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Poll
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Question: |
Do you feel like the cost values of ships must be re-calculated?
Definitely! |
Most, yes. |
Some, yes. |
Too few. |
No way! |
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Author
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Topic: Cost balancing project (Read 23168 times)
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Squisherxxx
Zebranky food
Offline
Posts: 44
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Upon looking at this thread again, I am more firm in my belief that adjustments based upon ship selection is the proper way forward.
There can be no denying that a free market is the way to perfect balance.
Consider a system which either 1) attempts to create a static ballence at a fixed date or 2) is a full free market , using the following guideline:
Every (lets say 2) weeks, the 3 ships which are selected the most for battle have their ship costs increased by 1. The 3 ships which are selected the least will have their ship costs decreased by 1.
After enough iterations, the system will be ballenced.
Lets look at the first iteration. Those whom I have selected as the most/least used are purly subjective, but are used to show the concept behind it.
Lets say the 3 most used ships are: Androsynth -> $16 Kohr-Ah -> $31 Chmrr -> $31
and the lest 3 used ships are: Umgah -> $6 Illwrath -> $9 Sylandro -> $16
What this does is promote the lesser used ships to be used more, and the most used ships to be used less. As the cost adjustment per interval is a mere $1, there wont be large swings each iteration. Now consider a ship which is overvalued. We shall use the androsynth for this example. A cost increase to 16 will not stop me from using it as often, as, in my opinion it is still a bargain for 16. There will be a group of users/instances in which the cost of 16 doesnt justify selecting it over annother ship. Nonetheless it may still be the most selected ship. But there will be a saturation point in which, at a cost of $18 lets say, that it wont be the most selected ship. Now it has reached a point of 'ballance' and annother ship which is the most selected will now start to become ballenced, along with the other 2 most selected ships.
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Cedric6014
Enlightened
Offline
Gender:
Posts: 701
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I too think a cost/demand approach to ensure ships are as popular as each other will work better than a complicated quantative analysis. The method being devised at the present (whilst very interesting) does not take into account factors such as strategic ship selection (thinking 1 or more moves ahead). There will be other more intuitive reasons that ships are selected, that will be almost impossible to account for in this approach.
We’ll see what the results are and maybe new costs can be used as a starting point. Ultimately though, I believe that the value of ships is determined by how popular they are amongst the best players.
So, I do not think Meep-Eep’s idea of having two separate ‘economies’ for new and experienced players is sensible – this is not how a free market works. Experimentation should be carried out using experienced/good players only. If new players aren’t proficient with a particular ship then they will have to learn and adapt to fit in with the true ‘market’. Players must adapt to fit the market – not the other way around.
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Tiberian
*Smell* controller
Offline
Gender:
Posts: 335
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Right, and if we have a piano, it is ours. And that piano is a piano because if it wasn't a piano, there would be no piano. I'm sure you all understand.
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AngusThermopyle
*Smell* controller
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Gender:
Posts: 304
A paranoid android.
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The more I think about this, the more I think this effort will ultimately be futile. There are just too many opinions on how the costs should be adjusted, which ships, etc.
I think the best solution is to have matches/tournaments where ships, not points, are the limiting factor. So you’d have the rules set up something like this:
- 12 ships max
- No duplicates
- 1 or 2 heavy ships max*
*Optional if we get tired of every fleet having a Chmmr, Khor-Ah, Ur-Quan, and Chenjesu.
Of course, the number of ships is variable. But with a higher number, I think you’d start to see some of the misfit ships, like the Mycon, creep back into play.
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Valaggar
Guest
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And a Drone is worth the same as an X-Form?
The more I think about this, the more I think this effort will ultimately be futile. There are just too many opinions on how the costs should be adjusted, which ships, etc. Well, if the values differ only slightly, we can choose the average. If they differ more, only one of them will be allowed to select a final value (the best one, Tiberian, for example).
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Valaggar
Guest
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It's the same as having a point limit: since the ship values are not balanced, the result will in no way be balanced.
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