Poll
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Question: |
Do you feel like the cost values of ships must be re-calculated?
Definitely! |
Most, yes. |
Some, yes. |
Too few. |
No way! |
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Author
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Topic: Cost balancing project (Read 23155 times)
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Valaggar
Guest
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Hey hey hey... let's see these new values for those problem-ships... Here they are: Mycon -1 Pkunk 0.5 Supox -0.5 Androsynth -0.5 Ilwrath -1 Orz 0 Yehat 0
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Valaggar
Guest
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Next on my list (well, I didn't make a list.. anyway:)
Mmrnmhrm:
Ur-Quan 1 Chmmr -1.5 ? -2 Kohr-Ah -2 Chenjesu 1.5 ? 0.5 or 1 Orz -1 Yehat -1.5 Utwig 2 Mycon -1.5 ? 0.5 or even more? Pkunk 2 ? 1 (don't forget resurrection) Mmrnmhrm 0 Melnorme 2 Spathi 2 Druuge 0.5 ? -0.5 or -1 Slylandro 2 ? 1.5 Supox 2 ? 1.5 or 1 Arilou 2 ? 1.5 Androsynth 0 Syreen -1.5 Earthling 1 VUX 2 ? 1.5 Ilwrath 0 Zoq-Fot-Pik 1.5 Shofixti 0.5 Umgah 2 Thraddash 1.5
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Valaggar
Guest
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Alright, I've fixed Mmrnmhrm without help. I've returned at working at this project.
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Valaggar
Guest
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Thank you. I had overlooked those.
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Valaggar
Guest
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Another aberrant ship: The Orz Nemesis.
Ur-Quan 0.5 Chmmr 1.5 Kohr-Ah -1.5 Chenjesu 1.5 Orz 0 Yehat 0.5 Utwig 1.5 Mycon 2 Pkunk -1.5 Mmrnmhrm 1 Melnorme 1 Spathi 1 Druuge 1 Slylandro -1 Supox 1 Arilou 1.5 Androsynth -2 Syreen 0 Earthling 2 VUX 2 Ilwrath 2 Zoq-Fot-Pik 2 Shofixti 2 Umgah 2 Thraddash 1.5
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Valaggar
Guest
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Orz vs Arilou can launch a dozen of Marines and storm the Skiff with rocket launchers from afar. The other values are now changed. (Orz vs Chmmr is now +2, I hope this is right)
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Valaggar
Guest
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Ah, got it. Chmmr is now -0.5, Pkunk and Arilou 0.5.
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Valaggar
Guest
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A difficult match: Arilou vs Melnorme. I gave the Arilou a +0.5, but I'm not sure.
And now, the Pkunk Fury: (note that you need to take into account resurrection; currently, I'm doing this in this way: If the Pkunk's rating is negative - let's say that in 1 life, the Fury gets a -0.5 rating. Then I calculate: [(RatingForOneResurrection*2)+RatingForTwoResurrections+RatingForThreeResurrections]/4. If it is positive, no change.) Ur-Quan -1 Chmmr -1 Kohr-Ah -1.5 Chenjesu -1 Orz -0.5 Yehat -1.5 Utwig 0 Mycon 1 Pkunk 0 Mmrnmhrm -1 Melnorme -1 Spathi 1.5 Druuge -1.5 Slylandro 0 Supox -1 Arilou -0.5 Androsynth -1 Syreen -1.5 Earthling 1.5 VUX -1.5 Ilwrath 0 Zoq-Fot-Pik 1 Shofixti 1 Umgah 0 Thraddash 1.5
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Valaggar
Guest
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Anyway, Pkunk is not that hard to test. The problem is that I haven't applied that same algorithm everywhere, but I will redo it soon.
Shofixti Scout: Ur-Quan -1.5 Chmmr -1 Kohr-Ah -1.5 Chenjesu -1.5 Orz -2 Yehat -0.5 Utwig -1.5 Mycon 2 Pkunk -1 Mmrnmhrm -0.5 Melnorme -0.5 Spathi -1 Druuge -0.5 Slylandro 0 Supox -0.5 Arilou -1.5 Androsynth -1 Syreen -0.5 Earthling 0 VUX 2 Ilwrath 2 Zoq-Fot-Pik -1 Shofixti 0 Umgah 0 Thraddash 1
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Mormont
*Smell* controller
Offline
Posts: 253
I love YaBB 1G - SP1!
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With a gravity whip, the Shofixti pretty much has to detonate against the Mycon - you can't really steer the globs into a speeding Mycon, he'll easily regenerate from peashooter damage, and one mistake or an unlucky asteroid is all it takes for a plasmoid to kill you. The same is true to a lesser extent for the Ilwrath and VUX if they get a gravity whip. And these ships usually will get to the planet, because it takes a long time for a Scout to kill something with those energy darts.
Shofixti can still usually kill all three of these ships and can maybe ping them to death sometimes, but needs the glory device to do it consistently. This also raises the question of how crippling an enemy ship or taking it down with you should be rated.
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« Last Edit: May 01, 2007, 03:35:29 pm by Mormont »
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Valaggar
Guest
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Corrected.
Shofixti can still usually kill all three of these ships and can maybe ping them to death sometimes, but needs the glory device to do it consistently. This also raises the question of how crippling an enemy ship or taking it down with you should be rated. Normally. No matter if you used the Glory Device, Fusion Blasts, MX Missiles or anything else, the outcome will still, for example, that you lost your ship and halved the enemy crew. (=-1) Using the Glory Device to damage the enemy is loss, not victory, since he survives. Using it to annihilate both ships is a draw.
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