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Author Topic: What happens to the devices on-board after Sa-Matra's destruction?  (Read 11188 times)
meep-eep
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Re: What happens to the devices on-board after Sa-Matra's destruction?
« Reply #30 on: April 04, 2007, 05:46:26 pm »

The fate of the galaxy is at stake! If sacrificing one of these devices just gives the captain a *slightly* higher chance of succeeding in his extremely risky mission, it's worth it.
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Re: What happens to the devices on-board after Sa-Matra's destruction?
« Reply #31 on: April 04, 2007, 06:57:33 pm »

And really, the improvement in the chances is not slight.
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Valaggar
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Re: What happens to the devices on-board after Sa-Matra's destruction?
« Reply #32 on: April 04, 2007, 07:50:29 pm »

Huh? It's so simple to avoid all those Ur-Quan ships!
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Re: What happens to the devices on-board after Sa-Matra's destruction?
« Reply #33 on: April 04, 2007, 09:07:18 pm »

Huh? It's so simple to avoid all those Ur-Quan ships!

How long would it take to travel through Hyperspace to the Sa-Matra?

How long would it take to travel through Quasispace to the Sa-Matra?

What are your chances to meet Ur-Quan in Hyperspace?

What are your chances to meet Ur-Quan in Quasispace?
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Re: What happens to the devices on-board after Sa-Matra's destruction?
« Reply #34 on: April 05, 2007, 06:42:24 am »

What kind of being the 'Sa-Matra' himself is? Is he an Ur-Quan like the rest of them?
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Re: What happens to the devices on-board after Sa-Matra's destruction?
« Reply #35 on: April 05, 2007, 12:21:06 pm »

Quote from: Galactic
What kind of being the 'Sa-Matra' himself is? Is he an Ur-Quan like the rest of them?
Huh? How long ago have you played the game? Or have you not finished it?!
SPOILER:




The Sa-Matra (meaning in Ur-Quanese "The Great Trophy") is a huge Precursor battleship capable of annihilating entire starfleets with the push of a button from the far edge of a solar system (it can't destroy planets, though).
The Kzer-Za and the Kohr-Ah are fighting a Doctrinal Conflict to decide who will take the Sa-Matra and proceed to implement his doctrine in the Galaxy.
However, they have the Sa-Matra deactivated, probably to keep them from the tentation of using it in the Doctrinal Conflict. So it is very vulnerable.
HINT: Use the Ultronomicon





SPOILER END.

Quote from: Koowluh
How long would it take to travel through Hyperspace to the Sa-Matra?

How long would it take to travel through Quasispace to the Sa-Matra?

What are your chances to meet Ur-Quan in Hyperspace?

What are your chances to meet Ur-Quan in Quasispace?
Heh heh, well, but "meeting" them is not the same as fighting them. You can evade them in HyperSpace.
Also, your ship is already very powerful and can destroy them.
Plus, what's wrong with the explanation that the Chmmr didn't take it off, on purpose or out of a "mistake"?
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Re: What happens to the devices on-board after Sa-Matra's destruction?
« Reply #36 on: April 05, 2007, 05:32:46 pm »

Heh heh, well, but "meeting" them is not the same as fighting them. You can evade them in HyperSpace.
Also, your ship is already very powerful and can destroy them.
Plus, what's wrong with the explanation that the Chmmr didn't take it off, on purpose or out of a "mistake"?

The Chmmr do not strike me as a race that go "oops, we forgot!" Everything they do is with purpose and intent.

Furthermore, my questions weren't answered, allow me to answer them myself:

How long would it take to travel through Hyperspace to the Sa-Matra?

More than in Quasispace

How long would it take to travel through Quasispace to the Sa-Matra?

Less than in Hyperspace

What are your chances to meet Ur-Quan in Hyperspace?

More than in Quasispace

What are your chances to meet Ur-Quan in Quasispace?

Non-existent

Now, if you were to destroy something as soon as possible with as less risk as possible, would you wade through countless of lightyears of enemy space, possibly meeting/fighting your enemy and getting killed (however strong your ship is), wasting valuable time in the process, or would you slip through the backdoor and strike with surgical precision in a fraction of that time, taking out a non essential device?
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Re: What happens to the devices on-board after Sa-Matra's destruction?
« Reply #37 on: April 05, 2007, 06:37:15 pm »

Now, really, you CAN'T get yourself caught by Ur-Quan on the way to Sa-Matra.
But... yeah, what about the way back?! Without the Spawner, you'll attract the Ur-Quanss attention and they'll intercept your escape pod. With the Spawner, it's less risky.
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Re: What happens to the devices on-board after Sa-Matra's destruction?
« Reply #38 on: April 05, 2007, 07:08:56 pm »

I think its assumed that with the destruction of the Sa-Matra, the Ur-quan fleets fall into complete dissarray, and probably the alliance you spent so much time building are there to help escort you.
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Re: What happens to the devices on-board after Sa-Matra's destruction?
« Reply #39 on: April 05, 2007, 07:32:42 pm »

Then we stick with the Chmmr that kept it on to protect humanity from IDF - perhaps the Arilou even told the Chmmr to do so.
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Re: What happens to the devices on-board after Sa-Matra's destruction?
« Reply #40 on: April 05, 2007, 08:50:09 pm »

Now, really, you CAN'T get yourself caught by Ur-Quan on the way to Sa-Matra.

Says who? It would only take one gravity well to spawn right in front of the ship's nose without giving you enough time to react, and suddenly you're stuck in an endless string of battles as all the others you were evading and outrunning catch up to you. The chances of this are minimized if you have less distance to cover in Hyperspace.

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But... yeah, what about the way back?! Without the Spawner, you'll attract the Ur-Quanss attention and they'll intercept your escape pod. With the Spawner, it's less risky.

First of all, the device is probably bigger than your entire escape pod by several orders of magnitude; this is an Ur-Quan warp pod we're talking about here. Second of all, the distraction caused by the combination of both the Dnyarri's mental compulsions and the destruction of the Sa-Matra will buy you plenty of time to put some distance between you and the bulk of the Ur-Quan fleet. Third, the timely arrival of the Yehat / Pkunk warfleet just before the final assault implies that your allies were able to break through whatever resistance the Ur-Quan put up, and are standing by not only to intercept the escape pod, but to fight of any Ur-Quan that attempt to do the same. Somehow, I don't think the Chmmr would entrust the fate of the Alliance to your hands, set you up with a means to escape the ensuing carnage, and then leave you hanging out to dry once your mission is accomplished.
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Re: What happens to the devices on-board after Sa-Matra's destruction?
« Reply #41 on: April 05, 2007, 09:09:42 pm »

Quote from: Draxas
Says who? It would only take one gravity well to spawn right in front of the ship's nose without giving you enough time to react, and suddenly you're stuck in an endless string of battles as all the others you were evading and outrunning catch up to you. The chances of this are minimized if you have less distance to cover in Hyperspace.
Zelnick should get the right to say something in this direction... but well, let's say that Fwiffo made an intervention, pointing out how useful he was in the entire game... er, campaign. And he said to take the Spawner to minimize the risk.
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Re: What happens to the devices on-board after Sa-Matra's destruction?
« Reply #42 on: April 06, 2007, 03:30:12 am »

The way I see it, it's quite simple:

1) The portal spawner is kept on board in order to shorten the trip to the Sa-Matra - the alliance is kinda itchin to get of those pesky Ur-quans

2) The spawner is quite large, having been built on the pod of a Dreadnaught, and is installed quite firmly, too firmly to be able to detach fast enough.

3) While we (Zelnick) are off destroying the Sa-Matra, other members of the alliance are fighting against the Ur-quan, and after the platform is destroyed, our escape pod is escorted back.
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Re: What happens to the devices on-board after Sa-Matra's destruction?
« Reply #43 on: April 06, 2007, 09:10:56 am »

Quote from: countchocula86
2) The spawner is quite large, having been built on the pod of a Dreadnaught, and is installed quite firmly, too firmly to be able to detach fast enough.
The Druuge detached it very fast.

But right, they wanted speed, probably, and increased chances. Fwiffo is certainly involved.
Maybe Arilou too.
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Re: What happens to the devices on-board after Sa-Matra's destruction?
« Reply #44 on: April 06, 2007, 07:31:22 pm »

How many Druuge were there, tools at the ready, hungry for a new piece of tech? IThey are a trader race that thrives on salvage, so I'm sure they're adept at dismantling.

But even then, I don't think thats a viable arguement. It takes the Melnorme the same amount of time to outfit 1 planet lander with modifications as it does to outfit a ship maxed with landers. It doesn't take time in the game, because theres a time limit to the game, and it would be a tad ridiculous.
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