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| | |-+  Adding missing text vote!
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Poll
Question: What would you prefer be done for the missing text
Add in the text without speech, adding fan made speech would be judged later.   -18 (69.2%)
Add in the text with fan made speech regardless of quality, later replacing it with higher quality (contest based?).   -3 (11.5%)
Add in the text only with high quality fan made speech (contest based?), leave it out until you have high quality speech.   -5 (19.2%)
Total Voters: 25

Author Topic: Adding missing text vote!  (Read 18980 times)
taltamir
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Re: Adding missing text vote!
« Reply #15 on: March 26, 2007, 09:01:38 am »

bump
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Valaggar
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Re: Adding missing text vote!
« Reply #16 on: March 26, 2007, 02:19:58 pm »

You know how stubborn meep-eep is. He wants only original speech - and we can't obtain it.
Ah - is there someone out there with a voice similar enough to the Mycon/Dnyarri or to the Arilou/Druuge to try to record the missing lines?
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meep-eep
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Re: Adding missing text vote!
« Reply #17 on: March 26, 2007, 04:13:25 pm »

You know how stubborn meep-eep is.
No, tell me, how stubborn am I?

Quote
He wants only original speech - and we can't obtain it.
No, I would want speech which fits in with the original (that is, you don't realise it is not original). The reason I didn't want yours was because I was of the opinion that it was quite plainly crap (although I did put it a bit more subtle the last two times you brought it up).
And I am still of that opinion. I guess that makes me stubborn.

Just get over it; it's not going in.
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Re: Adding missing text vote!
« Reply #18 on: March 26, 2007, 04:59:16 pm »

Quote from: meep-eep
Just get over it; it's not going in.
If I said it's going in, I would have contradicted myself.

Quote from: meep-eep
No, I would want speech which fits in with the original (that is, you don't realise it is not original). The reason I didn't want yours was because I was of the opinion that it was quite plainly crap (although I did put it a bit more subtle the last two times you brought it up).
I think this is the second time I say that I agree that a worse quality wasn't possible. I just said that the quality may be less important than replacing this important missing line.

Quote from: meep-eep
And I am still of that opinion. I guess that makes me stubborn.
In fact, if I think deeper, I'm stubborn too.

Quote from: meep-eep
No, tell me, how stubborn am I?
You aren't (that is, if you at least put the missing text without speech).

And finally - sorry if I offended you, I didn't mean it. It's that sticky question that is unnerving me to the point of ultimate embarrasment and shame.
« Last Edit: March 26, 2007, 05:29:57 pm by Valaggar » Logged
Valaggar
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Re: Adding missing text vote!
« Reply #19 on: March 26, 2007, 05:29:40 pm »

I've got an idea.
What if you add the text without speech, and when the game reaches the point where it is supposed to play the missing lines' speech (+background music), it plays only a whizzing sound, like when the speaker interferes with a mobile phone.

And the player will think that the problem is with his speakers, not the game.
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Anthony
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Re: Adding missing text vote!
« Reply #20 on: March 26, 2007, 06:05:25 pm »

The whizzing sound would distract players, and they may think that one of the speech files have been corrupted.  I don't think that they'd like being deceived int  thinking that their speakers are broken too.  If the text does in fact get added, I'd rather hear it with no speech at all.

It's not a real problem to me though; it's just a set of missing coordinates, that can be easily found in this forum.
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Re: Adding missing text vote!
« Reply #21 on: March 26, 2007, 06:12:45 pm »

It's better to think that the game has a little audio problem than to be required to minimize it and Google the answer 'till you find this forum.
Not to mention that maybe you'll never find the answer.
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Re: Adding missing text vote!
« Reply #22 on: March 26, 2007, 07:09:20 pm »

Would it be possible to have the text added as just text, with the bg music playing? Maybe make it an add-on, like the remixs, so not everyone has to have it in?
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Re: Adding missing text vote!
« Reply #23 on: March 26, 2007, 08:27:17 pm »

The problem with making it an addon is that some new players may not download it - and those who download still won't hear any speech at that part. So this doesn't solve anything.
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Cedric6014
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Re: Adding missing text vote!
« Reply #24 on: March 26, 2007, 10:09:15 pm »

It's not a real problem to me though; it's just a set of missing coordinates, that can be easily found in this forum.

It might not be  real problem for those of us who have played the game a million times but for new people it IS a problem. If you want this game to be accessible and broaden the fan base, fix the problem. If you want this game to remain an in-joke amongst a bunch of nerds, dont fix the problem.

http://boards.1up.com/zd/board/message?board.id=show&message.id=93574
Read this to see how impossible it is for new people without help/cheating

Having got that off my chest i'm afraid i dont know the best way to do it, accept i think text and no voice is better than nothing for now.
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Re: Adding missing text vote!
« Reply #25 on: March 26, 2007, 10:37:48 pm »

No, it solves the problem that is at the core of the issue; the missing text will be restored. I don't see why we can't just leave a gap in the speech for the missing lines, and (possibly) fill it in with fan-made speech (how about a complete dialog re-recording? Any takers? Wink) later.
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Re: Adding missing text vote!
« Reply #26 on: March 27, 2007, 01:41:59 pm »

As a non-core team contributor to UQM, I think I have some understanding of what's going on. Basically, the core team doesn't want to change anything unless it's done absolutely right, especially with regard to the content of the game. This would be an entirely reasonable approach if UQM were a work in progress without users; the problem is that UQM already has a large amount of users and runs the risk that everyone has tired of it before it hits 1.0.

Obvious bug fixes tend to be implemented very quickly, but anything that can be done in many ways or isn't unambiguously the best way to do things tends to get postponed. For example, my ship spin video patch took about a year and a half to get into UQM, mostly due to the fact that it takes several months before someone looks at a patch and says what needs to be fixed. The Mycon homeworld thing has been an issue for about four years, now, and there's still no consensus on whether it needs to be fixed, let alone quickly.

While I've in the past considered the missing Mycon homeworld location to be the intended behaviour, the sheer amount of complaints we get suggests that even if this was the way TFB wanted it, it's still bad. The fact that later game packages are crawling with hints (hint books, maps or suchlike) also suggests this was a problem, and the 3DO version is missing other speech.

A completely different solution to those proposed would be to include, in the game documentation, the locations of all homeworlds known to Earth at the time of the mission to Vela. This makes sense in the context of the starmap provided with the PC version (with first war-era spheres of influence), which should be provided to the player as a part of UQM anyway, and in terms of information available to the Vela colonists. Hierarchy homeworlds can be left out from the map if you like (for example, to require the player to do the "doggone quasar" thing with the Ilwrath) with the argument that they were unknown to the Alliance at the time. This would also solve the Syreen homeworld issue elegantly (Talana would assume, correctly, you know where Syra was).

Suggested homeworlds to list or add to the UQM standard starmap:
  • Human: Sol III (obvious!)
  • Androsynth: Eta Vulpeculae II (star mentioned by Hayes)
  • Chenjesu: Procyon II (mentioned by Hayes in passing, should be known)
  • Mycon: Epsilon Scorpii 1 (solves Mycon homeworld problem).
  • Shofixti: Delta Gorno 1 (mentioned by Hayes).
  • Syreen: Beta Copernicus 1 (fixes Syra/egg case problem, likely to have been mentioned in some Human/Syreen encounter).
  • Umgah: Beta Orionis 1 (constellation mentioned by Hayes, Umgah known to be talkative).
  • VUX: Beta Luyten 1 (constellation mentioned by Hayes, known to Yehat).
  • Yehat: Gamma Serpentis 1 (not mentioned by Hayes, but not important to gameplay either way).
  • Unzervalt: Vela 1 (obvious!)
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Re: Adding missing text vote!
« Reply #27 on: March 27, 2007, 02:12:00 pm »

Actually, Sol 3 (for those of us who live under a rock) and Epsilon Scorpii 1 are enough, since the others are referenced in the game (clue&location gathering is an important part of the game).
Even Beta Copernicus is referenced by the Melnorme.

Plot-wise, you don't have the archive of everything those races said (nor does Hayes).
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Aya Reiko
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Re: Adding missing text vote!
« Reply #28 on: March 27, 2007, 09:53:22 pm »

Or you could leave out references to the Syreen and Mycon homeworlds on the map entirely.  You know there is a such thing as exploring the worlds.  Root around the Mycon Sphere enough, and you find their homeworld soon enough.
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Re: Adding missing text vote!
« Reply #29 on: March 28, 2007, 08:14:52 am »

Or you could leave out references to the Syreen and Mycon homeworlds on the map entirely.  You know there is a such thing as exploring the worlds.  Root around the Mycon Sphere enough, and you find their homeworld soon enough.
That used to be my response, too, but too many get confused by the fact that there is no clear indication that the Sun Device world isn't the Mycon homeworld, and therefore don't try to look for it.
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