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Author Topic: Missing Mycon Dialogue Addon  (Read 7344 times)
Valaggar
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Missing Mycon Dialogue Addon
« on: March 04, 2007, 03:56:34 pm »

http://www.savefile.com/files/531927

I have re-added the Mycon replies guiding you to their homeworld. They sound a bit dire, but they're there, at least, finally.
(They are in fact Mycon words from various replies of them which I linked together a-la-the Persuasion Overhaul mod for Oblivion.)
Text was also added for them.
The link above is to an addon you must put in your \content\packages\addons\XXX folder (replace XXX with any name) and run UQM with the following parameter in order for it to load the addon:
--addon XXX
(XXX is the name of the folder you created)
You can listen to them with Audacity or some other programs if you don't want to listen to them in-game.

Hopefully this would remove the need for the sticky "I can't get the Mycon to go to Organon!".
« Last Edit: March 04, 2007, 03:59:14 pm by Valaggar » Logged
Valaggar
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Re: Missing Mycon Dialogue Addon
« Reply #1 on: March 05, 2007, 02:05:42 pm »

Has anybody listened to my addon yet? Do you think it's good enough to make it into the game?
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Novus
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Re: Missing Mycon Dialogue Addon
« Reply #2 on: March 05, 2007, 05:01:14 pm »

I find this speech hard to understand; the cutting between different speech samples is quite jarring.
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Valaggar
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Re: Missing Mycon Dialogue Addon
« Reply #3 on: March 05, 2007, 05:26:34 pm »

hihihi...
ahem...
and "source" has a different modulation and applied effects...
 Grin

But it's better than nothing.
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Death 999
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Re: Missing Mycon Dialogue Addon
« Reply #4 on: March 07, 2007, 05:47:28 pm »

I agree, it's definitely better than nothing. The problem is, anyone who thinks to download it doesn't need it.
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Valaggar
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Re: Missing Mycon Dialogue Addon
« Reply #5 on: March 07, 2007, 06:39:16 pm »

Death 999: I know, I just wanted your opinions. I've told meep-eep of this add-on, wanting its inclusion in the game package, but he thinks it's not a good enough quality.
Well, it WASN'T a good enough quality!
'Cause I've updated the file:
http://rapidshare.com/files/19854406/MissingMycon.zip.html

I'm also working at a Melnorme MetaChron speech addon, which is much better. The preview (first 2 sentences):
http://www.savefile.com/files/536323
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meep-eep
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Re: Missing Mycon Dialogue Addon
« Reply #6 on: March 07, 2007, 06:46:28 pm »

As I told Valaggar, I prefer text without spoken voice to some unnatural speech.
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Re: Missing Mycon Dialogue Addon
« Reply #7 on: March 07, 2007, 08:24:38 pm »

Then add the missing text without speech! Plus, the Melnorme ALREADY speaks a bit unnatural. So my addon fits well.
Anyway, something is better than nothing here. Otherwise new players will always need to visit the forum to find out how to get the Mycon to go to Organon. It spoils the game.
And a text without speech is worse than unnatural speech.
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Re: Missing Mycon Dialogue Addon
« Reply #8 on: March 07, 2007, 08:39:56 pm »

Anyway, something is better than nothing here. Otherwise new players will always need to visit the forum to find out how to get the Mycon to go to Organon.

I'd like to see you approximate a Syreen then telling about their original homeworld.

Quote from: Valaggar
And a text without speech is worse than unnatural speech.

I disagree. I'd rather have the text alone than a potshot at it which misses.
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Valaggar
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Re: Missing Mycon Dialogue Addon
« Reply #9 on: March 08, 2007, 12:30:28 pm »

Quote from: Koowluh
I disagree. I'd rather have the text alone than a potshot at it which misses.
Well, I agree with you up to a limit: the Utwig would REALLY be better off WITHOUT that voice.

Quote from: Koowluh
I'd like to see you approximate a Syreen then telling about their original homeworld.
It would be the same problem. We'd better ask Paul Reiche III to record the missing lines.
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Clay
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Re: Missing Mycon Dialogue Addon
« Reply #10 on: March 08, 2007, 03:49:56 pm »

A suggestion I made a while back that was disregarded, but makes by far the most sense...

Remember those text messages you get while using the lander, like when Fwiffo kills six or so crew?

Since every homeworld coordinate was removed from the game, or at least, almost every, why not replace them all with a new, different message?

Like after conversing amiably with an alien race, you get this text box from your crew:

"The [Alien Race] has sent us coordinates for a planet at [XXX, XXX].  We have reason to believe it is their homeworld!"

Far less jarring than either suddenly unspoken text OR text spoken by a different voice.  And since it would be the same for all coordinates, it would appear as a perfectly normal part of the game.

Don't you think?
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Valaggar
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Re: Missing Mycon Dialogue Addon
« Reply #11 on: March 08, 2007, 04:07:27 pm »

Personally, I like it.
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Clay
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Re: Missing Mycon Dialogue Addon
« Reply #12 on: March 08, 2007, 04:13:01 pm »

Well, it doesn't fix missing Arilou conversations or the Metachron speech, but it goes a long way to make the game playable. Grin

Actually, I never had a problem with the Mycon homeworld.  I was stumped trying to find the SUPOX homeworld.  I just knew they were in the "vicinity."  That was a lot of planets checked before I gave up.

I actually do like the stab at the Melnorme.  I'll have to listen to it side by side with an original file, but it sounds SOMEWHAT faithful.
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meep-eep
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Re: Missing Mycon Dialogue Addon
« Reply #13 on: March 08, 2007, 04:19:57 pm »

Where did you get the idea that homeworld coordinates have been removed (apart from the Mycon homeworld)?

And imho your suggestion deviates too much from our "straight port" principle.
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Re: Missing Mycon Dialogue Addon
« Reply #14 on: March 08, 2007, 04:27:52 pm »

And an entirely new feature (starmap search) doesn't? ^_~  But again, it's to make the game playable.  I realize the 3DO was like this but...it seems a worthwhile tradeoff to slightly alter the integrity of the port to make it playable for everyone, and not just oldbies.

And Syreen do not give coordinates (as they did) The Utwig do not give coordinates (as they did).  The Slylandro Probe does not give coordinates (as they did...even if they were using an altered system from the rest of the game).

I'm pretty sure there's more than this also missing.  It's been over a year since I last played the adventure game.
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