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Topic: For UQM developers. Got any ideas about creating a sequel? (Read 4623 times)
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Sly
Zebranky food
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Posts: 1
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Hi guys! First - thanks for the great job! It is amazing to have an old-loved Star Control 2 having a new live!
But did you ever think about creating your own Star Control III? The official one didn't go so good - all of us know about it. What about creating a stand-alone sequel using the same engine you used for the UQM? There are a lot of ideas in the air. The Androsynth can awake and return as a threat, the Precussor story has a lot of sources etc. I'm sure all of us will be happy to see a progress.
Thank you!
Sly.
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Defender
Enlightened
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Posts: 817
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I believe this has been talked about before, but I'd like to see the strategy part of sc1 with the new ships of sc2.
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guesst
Enlightened
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Posts: 692
Ancient Shofixti Warrior
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Are defiant and countchocula86 developers? I thought this was "questions for the developers" not "what StarControl fantasy do you use when you need to get off.
Cause for me, it's the SC1 strategy game idea.
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Shiver
Guest
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I thought this was "questions for the developers" not "what StarControl fantasy do you use when you need to get off". Ice Burn!! - 500 pts
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Anthony
*Smell* controller
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Posts: 358
Star Control Lives!
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Honestly, there's so many ways to approach a new Star Control sequel. Androsynth return, Orz war, Precursors, Mark II, etc.
This is a question worthy of asking TFB. I'd love to hear what they're ideas are; or at least a hint of their ideas, so that the plot or ending isn't spoiled. As long as they keep the space combat, long dialog, deep story, raising more questions with every Star Control game, and unique ships and aliens, I'm happy.
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Lukipela
Enlightened
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Posts: 3620
The Ancient One
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Hi guys! First - thanks for the great job! It is amazing to have an old-loved Star Control 2 having a new live!
But did you ever think about creating your own Star Control III? The official one didn't go so good - all of us know about it. What about creating a stand-alone sequel using the same engine you used for the UQM? There are a lot of ideas in the air. The Androsynth can awake and return as a threat, the Precussor story has a lot of sources etc. I'm sure all of us will be happy to see a progress.
Thank you!
Sly.
While I'm certainly no developer, I was under the impression that the goal of the Ur-Quan Masters development team was simply a 1.0 version of UQM. While I in no way wish to belittle the developers or their efforts, porting a game and creating a game is not at all the same thing. The entire UQM project is based around code. The development team rewrites the code to fit modern systems, cleans it up, and adds possibilities (extra music and so on). They don't actually make a new story, or create a completely new interface. While the developers are undoubtedly very good at what they do, I don't think this necessarily means they are the right persons to create a new SC3. They might be, but simply porting UQM is no indication of their ability to create a completely new game.
Also, your suggestion for using the same engine disregards the fact that SC2 and SC3 differs completely. If you want to play a game that works exactly the same but has a different story, go ahead. There are plenty of good ones out there. (Space Quest comes to mind). But should SC3 really just be SC2+?
Also, I agree with guesst on the whole dirty fanatsy thing. And it's nice to see that he hasn't lost his edge. here I thought family life would dull him.
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What's up doc?
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fossil
Core Team
Frungy champion
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Posts: 94
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While I'm certainly no developer, I was under the impression that the goal of the Ur-Quan Masters development team was simply a 1.0 version of UQM. While I in no way wish to belittle the developers or their efforts, porting a game and creating a game is not at all the same thing.
I think I speak for all of us here at UQM, when I say "you are right on the money here!"
The entire UQM project is based around code. The development team rewrites the code to fit modern systems, cleans it up, and adds possibilities (extra music and so on).
Yes, but more importantly, the project is based on the entire content of SC2, code being only a part of it. Writing hours of dialog is not in my job description, nor would I attempt it, having written no serious fiction, ever.
They don't actually make a new story, or create a completely new interface. While the developers are undoubtedly very good at what they do, I don't think this necessarily means they are the right persons to create a new SC3. They might be, but simply porting UQM is no indication of their ability to create a completely new game.
Certainly not with just the crew we have now. As far as I can tell, none of us have so far expressed interest in creating a new independent game in SC universe. *points vaguely in the direction of TimeWarp*
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