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Author
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Topic: Concept idea, Main Game difficulty setting. (Read 6767 times)
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Aya Reiko
Zebranky food
Offline
Posts: 36
Bewitching Smile Amethyst
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Here's an idea I've brainstormed for the main game.
When selecting 'New Game', you are then taken to a menu with the options of 'Normal' and 'Hard Mode'. 'Normal' is normal game settings. 'Hard Mode' has all enemy ships fighting on 'Awesome Cyborg' skill level and the game starts one year later than 'Normal' (so you have one year less before the Kohr-Ah starts cleansing). Maybe a few other changes to make the game more challenging...
Is this a good idea? Is it even possible?
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Cedric6014
Enlightened
Offline
Gender:
Posts: 701
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I think changing combat AI to Awesome is a good idea.
But there's not much point changing the events clock - that doesn't necessarily make it harder - it would only do so for first time players. ONce youve played it - you know ehrer everything is and you can clock it in 2 years. And lets face it, for a first time player the wonder of discovering the vast universe at your leisure is the best thing about the game
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Valaggar
Guest
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Changing the cleansing date is pointless. AI to Awesome is not much, since anyway the AI is S-T-U-P-I-D. And the removal of certain hints would work only for first time players. Plus, such a thing would reduce the immersion. Novus' suggestion with more and faster battlegroups and more expensive fuel and crew is a BRILLIANT idea, though.
Besides that, the only way to change the difficulty is to design a stronger AI.
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Valaggar
Guest
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If possible, have hostile fleets appear dead ahead of your fleet, so, unless you change course, you will almost likely run into them. Fleets appearing only ahead? Good idea! And you turn to avoid them, but run into another battlegroup... Har! Har! Har!
Another idea, though I'm not sure if it would make much of a difference, is to have hostile fleets have more ships within them. I fear that such a thing would LOWER the difficulty since more enemy ships mean more RU. Only if they're also smarter...
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Spektrowski
Frungy champion
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Gender:
Posts: 77
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Just off the top of my beak Increase the price of Melnorme's technological upgrades. Make "Evil Ones" on Spathiwa really evil and mean (to a certain degree). Cancel the feature of using 'Caster to summon Melnorme in Hyperspace. Increase the Portal Spawner and emergency escape unit's fuel usage. Increase the number of Mycon ships guarding the Sun Device. Have Zelnick actually FIGHT admiral ZEX on his upgraded VUX ship (increased thrust and turn rate, maybe) and a small fleet of VUX after delivering the VUX beast. Have a small (5% or so) chance that any ship in your battlegroup would be acting weird (badly responding to controls, firing randomly etc.) after you get Talking Pet aboard the flagship. Before such "weird" battle, get the Talking Pet on the screen saying "The Umgah restored my intelligence, but they'd also tweaked something in my mind, and I'd become playful and humourous. I decided to have fun with some of your ships. HAR! HAR! HAR!" or something.
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Megagun
Enlightened
Offline
Gender:
Posts: 580
Moo
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Myself, I'm rather opposed to "price changes" or "value changes", for various reasons, one being that a true SC2 player would still know where all homeworlds are, etc. So in an ideal situatio, homeworlds and artefact locations should be randomized. Unfortunately, that will cause problems because of the speech (you *do* want starnames to be randomized, too, otherwise it's a 'search for this star to win'-game..)
Still, here are some of my other ideas (some of which *do* include value changes)
-Add random Ur-Quan Kzer-Za attacks in Sol. This would keep the pressure up for you a bit. Make it so that at the start of the game, none appear, and about a year into the game, more Kzer-Za will appear at more regular intervals... -Replace Sol to a more difficult location, such as one near Ur-Quan space, or one at the bottom left near Pkunk/Ilwrath space. -Increase the ammount of Slylandro Probes, decrease severely the RU profit for destroying them. -Decrease the effect thrusters and turning jets have on your Flagship a bit. This will remove the 'I am faster than everything so you can't touch me!' thing a lot of people are going for early in the game.
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Valaggar
Guest
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Yes - greater prices, less income, less modules, a smaller fleet, cowardly Spathis, more, faster and larger enemy battlegroups that spawn just in your way, better AI, no income from scavenging enemy ships, more aggresive Bio Data , etc. etc. And a difficulty level customization option. And for the puzzle part of the game, besides less hints, map randomization is just what we need. With random names. But then, how can the hints be made? Simple: "On a direct line that passes through our star and Epsilon Muscae" remains the same, as the similar hints, so the randomizer places the equivalent of Beta Corvi on that line. But when the Melnorme guide you to Beta Aquarii, for example? Especially since the star has another name now. Perhaps they just say something like "coreward" or such a thing? Speech is not a problem, for small segment and for the Melnorme splicing works (as I did with the "Missing Dialogue").
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