The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
November 14, 2024, 12:04:16 pm
Home Help Search Login Register
News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

+  The Ur-Quan Masters Discussion Forum
|-+  The Ur-Quan Masters Re-Release
| |-+  General UQM Discussion (Moderator: Death 999)
| | |-+  More multiplayer
« previous next »
Pages: [1] Print
Author Topic: More multiplayer  (Read 2118 times)
Mr Eos
Zebranky food
*
Offline Offline

Posts: 16



View Profile
More multiplayer
« on: March 28, 2007, 05:17:49 am »

Just feel like spilling some ideas out for everyone to chew on.


It would be cool "if": 

*I could jump into a super melee that consisted of an 8+ on 8+ team space battle or 16+ Free-for-all (all human controlled), that consisted of any combination of ship types. Instead of 1v1 with a line up of ships. Hell, you could give each player their line up of ships anyway (Max Lives gametype), but HAVE them battle multiple enemies at once. "Then" that would be cool!

*Toys-for-Bob would make Ur-Quan Masters for Xbox Live Arcade with the new MMO Features as described above.  "Then" you might make a bit of cash and draw in a new following
(you might have to spice up the graphics a bit more though).

*Toys-for-Bob takes these SAME EXACT thoughts into suggesion if they get a chance to make Star Control 3 (or 4). "Then" We shall all rejoice!


More thoughts.

Has anyone had a chance to play Space Rangers 1 or 2 yet. NO!?

This is the bar they have set for -YOU-
A dynamic Universe that changes every time you start a new game.

This would be a bit too drastic if you decided to make the "new" game a persistent online world.
But perhaps you could program an auto recycle on the universe every 3 months, that would make it a mad dash to get out there and start exploring each time.   6 months

GUILD WARS
This is the bar they have set for EVERYONE.
A persistant World with a few dynamic elements, mostly economy based until you get into Factions, where clans can take control of towns and change an aesthetic border that appears on the oveworld map.

They have found a way to make a massive playerbase that could rival Everquest an perhaps all the losers playing WoW, -AND- it has remained free to play beyond the initial retail price. 
Play it, find out how they can keep it running without charging a monthly fee.

I only pay a monthly fee to Xbox Live for ONE reason, It applies to all games on the system and consoles go a long way for making the battlefield even as compared to PC's where My $5,000.00 Computer will go a long way in dominating everyones $700.00-$2000.00 Computer.

This is why consoles are better for "actual gaming" than PC's. So hit that market.

.

.

.
PS.  Why Wow is for Losers.   Watch Southpark: Make love not Warcraft.


Moderator edit: lowercased the subject. No need to shout.
« Last Edit: March 28, 2007, 05:47:52 am by meep-eep » Logged
Valaggar
Guest


Email
Re: More multiplayer
« Reply #1 on: March 28, 2007, 02:40:54 pm »

Multiple ships SuperMelee is not as interesting as you think. Try TimeWarp and you'll find out that it's rather unpleasant that everyone shoots at your target.
SuperMelee is a duel, it depends only on the skill and luck of the two opponents. That's what's fun at it. This would be spoiled with more ships. Unless you make it a 3D RTT, not a 2D or even 3D action game.

As for suggestions for multiplayer - multiplayer UQM is a bit scarce on players. That's in part because of the absence of a proper lobby.
Logged
Draxas
Enlightened
*****
Offline Offline

Gender: Male
Posts: 1044



View Profile
Re: More multiplayer
« Reply #2 on: March 28, 2007, 05:06:20 pm »

*I could jump into a super melee that consisted of an 8+ on 8+ team space battle or 16+ Free-for-all (all human controlled), that consisted of any combination of ship types. Instead of 1v1 with a line up of ships. Hell, you could give each player their line up of ships anyway (Max Lives gametype), but HAVE them battle multiple enemies at once. "Then" that would be cool!

Feel free to start working on the code anytime, Eos. Let us know how it goes!

Seriously, as I understand it (though I'm no coder myself), the way the combat engine is coded means that implementing this would likely mean starting over at square one. This also is a quite a marked deviation away from the original game implementation. Suffice to say, the core team is going to be less than interested in pursuing something like this, which means that *someone* would have to make a mod (and quite a mod it would have to be) in order to get this to happen. By *someone*, I of course mean *you*, because I don't think anyone else is particularly keen on this idea. As Valaggar says, it looks like a good idea on paper, but tends to fail in practice.

Quote
*Toys-for-Bob would make Ur-Quan Masters for Xbox Live Arcade with the new MMO Features as described above.  "Then" you might make a bit of cash and draw in a new following
(you might have to spice up the graphics a bit more though).

I don't think it has even been the intention of anyone (save TFB, when they originally released SC2 for PC and 3DO) to make money from this game. In fact, I believe the license currently forbids commercial distribution.
Logged
Elvish Pillager
Enlightened
*****
Offline Offline

Posts: 625



View Profile
Re: More multiplayer
« Reply #3 on: March 28, 2007, 08:06:55 pm »

Try TimeWarp and you'll find out that it's rather unpleasant that everyone shoots at your target.
TimeWarp's gameplay is actually significantly different from that of UQM.
Logged

My team of four Androsynth and three Chmmr is the most unfair team ever!
My mod
Valaggar
Guest


Email
Re: More multiplayer
« Reply #4 on: March 28, 2007, 08:13:26 pm »

Yes, it is really. Not only the ships, but also the removal of the 16-facings-only feature.
But still, having so many ships doesn't allow you such a freedom of movement.
Logged
Pages: [1] Print 
« previous next »
Jump to:  


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!