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News: Paul Reiche and Fred Ford want to continue the story they started when they created Star Control II — The Ur-Quan Masters. «Happy days and jubilation!» «But wait!» «There is something wrong here... something which makes my sheath retract and my talons ooze.» «Please, Captain, we need your help!»

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Author Topic: Eagle Engine 2xSal Filtering in game  (Read 7267 times)
Val
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Eagle Engine 2xSal Filtering in game
« on: November 15, 2002, 08:19:56 am »

Ahoy Ninjas  Tongue
I Would really apriciate if the developers take their time n' implement the Eagle engine with 2xSal filtering in the game rerelease ..

for those femiliar with emulators such as Snes9x and gens will know how efficiently it smooths the visuals with sharpness without bluring ..

This could add so much to the game ..
you can find out more about it and download the source here
http://elektron.its.tudelft.nl/~dalikifa/

hope this gets somewhere into the game.

best wishes of all , Val.
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Mika
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Re: Eagle Engine 2xSal Filtering in game
« Reply #1 on: November 15, 2002, 09:53:21 am »

You ppl should read the forum more throughly or use the search feature, as this was suggested few days ago and I added it to our code from Snes9x already Grin
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Azarule
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Re: Eagle Engine 2xSal Filtering in game
« Reply #2 on: November 15, 2002, 01:11:36 pm »

Yeah.....geez  Roll Eyes
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hal
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Re: Eagle Engine 2xSal Filtering in game
« Reply #3 on: November 15, 2002, 01:46:09 pm »

I heared the 2xsal Snes9x filtering source is buggish and slow , maybe it's becouse the emulator is slow.works much better with Gnes.
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Re: Eagle Engine 2xSal Filtering in game
« Reply #4 on: November 15, 2002, 05:49:20 pm »

Quote
You ppl should read the forum more throughly or use the search feature, as this was suggested few days ago and I added it to our code from Snes9x already Grin


Hmmm... this sounds really good! Can you guys add a screenshot of the 2xSal filtering in action?  Grin
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Re: Eagle Engine 2xSal Filtering in game
« Reply #5 on: November 15, 2002, 06:41:56 pm »

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Hmmm... this sounds really good! Can you guys add a screenshot of the 2xSal filtering in action?  Grin

Okay, after got two requests of it Grin The shots are at http://sc2.sourceforge.net/screenshots.html .. compare especially that melee menu to normal one found in beginning of old screens Smiley
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Re: Eagle Engine 2xSal Filtering in game
« Reply #6 on: November 15, 2002, 07:08:25 pm »

Looks great! The 'small' font looks a bit funny with it but I believe this is how I shall be playing UQM. Keep up the good work.
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"Space cannot be measured. It cannot be angered, it cannot be placated. It cannot be summed up. Space is there.
"Space is not large and it is not small. It does not live and it does not die. It does not offer truth and neither does it lie.
"Space is a remorseless, senseless, impersonal fact."
Mart
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Re: Eagle Engine 2xSal Filtering in game
« Reply #7 on: December 02, 2002, 11:44:59 am »

Are there any plans to include the Advmame2x filter, ScummVM uses this, and the results are much better than the 2xSaI
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