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| | |-+  Adding missing text vote!
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Poll
Question: What would you prefer be done for the missing text
Add in the text without speech, adding fan made speech would be judged later.   -18 (69.2%)
Add in the text with fan made speech regardless of quality, later replacing it with higher quality (contest based?).   -3 (11.5%)
Add in the text only with high quality fan made speech (contest based?), leave it out until you have high quality speech.   -5 (19.2%)
Total Voters: 25

Author Topic: Adding missing text vote!  (Read 18388 times)
taltamir
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Adding missing text vote!
« on: March 11, 2007, 09:05:46 pm »

Ok, we drag and drag and drag this issue.

There are a bunch of speech bits that were dropped from the 3do version on which this open source project is based on. This includes the infamous bit where the mycon give you their homeworld address, allowing you to finish the syreen quest of sending them to orgaon.

While people argue it over and try to make the best quality fan recordings of those missing sentances more and more people have to come to the forums to figure out how to complete those missing quests...

Thus a poll finally asking people what they prefer be DONE now. (this is why "just don't do anything for now" isn't an option).

The options are:
1. Add in the text without speech, adding fan made speech would be judged later.
That way people don't need to consult the forum to finish quests, yes we might get "bug reports' about missing audio, but thats better then bug reports about missing text preventing you from finishing a quest. Quite frankly, since I don't play with spoken audio ANYWAYS then I couldn't care less...

2. Add in the text with fan made speech regardless of quality, later replacing it with higher quality (contest based?).
This is just like it says, just get the game to complete status, yes a few sentences would sound horrible (until replaced with better samples), but at least it wouldn't be missing content.

3. Add in the text only with high quality fan made speech (contest based?), leave it out until you have high quality speech.
Well, this is similar actually to the "do nothing" option I said we wouldn't have, the difference is that we start a CONTEST where within a month or two people judge entries on voices and the winners get entered. That way something is actually being DONE. However, the missing text would not actually be added until the contest is done and over with and you have winning voice overs... So for a few more monthes we will still be missing part of the conversations...
« Last Edit: March 11, 2007, 09:08:44 pm by taltamir » Logged
Aya Reiko
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Re: Adding missing text vote!
« Reply #1 on: March 11, 2007, 09:54:23 pm »

I vote for the fourth option, NO.
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Re: Adding missing text vote!
« Reply #2 on: March 12, 2007, 12:27:51 am »

I'm telling you, add it as a "PC Text Only" option, where you can play with just the text and not the voices. I know you can basically accomplish this now by setting the voice to zero, but having a way to play like the PC with the included "missing" text would be a completion to this project. Right now the text is not included even if the voices are shut off. I'm not even sure how hard it would be to slip something like this in but if it's at all possible I hope you highly consider this as an option.
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Zeep-Eeep
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Re: Adding missing text vote!
« Reply #3 on: March 12, 2007, 06:50:05 pm »

I voted for text without speech. I missed having that text to guide me when I first played
UQM. I always have the game sound/music/voices turned off anyway, so the speech isn't
important to me. As long as the text is there, that's great.
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Re: Adding missing text vote!
« Reply #4 on: March 13, 2007, 12:28:39 am »

DEFIANT: This wouldn't solve the problem. A new player (YES! EVERYBODY - THINK ABOUT NEW PLAYERS!) would surely NOT choose PC Text Only since it would seem a limitation (and it would be a limitation - no speech). If I were a new player I'd uncheck this option, eventually running into the infamous Organon problem.
Well here's a solution..make it default to "Text Only".
Either way, your still going to get people asking "Where's Organon/Why isn't there any speech?" questions. And just because someone is new, isn't a good enough excuse not to include the text because YOU might foresee some problems. That's why this boards here...to help people with the game.

I personally could care less if there is "authentic speech" associated with the missing text. Just so long as there's an option to have the text at all. Remember the core goal of this project is to port the 3do version. Anything PC related, is a bonus, from my understanding since I've been here.

I'd love to here from are resident Core Team on this.
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meep-eep
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Re: Adding missing text vote!
« Reply #5 on: March 13, 2007, 02:01:51 am »

The goal is to provide the best of  both SC2 releases, giving people the choice where something is a matter of taste. But we only have the 3DO source to work with.
The original plan was to have separate comm files, one for the 3DO, with added subtitles, and the other, text-only, with the DOS version's lines. We may deviate from this where there are lines missing in the 3DO version crucial to completing the game, but this is still basically the plan, as far as I'm concerned (it's been a long time since it's been brought up, so I don't know about the other core team members).
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Re: Adding missing text vote!
« Reply #6 on: March 13, 2007, 04:09:25 pm »

Sorry, I'm slightly naive about the 3DO version...
How did people playing the 3DO version for the first time (without playing the PC version) know where the homeworld was?

-kwamp
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Re: Adding missing text vote!
« Reply #7 on: March 13, 2007, 06:28:48 pm »

As I understand it, at least one then-contemporary gaming magazine published a strategy guide for the game. Barring that, however, players probably did get awfully frustrated. Then again, enough persistence and random floundering around will solve this puzzle for you, you just need to have the dedication to follow through on it (and enough luck to find what you're looking for with enough time left to avoid the cleansing).

As for my vote, I say just add in the text, with a suitable pause in the spoken dialog to give the player enough time to read it. It's not like this is version 1.0, there's still plenty of time to hammer out the finer details, but in the meantime, the game is missing some essential information. On a (somewhat) related note, I seem to recall an old version of UQM actually had this text, but so as not to interrupt the speech, it flickered by on the screen too quickly to be read. Still, the "review dialog" button was our friend in this instance. Anybody know why this was removed? Or perhaps, is my memory completely failing me?
« Last Edit: March 13, 2007, 06:33:47 pm by Draxas » Logged
meep-eep
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Re: Adding missing text vote!
« Reply #8 on: March 13, 2007, 08:46:52 pm »

The 3DO didn't have subtitles, so they were initially copied from the PC version, resulting in quite a number of discrepencies. Eventually, some people (Nic in particular, iirc) went through all 12 hours of speech to match the text against them.
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taltamir
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Re: Adding missing text vote!
« Reply #9 on: March 13, 2007, 09:48:09 pm »

the 3do version came with a huge (4x5 foot) map of the galaxy that contained, among other things, a marking called "planets of interest" where every planet which might be a home world / something critical was listed... in other words, it came with cheats... Tongue

I still have this map somewhere I think...

As for a new player using the voices for "the most out of the game"... I disagree... On most games I switch to subtitles online because the voice overs are horrible... examples of good voice overs include things like jade empire, where it is a pleasure to listen. Examples of bad voice overs are too numerous to count.
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meep-eep
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Re: Adding missing text vote!
« Reply #10 on: March 13, 2007, 09:56:18 pm »

the 3do version came with a huge (4x5 foot) map of the galaxy that contained, among other things, a marking called "planets of interest" where every planet which might be a home world / something critical was listed... in other words, it came with cheats... Tongue

Hmm... that would explain some things. Perhaps the best solution is to include a similar starmap.
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Re: Adding missing text vote!
« Reply #11 on: March 13, 2007, 10:02:27 pm »

I've got a similar starmap - it came with my Star Control 3 package that also included a CD with SC1 and SC2.
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Re: Adding missing text vote!
« Reply #12 on: March 14, 2007, 02:06:32 pm »

Include cheats? Nah, never mind. Even the "Go to the forum and read the sticky thread" solution is better.
I mean, such a thing would almost certainly spoil the game.
I highly hope that was a joke. (a scary one for sure)
Take a look at the SC2 3DO manual. Pages 39-45 are labelled "Hint Book" and, among other things, list all the homeworlds. At least they're clearly labelled as hints.
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taltamir
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Re: Adding missing text vote!
« Reply #13 on: March 16, 2007, 08:59:45 am »

the problem is that the "hints" are required to finish the game since some KEY dialogs are missing (not to mention some nice juicy non plot advancing ones, which are a shame too).

Including cheats is kind of pointless though, especially when they are already all there in the wiki, just go to the spoiler version and look up each race for a list of their colonized world's coordinates... And as for the SC3 + 2 package comming with that map... DOH, that is what I meant.. I don't know if the original SC2 by itself came with such a map.. I got my SC2 with SC3... oops Tongue

And its no joke about it being a cheat map... at least it wasn't TOO clear... it kinda fit as a old "nav log" sort of deal.. kind of makes sense in SOME ways... plus it was just fricking AWESOME, I used to have it hanging on the wall behind my monitor as a poster Tongue (even though it was just a black and white chart)
« Last Edit: March 16, 2007, 09:02:38 am by taltamir » Logged
taltamir
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Re: Adding missing text vote!
« Reply #14 on: March 18, 2007, 10:24:19 pm »

bump
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