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Author
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Topic: Some ship's REAL purpose (Read 2272 times)
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konthra7
Zebranky food
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Posts: 22
You can't see me, and they can't hear you
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Yes, some ship's REAL purpose. I just got Bio's Ur-Quan Re-Masters working and I noticed something amazing. When you get multiple ships fghting together, their use changes drasticly. Here's an example: I found myself piloting an Illwrath ship. During a free-for-all melee, that cloak suddenly gets a lot more fun...and useful. I just waltzed up to an enemy, fragged 'em, and cloaked again. I got fve or six kills that way. Then it hit me: when lookng at things from a fleet prospective, what other ships change. Now it all makes sense.
So, we approach again the problem of the Umgah design. WHY!? Now, it's almost obvious. The anti-matter cone allows the Ungah o present the enemy with an unstoppable wall. A wall that's also quite handy for removing excessiv debris from the combat zone, I might add. Should their Ur-Quan masters ever need to retreat, they could whie leaving said wall covering their rear. Once the faster shps get far enough away, just hit that 'ol backwards motion button and catch up with the rest of the fleet and provide coverage from there.
In addition, almost done here, you have units fulfilling rolls of artillery, the Brood Home and Podship. Units for close support and units made for mid range. Now, what have I missed?
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They bowed to me, but I bade them stand. They cheered to me, but I made them silent. They fought for me and I bade them peace. They died for me, and I am content.
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Valaggar
Guest
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And Umgah. And Chenjesu. Etc.
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Pages: [1]
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