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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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guesst
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Gamepad setup
« on: June 21, 2007, 04:49:53 pm »

Okay, it's acutally for StarScape that I finally tried this, but I'm starting to use a gamepad to play my games and on a gamepad having "joy 1 up" as thrust doesn't quite allow the finess I'm used to with the keyboard. So I re-mapped thrust to be a shoulder button.

Do any of you use a gamepad, and did you do anything similar, or does everyone use "up" for thrust and how's that work for you?
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Re: Gamepad setup
« Reply #1 on: June 21, 2007, 05:26:34 pm »

IIRC, SC1 on the Genesis used one of the fire buttons for thrust (in addition to the traditional "up"). Sounds like a good idea to me, if you're stuck with a gamepad (I never got the hang of gamepads myself).
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Re: Gamepad setup
« Reply #2 on: June 21, 2007, 05:35:09 pm »

Back when I played SC1 on my Genesis, it took some getting used to. I remember it felt very awkward at first and I would frequently bungle basic maneuvers like gravity whips and such. After a while though, it becomes second nature and you really don't mind using Up for Thrust.

Admittedly though, it helped that SC1 was very slow on the Genesis, so I didn't need as much precision then.
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Re: Gamepad setup
« Reply #3 on: June 22, 2007, 04:33:41 am »

I get better finesse with the gas ..err.. thrust as a button then up on the d-pad. Pressing up and simultaneously trying to turn is something of a pain for me. I also map the keyboard the same way as arrow keys left and right respectively and enter key as thrust. For me it's all about the (star)"control" Wink
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Re: Gamepad setup
« Reply #4 on: June 22, 2007, 12:30:44 pm »

I briefly experimented with separating the thrust key back in 1994, but I find the good old cursor keys plus right control and shift to work best for me (or a similar layout on the left side of the keyboard for 2 player local games).
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Re: Gamepad setup
« Reply #5 on: June 22, 2007, 06:40:21 pm »

So it appears that I'm the only one trying to use a gamepad with Star Control. You know, guys, we have to figure this out if UQM is ever going to show up on XBLA.
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Re: Gamepad setup
« Reply #6 on: June 23, 2007, 04:10:43 pm »

So it appears that I'm the only one trying to use a gamepad with Star Control. You know, guys, we have to figure this out if UQM is ever going to show up on XBLA.
I was under the impression that using gamepads in UQM isn't a problem any more with the new input configuration system, i.e. you can define thrust to be a button or a direction on any axis on a pad just as easily as you change keys. That said, I only have a broken old 2-button joystick I mostly use to test the robustness of joystick code (anything that's playable on that piece of scrap is going to be fine on any reasonable joystick or pad).

That said, I think adding button 2 on a joystick as an additional "up" key in the defaults would be a good idea. For compatibility with 2-button sticks and pads (which is pretty much the minimum on most platforms, at least PCs, anyway), I recommend we stick to using buttons 0 and 1 for primary and secondary fire respectively (by default). Button 3 could be mapped to "escape", which would essentially allow UQM to be played without a keyboard if you have a 4-button game controller.
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Re: Gamepad setup
« Reply #7 on: June 23, 2007, 06:19:54 pm »

So it appears that I'm the only one trying to use a gamepad with Star Control. You know, guys, we have to figure this out if UQM is ever going to show up on XBLA.
I do use a gamepad most of the time(PSX gamepad via USB adapter). The only time I use a keyboard is when I'm playing over the internet. Thats how I ment that to come out in my last post.
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