The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
October 04, 2024, 04:32:18 pm
Home Help Search Login Register
News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

+  The Ur-Quan Masters Discussion Forum
|-+  The Ur-Quan Masters Re-Release
| |-+  General UQM Discussion (Moderator: Death 999)
| | |-+  Skill depreciated
« previous next »
Pages: 1 [2] Print
Author Topic: Skill depreciated  (Read 4047 times)
meep-eep
Forum Admin
Enlightened
*****
Offline Offline

Posts: 2847



View Profile
Re: Skill depreciated
« Reply #15 on: June 20, 2007, 08:20:04 am »

My SC2 does have a keyjamming utility included.
Logged

“When Juffo-Wup is complete
when at last there is no Void, no Non
when the Creators return
then we can finally rest.”
Death 999
Global Moderator
Enlightened
*****
Offline Offline

Gender: Male
Posts: 3874


We did. You did. Yes we can. No.


View Profile
Re: Skill depreciated
« Reply #16 on: June 22, 2007, 04:51:40 pm »

If the keys aren't responsive, there's something wrong. They should be.
Why?
Dont you know that on some keybaords when you press too many keys together (even two), at least one of them wont respond?

As alluded to earlier, it is possible to avoid this entirely for the one-player game, and minimize it for two players, by properly selecting keys.

Generally, the keyboard has the capability of understanding multiple modifier keys simultaneously with letters (shift, control, etc), so those are good to use. if you're using wadkl or something like that, then you'll be likely to get in trouble in a way that wad (shift) (control) won't

Lacking a keyjamming utility in UQM, you'll just have to work it out. One player shouldn't take too long. Two would be extremely difficult without such a utility.
Logged
Pages: 1 [2] Print 
« previous next »
Jump to:  


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!