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Author Topic: Crash after melee  (Read 2203 times)
Jani Kaarela
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Crash after melee
« on: January 02, 2003, 11:13:02 am »

After encountering and beating Thraddash in the HyperSpace, UQM crashed. I run it on Win98, OpenGL, full screen 1024x768, 32-bit color, bilinear filtering.

Here's the dump:

UQM caused an invalid page fault in
module UQM.EXE at 0177:00404476.
Registers:
EAX=11d5dfa4 CS=0177 EIP=00404476 EFLGS=00010202
EBX=0042eb74 SS=017f ESP=0332f940 EBP=0332fd90
ECX=01d5a294 DS=017f ESI=00000407 FS=56c7
EDX=11d5dfa4 ES=017f EDI=006bae7c GS=0000
Bytes at CS:EIP:
8b 48 14 51 e8 49 a8 02 00 83 c4 04 8b 15 10 c9
Stack dump:
0332f950 003e2220 815d123c 035d0603 00000001 000000f4 00000002 0000005b 0000006b 00000007 00000007 01d59244 000000f8 0332fdcc 00404a44 03000000
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Black Monk
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Re: Crash after melee
« Reply #1 on: January 02, 2003, 11:54:17 pm »

Are you running the original .1 release or the patch (available in a thread in the General Discussion forum) for .12/.2?
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Black Monk
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Re: Crash after melee
« Reply #2 on: January 02, 2003, 11:55:39 pm »

BTW, that is basically the exact same setup as I play UQM with except I use Win98SE and windowed mode so I can more-easily task switch during long autopilot jaunts.
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Black Monk
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Re: Crash after melee
« Reply #3 on: January 02, 2003, 11:56:14 pm »

GAH!  And forgot to add, running the updated binary and have not had ANY crash-related problems with Melee.
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