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Author
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Topic: Compilation Troubles, involving netcode? (Read 2084 times)
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Elegnaim
Zebranky food
Offline
Posts: 11
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that error message was recieved after doing the clean build. I just changed to included mikmod as an experiment. Given that I also have it installed on a system level, it didn't really make any difference.
anyway, I got the SVN, and I've been trying to compilethe, er, trunk, I guess? Is that what I should be using? Anyway, I get parse errors with globdata.h, which I have midifed, but the line numbers it gives me for the parse errors are 939-1013 or therabouts, and the line I modified is nowehere near those. Also, I doubt modifying a single number in a single line can cause parse errors elsewhere.
In file included from src/sc2code/planets/genburv.c:19: globdata.h:939: parse error before "PPRIMITIVE" globdata.h:939: warning: no semicolon at end of struct or union globdata.h:959: parse error before '}' token globdata.h:959: warning: data definition has no type or storage class globdata.h:960: parse error before '*' token globdata.h:960: warning: data definition has no type or storage class globdata.h:965: parse error before "GAME_STATE" globdata.h:965: warning: no semicolon at end of struct or union globdata.h:966: warning: data definition has no type or storage class globdata.h:967: parse error before '*' token globdata.h:967: warning: data definition has no type or storage class globdata.h:969: parse error before "GlobData" globdata.h:969: warning: data definition has no type or storage class globdata.h:1013: parse error before "CodeRef" make: *** [obj/release/src/sc2code/planets/genburv.c.o] Error 1
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