The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
December 01, 2022, 01:31:08 pm
Home Help Search Login Register
News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

+  The Ur-Quan Masters Discussion Forum
|-+  The Ur-Quan Masters Re-Release
| |-+  General UQM Discussion (Moderator: Death 999)
| | |-+  For UQM developers. Got any ideas about creating a sequel?
« previous next »
Pages: [1] Print
Author Topic: For UQM developers. Got any ideas about creating a sequel?  (Read 4414 times)
Sly
Zebranky food
*
Offline Offline

Posts: 1



View Profile
For UQM developers. Got any ideas about creating a sequel?
« on: June 07, 2007, 07:32:20 am »

Hi guys!
First - thanks for the great job! It is amazing to have an old-loved Star Control 2 having a new live!

But did you ever think about creating your own Star Control III?
The official one didn't go so good - all of us know about it.
What about creating a stand-alone sequel using the same engine you used for the UQM?
There are a lot of ideas in the air. The Androsynth can awake and return as a threat, the Precussor story has a lot of sources etc.
I'm sure all of us will be happy to see a progress.

Thank you!

Sly.
Logged
countchocula86
*Smell* controller
****
Offline Offline

Gender: Male
Posts: 345


Culture 20!


View Profile
Re: For UQM developers. Got any ideas about creating a sequel?
« Reply #1 on: June 07, 2007, 04:43:01 pm »

Not so much a sequel, but what I'd love to see would be an attempt to randomize the game. So new starmap, differant spots for the items, that sort of thing.
Logged

I like to think you killed a man. It's the romantic in me.
Defender
Enlightened
*****
Offline Offline

Gender: Male
Posts: 815



View Profile
Re: For UQM developers. Got any ideas about creating a sequel?
« Reply #2 on: June 08, 2007, 01:05:26 am »

I believe this has been talked about before, but I'd like to see the strategy part of sc1 with the new ships of sc2.
Logged
guesst
Enlightened
*****
Offline Offline

Gender: Male
Posts: 692


Ancient Shofixti Warrior


View Profile WWW
Re: For UQM developers. Got any ideas about creating a sequel?
« Reply #3 on: June 08, 2007, 01:36:15 am »

Are defiant and countchocula86 developers? I thought this was "questions for the developers" not "what StarControl fantasy do you use when you need to get off.

Cause for me, it's the SC1 strategy game idea.
Logged

A new game and it's code each week. Please visit Cymon's Games
HaJo
Zebranky food
*
Offline Offline

Posts: 16



View Profile
Re: For UQM developers. Got any ideas about creating a sequel?
« Reply #4 on: June 08, 2007, 02:14:38 am »

I'd love to see .. an attempt to randomize the game.

As suggested in http://uqm.stack.nl/forum/index.php?topic=2781.30 "Ideas for after 1.0",
an option for randomizing just the contents of starsystems with a different random seed
than the one currently used would be quite simple.
This would not alter the starmap, so the speech with hints about all the alien races
could be used unaltered.
Logged

-HaJo
Shiver
Guest


Email
Re: For UQM developers. Got any ideas about creating a sequel?
« Reply #5 on: June 08, 2007, 02:40:43 am »

I thought this was "questions for the developers" not "what StarControl fantasy do you use when you need to get off".

Ice Burn!! - 500 pts
Logged
Anthony
*Smell* controller
****
Offline Offline

Gender: Male
Posts: 358


Star Control Lives!


View Profile WWW
Re: For UQM developers. Got any ideas about creating a sequel?
« Reply #6 on: June 08, 2007, 04:26:24 am »

Honestly, there's so many ways to approach a  new Star Control sequel.  Androsynth return, Orz war, Precursors, Mark II, etc.

This is a question worthy of asking TFB.  I'd love to hear what they're ideas are; or at least a hint of their ideas, so that the plot or ending isn't spoiled.  As long as they keep the space combat, long dialog, deep story, raising more questions with every Star Control game, and unique ships and aliens, I'm happy.
Logged

waywardoctagon
*Many bubbles*
***
Offline Offline

Gender: Female
Posts: 142


More information...


View Profile
Re: For UQM developers. Got any ideas about creating a sequel?
« Reply #7 on: June 08, 2007, 06:12:29 am »

I thought this was "questions for the developers" not "what StarControl fantasy do you use when you need to get off.

Well, there goes my comment.
Logged
Lukipela
Enlightened
*****
Offline Offline

Gender: Male
Posts: 3620


The Ancient One


View Profile
Re: For UQM developers. Got any ideas about creating a sequel?
« Reply #8 on: June 08, 2007, 11:37:25 pm »

Hi guys!
First - thanks for the great job! It is amazing to have an old-loved Star Control 2 having a new live!

But did you ever think about creating your own Star Control III?
The official one didn't go so good - all of us know about it.
What about creating a stand-alone sequel using the same engine you used for the UQM?
There are a lot of ideas in the air. The Androsynth can awake and return as a threat, the Precussor story has a lot of sources etc.
I'm sure all of us will be happy to see a progress.

Thank you!

Sly.


While I'm certainly no developer, I was under the impression that the goal of the Ur-Quan Masters development team was simply a 1.0 version of UQM. While I in no way wish to belittle the developers or their efforts, porting a game and creating a game is not at all the same thing. The entire UQM project is based around code. The development team rewrites the code to fit modern systems, cleans it up, and adds possibilities (extra music and so on). They don't actually make a new story, or create a completely new interface. While the developers are undoubtedly very good at what they do, I don't think this necessarily means they are the right persons to create a new SC3. They might be, but simply porting UQM is no indication of their ability to create a completely new game.

Also, your suggestion for using the same engine disregards the fact that SC2 and SC3 differs completely. If you want to play a game that works exactly the same but has a different story, go ahead. There are plenty of good ones out there. (Space Quest comes to mind). But should SC3 really just be SC2+?

Also, I agree with guesst on the whole dirty fanatsy thing. And it's nice to see that he hasn't lost his edge. here I thought family life would dull him.
Logged

What's up doc?
fossil
Core Team
Frungy champion
*****
Offline Offline

Gender: Male
Posts: 94



View Profile
Re: For UQM developers. Got any ideas about creating a sequel?
« Reply #9 on: June 12, 2007, 11:18:39 pm »

While I'm certainly no developer, I was under the impression that the goal of the Ur-Quan Masters development team was simply a 1.0 version of UQM. While I in no way wish to belittle the developers or their efforts, porting a game and creating a game is not at all the same thing.

I think I speak for all of us here at UQM, when I say "you are right on the money here!"

The entire UQM project is based around code. The development team rewrites the code to fit modern systems, cleans it up, and adds possibilities (extra music and so on).

Yes, but more importantly, the project is based on the entire content of SC2, code being only a part of it. Writing hours of dialog is not in my job description, nor would I attempt it, having written no serious fiction, ever. Cheesy

They don't actually make a new story, or create a completely new interface. While the developers are undoubtedly very good at what they do, I don't think this necessarily means they are the right persons to create a new SC3. They might be, but simply porting UQM is no indication of their ability to create a completely new game.

Certainly not with just the crew we have now. As far as I can tell, none of us have so far expressed interest in creating a new independent game in SC universe. *points vaguely in the direction of TimeWarp*
Logged
Pages: [1] Print 
« previous next »
Jump to:  


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!