick VUX against Chmmr, nor would I pick Chmmr against VUX.

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Melnorme > Umgah
A skilled or lucky Umgah that reverses right next to the Melnorme can do serious damage. Melnorme can't really stop that strategy.
Just keep the ball charged and if he reverses, you accelerate forwards.  Either he wont get you of he will crash into your charged energy.
Won't get you _much_, you mean. And if you keep the ball charged always, how do you plan to kill it? Run up and ram it? You'll take damage that way too...

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Supox > Zoq-Fot-Pik
This battle is pretty even. The Supox doesn't even have an advantage.
This I cant say for certain, but Im fairly sure its not hard to keep the zoq at max range and just rip him apart.
Supox max range is barely longer than Zoq-fot max range, if at all. It's all in the relative skill of the players.

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Syreen > Ilwrath
The Syreen is big and doesn't have particularly good acceleration. Ilwrath are very good at gravity whipping.
I would say it has rather good accelleration, I would still be hard pressed to say illwrath has a chance here....
I've won a couple of this fight against human (though relatively weak) players, but Ilwrath is so weak in general that I don't use it enough to know.

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Utwig > Chmrr
Chmmr can slam Utwig into the planet, or fake Utwig out, or hit it with the tip of its laser when it's not ready. None of these are easy, but Utwig is definitely at high risk in this matchup.
Utwig is NOT at high risk.   Any half competent utwig can EASILY avoid being pulled into the planet, the utwig has too much mass to be pulled quickly and its simply a matter of accellerating to either side of the planet.   If the utwig is patient and doesnt try to end it super fast, its very easy, because you know that you can easily fill up your shields.  Just shoot at max range and shield once you get a bit closer, you can afford to put up the shields a second early as it will be filled up for every clash.
I guess nobody I know of is half competent at playing Utwig. Roll Eyes

If you want to test this theory you can always come to #uqm-arena, I'd be happy to play you - (assuming you can host)
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Re: Bad starship combinations
« Reply #34 on: February 20, 2007, 09:30:31 pm »

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It's not as if you've suggested an alternative. No matter what the Chmmr does, the VUX can get in *some* damage, and it takes some skill to keep it from doing a lot.
I wouldn't pick VUX against Chmmr, nor would I pick Chmmr against VUX.
Well, the Chmrr has a respectable range advantage over the Chmrr, I would doubt that the VUX can take off more than 8 crew of a skilled chmrr, if the chmrr is advancing slowly

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Won't get you _much_, you mean. And if you keep the ball charged always, how do you plan to kill it? Run up and ram it? You'll take damage that way too...
Wont at all.  I plan to kill it either by letting him ram into my ball, or by shooting him when I am just out of range of his antimatter, where any player wont miss.


Id have to run the supox vs zoq match, I cant really say anymore until i do testing, you may be right about equal range.

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If you want to test this theory you can always come to #uqm-arena, I'd be happy to play you - (assuming you can host)
Would love to, I can host.  By the way, these are all just my opionions, as I do not claim to know the best, as I know a few battles that I can generally win (mycon > chenjesu, chmrr > drudge) that others think are locks, and Im sure that others have some interesting matches to best my "locks".
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Elvish Pillager
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Re: Bad starship combinations
« Reply #35 on: February 20, 2007, 10:46:46 pm »

Well, the Chmrr has a respectable range advantage over the Chmrr, I would doubt that the VUX can take off more than 8 crew of a skilled chmrr, if the chmrr is advancing slowly
The range of the Chmmr laser is exactly the same as the range of the VUX laser.

Wont at all.  I plan to kill it either by letting him ram into my ball, or by shooting him when I am just out of range of his antimatter, where any player wont miss.
If this is all you'll do, a skilled enough Umgah could keep reversing right next to you and clipping you for a few points until you are inevitably defeated. And I don't believe that would really take a lot of skill...
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Re: Bad starship combinations
« Reply #36 on: February 21, 2007, 04:13:47 pm »

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The range of the Chmmr laser is exactly the same as the range of the VUX laser.
After looking at the source, I can confirm you are correct.  Sorry about the mis-information.
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Re: Bad starship combinations
« Reply #37 on: February 26, 2007, 04:04:08 pm »

Alright so Elvish Pillager and I got a chance to run a few of the aforementioned matchups, and here's how it worked out:

Utwig (SquisherX) vs Chmrr (Elvish)

This matchup I had claimed as a lock for Utwig, as I handily beat all opponent Chmrrs losing minimal life.  However, elvish took a different approach than most and quickly took off towards the planet, obtaining an orbit.  Once there, he continually tried to pull me into the planet.   My counter priority was as follows 1) Shield from chmrr 2) Avoid planet 3) Shoot chmrr  , In that order.   The problems that I faced were, due to the Utwigs slow accelleration, that I would not always be able to get any shots on the chmrr, because i would have to be accelerating in the other direction in order to avoid the planet.   This phase of testing ended with 3.5 Chmrrs (105 Supply) taking down 4 Utwigs  (88 Supply).   Approximatly two thirds damage to the Utwig was received from the laser, with the remaining third from the planet.

Additional Notes:  One of the matches I spawned right beside the Chmrr and lost half my life, however, these random occurrences are part of the game, and as such should be considered in testing.   At one time I had attempted a slower tactic, which involved flying across the map from the Chmrr, in order to continually swap the map centering such that the Chmrr would crash into the planet when attempting to obtain an orbit.  It had limited success for the time and work involved, but the risk was almost non-existant.  It could be argued that doing that after each clash which forces the Chmrr out of orbit would be optimal, however it is too slow/defensive of a strategy for me to consider it viable.

After the first round of testing, Elvish suggested an alternate strategy for the Utwig pilot.  He suggested trying to attain an orbit with the Chmrr.  Surprising to me, this worked out with great sucess, taking down the Chmrr while losing only half HP.  It was quick and entertaining, and in my opinion one of the best ways to defeat the orbiting Chmrr. 

Summary:
Overall, the ships ended up being on parity, with a 30:22 supply advantage for the Utwig.

Supok (Squisherx) vs Zoq-fot-Pik (Elvish)

Before testing took place, we checked ranges and Supok was determined to have a ~15% range advantage.  This is amplified however due to the tactic that the supok is always reversing once engaging.

I was able to keep the zoq at max range for the most part, taking down two zoqs with a single Supok (losing 1/2 life i think).  If I had been more careful I probably would have lost less, as most of that damage was from the first engagement from the first zoq.   Afterwards, we had decided to switch roles.  Elvish isnt a skilled supok pilot however, and I was able to fake him into range and took out two supoks with my zoq hitting the tongue both times to take out the supok in a single hit. 

Summary:
If the supok is skilled enough to keep out of the zoqs range, it is a fairly easy matchup.  If not, the zot has a definate supply advantage.



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Elvish Pillager
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Re: Bad starship combinations
« Reply #38 on: February 26, 2007, 08:41:43 pm »

Well, actually...

The last letter of the name "Supox" is an X. Tongue
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Re: Bad starship combinations
« Reply #39 on: February 27, 2007, 03:09:40 pm »

oof.  I need sleep.
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