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Author Topic: Kohr-Ah/Starcraft 2 Tempest  (Read 5749 times)
countchocula86
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Kohr-Ah/Starcraft 2 Tempest
« on: June 26, 2007, 08:56:17 pm »

Seems Starcraft took a page from the SC2 book. Not sure how many of you have played the game before, but the newly announced sequel features a unit called the Tempest (basically a Carrier). But the interesting thing is it shoots off litttle spinning discs of doom. *fingers crossed* That it has some kinda FRIED special Tongue


http://limitedgaming.com/files/18/PCGamer/sc09.jpg
« Last Edit: June 26, 2007, 09:01:30 pm by countchocula86 » Logged

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Re: Kohr-Ah/Starcraft 2 Tempest
« Reply #1 on: June 26, 2007, 10:30:22 pm »

Fascinating comparison.  I doubt that those discs can float in the air, and follow an opponent. Cheesy  The discs are still cool nonetheless.

It's a lot of work to balance out every single unit; especially the new ones.  I mean, for the Protoss, you can only have mothership; those things are immense in power; they might even be able to single-handedly take on an entire fleet of Dreadnoughts and Marauders confidently.
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Re: Kohr-Ah/Starcraft 2 Tempest
« Reply #2 on: June 26, 2007, 11:53:28 pm »

Don't read too much into it. Just because they have a ship that throws shuriken doesn't mean it was inspired from the Kohr-ah.
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Re: Kohr-Ah/Starcraft 2 Tempest
« Reply #3 on: June 27, 2007, 03:40:58 am »

Come on now, lemme have my fun Tongue
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Re: Kohr-Ah/Starcraft 2 Tempest
« Reply #4 on: June 27, 2007, 09:20:47 am »

You know... Come to think of it, the Terran Battlecruiser from Starcraft 1 looks slightly like the Ur Quan Dreadnought when you think about it..



I dunno. What do you think?
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Re: Kohr-Ah/Starcraft 2 Tempest
« Reply #5 on: June 27, 2007, 11:36:57 am »

You are very right. And the Dreadnought is inspired from the Battlestar Galactica, or so it seems:


And the Zoq is a frog:


Also the Wraith is very similar to an Avatar, especially as the Avatar looks in the 3DO ship spin videos:
http://uqm.stack.nl/wiki/Image:Avatar3D.png
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Re: Kohr-Ah/Starcraft 2 Tempest
« Reply #6 on: June 27, 2007, 04:37:59 pm »

You know... Come to think of it, the Terran Battlecruiser from Starcraft 1 looks slightly like the Ur Quan Dreadnought when you think about it..



I dunno. What do you think?

I certainly would have said, "That's a Ur-Quan".
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Re: Kohr-Ah/Starcraft 2 Tempest
« Reply #7 on: June 27, 2007, 04:43:26 pm »

I certainly would have said, "That's a Ur-Quan".

Really? I would have said "Hold! What you are doing to us is wrong! Why do you do this thing?"
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Re: Kohr-Ah/Starcraft 2 Tempest
« Reply #8 on: June 27, 2007, 05:07:48 pm »

The example they gave in that review, with the 'blink' ability, actually sounds like stupidly crappy AI. Look, guys, you've got the blink ability and you're in the middle of going down -- why don't you use it?

It seems like it would emphasize clickfest over strategy, despite their claim to the contrary. sigh.
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Re: Kohr-Ah/Starcraft 2 Tempest
« Reply #9 on: June 27, 2007, 05:49:00 pm »

You are very right. And the Dreadnought is inspired from the Battlestar Galactica, or so it seems:

Do you suggest they pulled inspiration from 11 years in the future?  Remember it was 1992 when this game was released.  The Dreadnought certainly resembles the original Battlestar Galactica, which was the *only* Battlestar Galactica when this game was released.
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Elvish Pillager
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Re: Kohr-Ah/Starcraft 2 Tempest
« Reply #10 on: June 27, 2007, 05:55:10 pm »

Death 999: Well, what do you expect?

Uejji: you read a post by Valaggar? Too bad for you, I guess...
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Re: Kohr-Ah/Starcraft 2 Tempest
« Reply #11 on: June 27, 2007, 07:21:57 pm »

Uejji: you read a post by Valaggar? Too bad for you, I guess...

I think I agree with you here.
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Death 999
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Re: Kohr-Ah/Starcraft 2 Tempest
« Reply #12 on: June 27, 2007, 07:28:03 pm »

Death 999: Well, what do you expect?

I would expect to be able to set unit behavior, so that strategy revolves around setting the proper behaviors, rather than you, the operational commander, having to authorize each individual soldier to use a weapon other than their rifle, each time, and specifiy the target, each time.

Globulation does this, and works fairly well. They take it a little further than I would for StarCraft, though it's all right for their purposes.
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