The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
December 05, 2024, 05:43:24 pm
Home Help Search Login Register
News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

+  The Ur-Quan Masters Discussion Forum
|-+  The Ur-Quan Masters Re-Release
| |-+  Technical Issues (Moderator: Death 999)
| | |-+  Source code: Super-Melee ship cost location
« previous next »
Pages: [1] Print
Author Topic: Source code: Super-Melee ship cost location  (Read 1664 times)
Valaggar
Guest


Email
Source code: Super-Melee ship cost location
« on: April 11, 2007, 04:31:16 pm »

Where are the ship point values used in Melee located in the source code? I can't find them among the definitions at the beginning of a [ship].c file.
Logged
meep-eep
Forum Admin
Enlightened
*****
Offline Offline

Posts: 2847



View Profile
Re: Source code: Super-Melee ship cost location
« Reply #1 on: April 11, 2007, 04:44:19 pm »

They are at the beginning of the <ship>.c files, with a comment "Super Melee cost".
Logged

“When Juffo-Wup is complete
when at last there is no Void, no Non
when the Creators return
then we can finally rest.”
Valaggar
Guest


Email
Re: Source code: Super-Melee ship cost location
« Reply #2 on: April 11, 2007, 05:34:30 pm »

Ah, yes. Thank you. How could I not see them?!  Huh
Logged
Pages: [1] Print 
« previous next »
Jump to:  


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!