The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
November 04, 2024, 05:19:06 am
Home Help Search Login Register
News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

+  The Ur-Quan Masters Discussion Forum
|-+  The Ur-Quan Masters Re-Release
| |-+  General UQM Discussion (Moderator: Death 999)
| | |-+  Sylandro drone trouble
« previous next »
Pages: [1] Print
Author Topic: Sylandro drone trouble  (Read 4210 times)
theg90
Zebranky food
*
Offline Offline

Posts: 9



View Profile
Sylandro drone trouble
« on: May 07, 2007, 11:58:53 pm »

I really don't mind having these guys around, as it gives me lots of resources, but it is getting to be annoying.  Can anyone tell me the exact coordinates for the Sylandro base/planet?  It would be greatly appreciated!
Logged
Tiberian
*Smell* controller
****
Offline Offline

Gender: Male
Posts: 335



View Profile WWW
Re: Sylandro drone trouble
« Reply #1 on: May 08, 2007, 12:30:29 am »

Giving you the coordinates out of the blue takes the fun completely out of it. And they are probes, not drones.

Melnorme can sell you the information and Zoq-Fot-Pik can give a good clue.
Logged

Author of Star Control novelizations Groombridge Log and Eternal Doctrine. http://www.tommisalminenbooks.com
Mormont
*Smell* controller
****
Offline Offline

Posts: 253


I love YaBB 1G - SP1!


View Profile
Re: Sylandro drone trouble
« Reply #2 on: May 08, 2007, 06:18:41 am »

The Arilou can also give you a very general hint, and the Thraddash can point you in the right direction.
Logged
Draxas
Enlightened
*****
Offline Offline

Gender: Male
Posts: 1044



View Profile
Re: Sylandro drone trouble
« Reply #3 on: May 08, 2007, 04:40:37 pm »

Gab with the probes frequently enough (instead of blowing them out of the sky on sight), and they'll give you a major clue as well.
Logged
Valaggar
Guest


Email
Re: Sylandro drone trouble
« Reply #4 on: May 08, 2007, 05:23:20 pm »

More exactly, try this funny thing: The probes want you to transmit data about yourself. Well, what happens if you do?
Logged
theg90
Zebranky food
*
Offline Offline

Posts: 9



View Profile
Re: Sylandro drone trouble
« Reply #5 on: May 11, 2007, 09:24:23 pm »

I have written down the areas the drones/probes described for me, and I realize it is somewhere in that area.  I just can't get there without a lot of trouble finding out which one of those planets are the correct one.  I am rapidly losing interest, please just psot the coordinates so I can get along with the story! Cry
Logged
Novus
Enlightened
*****
Offline Offline

Gender: Male
Posts: 1938


Fot or not?


View Profile
Re: Sylandro drone trouble
« Reply #6 on: May 11, 2007, 10:31:39 pm »

I have written down the areas the drones/probes described for me, and I realize it is somewhere in that area.  I just can't get there without a lot of trouble finding out which one of those planets are the correct one.  I am rapidly losing interest, please just psot the coordinates so I can get along with the story! Cry
Areas? The co-ordinates the probes give you are all for the same planet. Figuring out why the co-ordinates are different every time is left as an exercise for the player (and is going to be a lot more satisfying than being told exactly where to look).
Logged

RTFM = Read the fine manual.
RTTFAQ = Read the Ur-Quan Masters Technical FAQ.
0xDEC0DE
*Many bubbles*
***
Offline Offline

Posts: 175



View Profile WWW
Re: Sylandro drone trouble
« Reply #7 on: May 11, 2007, 10:39:24 pm »

The answer to your question can be found here.
Logged

"I’m not a robot like you. I don’t like having disks crammed into me… unless they’re Oreos, and then only in the mouth."  --Fry
etx123456789
Zebranky food
*
Offline Offline

Posts: 1



View Profile
Re: Sylandro drone trouble
« Reply #8 on: May 16, 2007, 01:47:17 am »

attack them alot then an option will say "just in case you don't know we are the nice earth people you keep attacking" then the will give you the cordnants
Logged
theg90
Zebranky food
*
Offline Offline

Posts: 9



View Profile
Re: Sylandro drone trouble
« Reply #9 on: May 17, 2007, 11:49:32 pm »

Well I get the coordinates and then I used the starmap to move down, and I know its in that cluster of planets, I just don't know which one, and even if I did, I still need to know which planet and/or moon it is on. 
Logged
0xDEC0DE
*Many bubbles*
***
Offline Offline

Posts: 175



View Profile WWW
Re: Sylandro drone trouble
« Reply #10 on: May 18, 2007, 12:07:28 am »

Sweet Zombie Jesus, you've already been told where to go.  Why are we still talking about this?
Logged

"I’m not a robot like you. I don’t like having disks crammed into me… unless they’re Oreos, and then only in the mouth."  --Fry
Tiberian
*Smell* controller
****
Offline Offline

Gender: Male
Posts: 335



View Profile WWW
Re: Sylandro drone trouble
« Reply #11 on: May 18, 2007, 10:59:41 am »

quote from Arilou: "To find the source of the red probes, look for a planet with no surface."
Logged

Author of Star Control novelizations Groombridge Log and Eternal Doctrine. http://www.tommisalminenbooks.com
Death 999
Global Moderator
Enlightened
*****
Offline Offline

Gender: Male
Posts: 3874


We did. You did. Yes we can. No.


View Profile
Re: Sylandro drone trouble
« Reply #12 on: May 18, 2007, 05:17:27 pm »

Well I get the coordinates and then I used the starmap to move down

hold on here. I think you went the wrong way. What were those coordinates? Where were you when you heard them? Exactly?
Logged
meep-eep
Forum Admin
Enlightened
*****
Offline Offline

Posts: 2847



View Profile
Re: Sylandro drone trouble
« Reply #13 on: May 18, 2007, 05:21:28 pm »

Hint: The probes use a different coordinate system. You need to listen to their coordinates more than once to figure out what their coordinates translate to.
Logged

“When Juffo-Wup is complete
when at last there is no Void, no Non
when the Creators return
then we can finally rest.”
Pages: [1] Print 
« previous next »
Jump to:  


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!