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Author Topic: Missing Mycon Dialogue Addon  (Read 7133 times)
Novus
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Re: Missing Mycon Dialogue Addon
« Reply #30 on: March 09, 2007, 11:23:13 pm »

Valaggar has a point; tracking down PR3 shouldn't be hard since we know where he works, and he's likely to be positive toward UQM. Fixing the Syreen, Melnorme, Utwig etc. in a similar way could be harder, though.

Has anyone contacted TFB about the missing Mycon dialogue, and if so, what was their response?
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Re: Missing Mycon Dialogue Addon
« Reply #31 on: March 10, 2007, 01:26:38 am »

yaaaaaaaay, brilliant, send him an email.
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Re: Missing Mycon Dialogue Addon
« Reply #32 on: March 10, 2007, 02:15:39 am »

Has anyone contacted TFB about the missing Mycon dialogue, and if so, what was their response?
It's on my list of questions. But really "just in case", because the answer is going to be "I'd like to, but we're rather busy right now here" anyhow.

As far as I know, noone else has asked them.
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Re: Missing Mycon Dialogue Addon
« Reply #33 on: March 10, 2007, 03:13:03 am »

Why not add the additional Mycon lines with a "PC only option". It would be just text with no voice like it was in the original PC version? That way, if you wanted, you could "Choose your destiny...FIGHT!"

...wait...wrong game Grin
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Re: Missing Mycon Dialogue Addon
« Reply #34 on: March 10, 2007, 07:19:57 am »

It's probably safe to say re-recording lines isn't going to happen.

Perhaps though, we could justify a small addition?  Say, a reproprogrammed slylandro probe encountered after you've got the sequence that will give you an information dump?  It's something a typical player is very likely to do anyway, and you can justify a change in voice by the re-programming.
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Re: Missing Mycon Dialogue Addon
« Reply #35 on: March 10, 2007, 07:52:43 am »

Quote
About how we should do this - perhaps a text-only would be good TEMPORARILY until we find out another solution.

Exactly. It's like being told that a building's support is fractured and having a bunch of building engineer's arguing for years about what the best way is to reinforce it. In the meantime, the support is still fractured, and the building is still in danger of collapsing.

Put in a quick temporary reinforcement to keep the building standing while you decide on how to do the real fix.

As for the real fix, as far as I'm concerned, dialog-less text is just fine. Sure, it won't be as nice as having voice dialog, but it won't sound as weird as various other solutions. It's better to hear nothing than to hear something bad/inconsistent.
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Re: Missing Mycon Dialogue Addon
« Reply #36 on: March 10, 2007, 08:09:02 am »

I agree with Smaug.

Quote from: meep-eep
As far as I know, noone else has asked them.
I did. Alex Ness replied very kindly, although a bit avoidant to help:

Quote from: Alex Ness
Hello     ,

Thanks for the compliments on Paul’s Mycon.  He is quite multi-talented.  We’re pretty sure that those lines were commented out of the UQM version for a good reason.  We can’t remember what the reason was exactly but we remember it being good.  The other issue is that there is no way in hell anybody would have any idea what the exact effects were on the Mycon voice.  We don’t even have any idea what program was used.  Whatever it was, I’m sure it wouldn’t work on any kind of modern computer anyway so they’re pretty much lost forever.

 
Sorry we can’t help.  Why do you want the lines anyway?  Are you sure they actually should play in UQM version?

Take Care,

Alex

I replied too:

Quote from: Myself
Dear Alex,
 
"Commented out of the UQM version"?! Were they on the 3DO? I don't think so.
Effects? There are only 100,000 choices or so. If you give me enough time, I will find the effects. The raw voice is the key. And the program - it's possible that it can be run with DOSBox, or a very old computer. Anyway, the effects CAN be replicated by newer programs, for sure.
And yes, they should play in UQM. If you want, you can see this thread (I'm Valaggar there): http://uqm.stack.nl/forum/index.php?topic=3495.0
They are a big lack in UQM.
We need PR3's help. Please.
                                                                                                                                                          Yours sincerely,
                                                                                                                                                                         

I am awaiting his reply.

And as to the Utwig missing dialogue, it's not significant, plus I hate the Utwig voice. Either someone must re-record them or the voice must be completely removed, for it's completely unfit.


Moderator edit: Vallagar's real name hidden, per his request.
« Last Edit: January 13, 2009, 11:22:16 pm by meep-eep » Logged
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Re: Missing Mycon Dialogue Addon
« Reply #37 on: March 10, 2007, 02:13:24 pm »

As far as I know, the actual programming of SC2 for the 3DO took place on a Mac. Chances are that the audio processing was done on a Mac too.

As for the Utwig voice, while it is not what I imagined them to sound like either, they are not going anywhere. The straight port is going to stay as close to TFB's intentions as possible. You can always rip out the voices in your own copy though, and if you really care that much, you can always fork the project.

What was the original mail you sent btw?
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Re: Missing Mycon Dialogue Addon
« Reply #38 on: March 10, 2007, 02:29:54 pm »

Quote from: myself
As you know, two-three lines of dialogue for the Mycon are lacking in the 3DO version of SC2, so they are not present in UQM (sc2.sourceforge.net) too.
However, since Paul Reiche III is the one who recorded the Mycon voice (and did an EXCELLENT job!), he CAN record the missing lines. This won't take longer than five minutes, I assure him!
 
The missing lines are as follows: (Only the bold text is missing, the rest is just for providing the context)
Juffo-Wup is the hot light in the darkness.
All else is unfulfilled Void.
The source of Juffo-Wup is at 629.1, 220.8.
 
and
 
This is a special place
filled with Juffo-Wup.
But it is not the source.
Juffo-Wup springs forth from 629.1, 220.8.

We must not allow this place to be soiled by the Non.
You must go. Now.
 
Of course, if you please, tell us the effects used for the Mycon voice as well.
(And since a hear a strange noise in my backyard, I must hurry up and FLEE AS SOON AS POSSIBLE! I'm gone.)
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Re: Missing Mycon Dialogue Addon
« Reply #39 on: March 11, 2007, 07:14:50 pm »

And what phrases are missing for the races that these people did the voices for?
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“When Juffo-Wup is complete
when at last there is no Void, no Non
when the Creators return
then we can finally rest.”
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