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Poll
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Question: |
Do you feel like the cost values of ships must be re-calculated?
Definitely! |
Most, yes. |
Some, yes. |
Too few. |
No way! |
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Author
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Topic: Cost balancing project (Read 23820 times)
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Valaggar
Guest
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No, I thought that veteran players can see at a glance some match-ups, and they can simply test one ship each or something. I mean, IF they want.
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Draxas
Enlightened
Offline
Gender:
Posts: 1044
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I think, despite the occasional grumblings to the contrary, most people are fine with the way the ships are currently valued. Otherwise, this would have been done in earnest long ago.
Even if people are NOT fine with the current values, I don't think this is helping any. Your numbers are fairly consistently nonsensical.
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Valaggar
Guest
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Maybe nobody wanted to take the burden upon himself... And why are my numbers nonsensical? I am very sure about most match-ups. Specify.
Anyway, I'll pollify this thread...
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meep-eep
Forum Admin
Enlightened
Offline
Posts: 2847
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To make a judgement about the relative value of all ships, on your own, you need to be extremely proficient in all of the ships. I'll take your values seriously when you can consistently beat Tiberian.
That said, maybe one day I'll add statistics gathering to UQM, so it can be seen objectively how much damage each type of ship does on average to each other type of ship. You could make different valuations for different groups of players depending on the data gathered (top players in tournaments, or newbies among eachother, for instance).
That said, to determine the true value of ships, you'd also need to take into account support ships. For instance, a ship capable of blowing up an Avatar satellite (like a Scout) can make the Avatar acessible for ships which otherwise wouldn't stand a chance. Or an intruder might manage to slow down a ship while being destroyed itself. Or a Broodhome which gets destroyed after draining the energy of a Jugger.
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“When Juffo-Wup is complete when at last there is no Void, no Non when the Creators return then we can finally rest.”
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Valaggar
Guest
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Yes! Statistics gathering must be the top priority for UQM 0.7.0!!! A higher priority even than a multiplayer lobby or anything else.
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Cedric6014
Enlightened
Offline
Gender:
Posts: 701
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I think that the core team would say that any change of this nature, point values included, would be contrary to the purpose of UQM, and they'd be right. What is downloaded from Sourceforge should be as close as possible to what was on the 4 5.25 inch floppies I unpacked back in 1993.
I think perhaps, in the future, when we are racing around in jetpacks, that if there is ever a developed lobby/competiton system, that playing in it might require a mod to be be downloaded that incorporates slight value adjustments. I still personally believe that online Melee could have a broad appeal and raise awareness for sequel. For the purposes of competition the values should be as correct as possible.
By the way Valagger, from a cursory glance of your spread sheet it looked ike you had Mycon beating Arilou.
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Captain_Smith
Guest
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The statistics issue along with the question of what/who the win/loss is against is going to be the overriding thing. After all, most of what beats what is opinion, and we know there's quite a difference of opinion based on skill level of the person involved, whether they've learned that the AI is trash (awesome or *gasp* they're playing down) or not, whether it's a fluke victory or not (70% of my losses against the AI seem to be that way anymore - either involving an asteroid or a planet) and I'm sure many factors I haven't even thought about. I don't know exactly what the numbers in the spreadsheet even mean for most part, but do know you need a much more representative sample before you consider acting on anything of this sort.
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Valaggar
Guest
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By the way Valaggar, from a cursory glance of your spread sheet it looked ike you had Mycon beating Arilou. Keep your plasmoids inside the Podship and try killing the Arilou when he nears. Well, it's not really +2 for Mycon, maybe -1: sometimes the Mycon may hit.
Anyway, we'd need two Tiberians to really get the numbers right - someone so proficient in all of the ships, that he's no longer better at one ship than another.
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Valaggar
Guest
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Just for fun, here are my aberrant "balanced" costs using the Elvish Pillager-Valaggar method: Ur-Quan......25 Chmmr........50 Kohr-Ah......50 Chenjesu.....35 Orz..........42 Yehat........20 Utwig........36 Mycon........17 Pkunk........16 Mmrnmhrm.....47 Melnorme.....37 Spathi.......20 Druuge.......28 Slylandro....24 Supox........28 Arilou.......13 Androsynth...35 Syreen.......41 Earthling....7 VUX..........11 Ilwrath......6 Zoq-Fot-Pik..10 Shofixti.....15 Umgah........3 Thraddash....2
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Pages: 1 [2] 3 4 ... 7
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