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Author Topic: OMG hyper speed in melee! (impact issues)  (Read 1575 times)
Sargon
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OMG hyper speed in melee! (impact issues)
« on: April 13, 2007, 03:00:34 pm »

Hello,
Somethng funny happend to me in the melee battle.
I played spati against pkunk.
Then I tried to impact between them and one of the spati spheres got stuck in between the double wing of the pkunk.
The two ships were stuck and jittering together and I couldnt release them for a while, then they suddenly disconnected and the flew in a super fast speed, any faster then I have ever seen.
That was funny.
 
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Valaggar
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Re: OMG hyper speed in melee! (impact issues)
« Reply #1 on: April 13, 2007, 03:05:33 pm »

Ha ha ha... so bad you couldn't record the entire incident.
Yes, we need a replay BADLY for UQM 0.7.0 (or be it 0.8.0).

Indeed, these stuck-and-release incidents are common amongst Chmmr and Spathi.
A lot of them happened to me in the PC original. Many with the Chmmr... I can't remember which ship I was using against the Chmmr. (note that Blazers, Skiffs and Probes are inertialess and therefore cannot suffer such physical abominations (I wonder what exactly in the source code causes them?).
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Sargon
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Re: OMG hyper speed in melee! (impact issues)
« Reply #2 on: April 13, 2007, 03:07:59 pm »

What program can record such video?
Or do you mean that the game has a battle recording option?
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Novus
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Re: OMG hyper speed in melee! (impact issues)
« Reply #3 on: April 13, 2007, 03:46:47 pm »

What program can record such video?
Several people here use Fraps.

Quote
Or do you mean that the game has a battle recording option?
No, but one has been suggested many times here. With the netplay option, implementing a record option probably wouldn't been too hard, either.
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