Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
December 05, 2024, 05:43:24 pm
News:
Celebrating 30 years of Star Control 2 - The Ur-Quan Masters
The Ur-Quan Masters Discussion Forum
The Ur-Quan Masters Re-Release
Technical Issues
(Moderator:
Death 999
)
Source code: Super-Melee ship cost location
« previous
next »
Pages:
[
1
]
Author
Topic: Source code: Super-Melee ship cost location (Read 1664 times)
Valaggar
Guest
Source code: Super-Melee ship cost location
«
on:
April 11, 2007, 04:31:16 pm »
Where are the ship point values used in Melee located in the source code? I can't find them among the definitions at the beginning of a [ship].c file.
Logged
meep-eep
Forum Admin
Enlightened
Offline
Posts: 2847
Re: Source code: Super-Melee ship cost location
«
Reply #1 on:
April 11, 2007, 04:44:19 pm »
They are at the beginning of the <ship>.c files, with a comment "Super Melee cost".
Logged
“When Juffo-Wup is complete
when at last there is no Void, no Non
when the Creators return
then we can finally rest.”
Valaggar
Guest
Re: Source code: Super-Melee ship cost location
«
Reply #2 on:
April 11, 2007, 05:34:30 pm »
Ah, yes. Thank you. How could I not see them?!
Logged
Pages:
[
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
The Ur-Quan Masters Re-Release
-----------------------------
=> General UQM Discussion
=> Technical Issues
=> Starbase Café
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Powered by SMF 1.1.21
|
SMF © 2015, Simple Machines