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Topic: What happens to the devices on-board after Sa-Matra's destruction? (Read 11188 times)
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Death 999
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We did. You did. Yes we can. No.
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And really, the improvement in the chances is not slight.
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Valaggar
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Huh? It's so simple to avoid all those Ur-Quan ships!
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Galactic
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What kind of being the 'Sa-Matra' himself is? Is he an Ur-Quan like the rest of them?
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Valaggar
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What kind of being the 'Sa-Matra' himself is? Is he an Ur-Quan like the rest of them? Huh? How long ago have you played the game? Or have you not finished it?! SPOILER:
The Sa-Matra (meaning in Ur-Quanese "The Great Trophy") is a huge Precursor battleship capable of annihilating entire starfleets with the push of a button from the far edge of a solar system (it can't destroy planets, though). The Kzer-Za and the Kohr-Ah are fighting a Doctrinal Conflict to decide who will take the Sa-Matra and proceed to implement his doctrine in the Galaxy. However, they have the Sa-Matra deactivated, probably to keep them from the tentation of using it in the Doctrinal Conflict. So it is very vulnerable. HINT: Use the Ultronomicon
SPOILER END.
How long would it take to travel through Hyperspace to the Sa-Matra?
How long would it take to travel through Quasispace to the Sa-Matra?
What are your chances to meet Ur-Quan in Hyperspace?
What are your chances to meet Ur-Quan in Quasispace? Heh heh, well, but "meeting" them is not the same as fighting them. You can evade them in HyperSpace. Also, your ship is already very powerful and can destroy them. Plus, what's wrong with the explanation that the Chmmr didn't take it off, on purpose or out of a "mistake"?
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Koowluh
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Heh heh, well, but "meeting" them is not the same as fighting them. You can evade them in HyperSpace. Also, your ship is already very powerful and can destroy them. Plus, what's wrong with the explanation that the Chmmr didn't take it off, on purpose or out of a "mistake"?
The Chmmr do not strike me as a race that go "oops, we forgot!" Everything they do is with purpose and intent.
Furthermore, my questions weren't answered, allow me to answer them myself:
How long would it take to travel through Hyperspace to the Sa-Matra?
More than in Quasispace
How long would it take to travel through Quasispace to the Sa-Matra?
Less than in Hyperspace
What are your chances to meet Ur-Quan in Hyperspace?
More than in Quasispace
What are your chances to meet Ur-Quan in Quasispace?
Non-existent
Now, if you were to destroy something as soon as possible with as less risk as possible, would you wade through countless of lightyears of enemy space, possibly meeting/fighting your enemy and getting killed (however strong your ship is), wasting valuable time in the process, or would you slip through the backdoor and strike with surgical precision in a fraction of that time, taking out a non essential device?
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I hate drugs. Air is the worst one. Breathe it once and you're hooked for life.
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Valaggar
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Now, really, you CAN'T get yourself caught by Ur-Quan on the way to Sa-Matra. But... yeah, what about the way back?! Without the Spawner, you'll attract the Ur-Quanss attention and they'll intercept your escape pod. With the Spawner, it's less risky.
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Valaggar
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Then we stick with the Chmmr that kept it on to protect humanity from IDF - perhaps the Arilou even told the Chmmr to do so.
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Draxas
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Now, really, you CAN'T get yourself caught by Ur-Quan on the way to Sa-Matra. Says who? It would only take one gravity well to spawn right in front of the ship's nose without giving you enough time to react, and suddenly you're stuck in an endless string of battles as all the others you were evading and outrunning catch up to you. The chances of this are minimized if you have less distance to cover in Hyperspace.
But... yeah, what about the way back?! Without the Spawner, you'll attract the Ur-Quanss attention and they'll intercept your escape pod. With the Spawner, it's less risky. First of all, the device is probably bigger than your entire escape pod by several orders of magnitude; this is an Ur-Quan warp pod we're talking about here. Second of all, the distraction caused by the combination of both the Dnyarri's mental compulsions and the destruction of the Sa-Matra will buy you plenty of time to put some distance between you and the bulk of the Ur-Quan fleet. Third, the timely arrival of the Yehat / Pkunk warfleet just before the final assault implies that your allies were able to break through whatever resistance the Ur-Quan put up, and are standing by not only to intercept the escape pod, but to fight of any Ur-Quan that attempt to do the same. Somehow, I don't think the Chmmr would entrust the fate of the Alliance to your hands, set you up with a means to escape the ensuing carnage, and then leave you hanging out to dry once your mission is accomplished.
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Valaggar
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Says who? It would only take one gravity well to spawn right in front of the ship's nose without giving you enough time to react, and suddenly you're stuck in an endless string of battles as all the others you were evading and outrunning catch up to you. The chances of this are minimized if you have less distance to cover in Hyperspace. Zelnick should get the right to say something in this direction... but well, let's say that Fwiffo made an intervention, pointing out how useful he was in the entire game... er, campaign. And he said to take the Spawner to minimize the risk.
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Valaggar
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2) The spawner is quite large, having been built on the pod of a Dreadnaught, and is installed quite firmly, too firmly to be able to detach fast enough. The Druuge detached it very fast.
But right, they wanted speed, probably, and increased chances. Fwiffo is certainly involved. Maybe Arilou too.
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Pages: 1 2 [3] 4
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