The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
December 14, 2024, 01:42:28 am
Home Help Search Login Register
News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

+  The Ur-Quan Masters Discussion Forum
|-+  The Ur-Quan Masters Re-Release
| |-+  General UQM Discussion (Moderator: Death 999)
| | |-+  Newbie Guidance
« previous next »
Pages: 1 [2] Print
Author Topic: Newbie Guidance  (Read 4706 times)
Valaggar
Guest


Email
Re: Newbie Guidance
« Reply #15 on: April 05, 2007, 09:13:55 pm »

It's meant to be overpowered. This makes the game funnier.
Logged
Lurker
Frungy champion
**
Offline Offline

Gender: Male
Posts: 67


The Lurker from *Below*


View Profile
Re: Newbie Guidance
« Reply #16 on: April 05, 2007, 09:31:01 pm »

Well, that might be fun for some people. I would prefer it if the rest of the fleet wasn't rendered useless, though. But nothing really stops anyone from not making it a warship. I think I'll play my next game just that way.
Logged

Where is the planet when you need it? Straight in front of you. *Crash*

Also, I hate asteroids.
countchocula86
*Smell* controller
****
Offline Offline

Gender: Male
Posts: 345


Culture 20!


View Profile
Re: Newbie Guidance
« Reply #17 on: April 06, 2007, 03:11:36 am »

Ive never pimped my Precursur ship out, I always rely on my fleet complement. Maybe I'll try a new game where I rely on my flagship
Logged

I like to think you killed a man. It's the romantic in me.
Pages: 1 [2] Print 
« previous next »
Jump to:  


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!