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Ohma
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Easy Mode Maybe?
« on: July 02, 2007, 09:54:40 am »

Well, I've read several threads about modding UQM to make it harder, but what about a mod for those players who aren't quite up to snuf in the reflex gaming department?

It dosen't seem like it would be that hard (well, for it to be easy for me at least). Just slow combat down a bit (not much really), either eliminate the time limit (and have the Kor-Ah invasion be triggered by a specific event), or extend it (4-5 more years would probably be good for most people, though I personnally don't have as much trouble with the current time limit), and make the player's ships/crew more durable (I'm not quite as sure how that would work though...either gerry rigging a percent chance to hit system for damage to player ships, or just making them more durable overall?).

Yeah...I'm just brining this up because I'm mostly just tired of my *super advanced Planet-Lander* getting wasted by lightning (level three to four, I know enoough to avoid anything higher), and every single ship in my fleet getting turned into super heated hydrogen after I try and fight a single Mycon (I really don't grok this one, I've done fine against both types of Ur-Quan ships, and every other starship I've fought).

So...yeah...I'd appreciate either hearing about someone's plan to create an easy difficulty mod, or a short explanation on how to turn lightning off (or down...or whatever, I just don't want to reload again just because the game's math arbitrarily decided to blow me up again), or how to slow melee combat down...please?
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Amiga_Nut
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Re: Easy Mode Maybe?
« Reply #1 on: July 02, 2007, 10:20:17 am »

You don’t really want it easier, do you?! Pushing back the Kor-Ah death march is a very common modification. Look here for mods and info.. http://uqm-mods.sourceforge.net/ There is a time mod, I think.
Elvish Pillager is a good person to ask about other mods.
« Last Edit: July 02, 2007, 10:21:57 am by Amiga_Nut » Logged

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meep-eep
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Re: Easy Mode Maybe?
« Reply #2 on: July 02, 2007, 02:53:21 pm »

If you're not into fighting with your escort ships, you can try to avoid combat entirely (get maximum thrusters) until your flagship is tough enough to handle your fights for you.

As for lightning: lateron in the game, you'll get upgrades that make your lander a lot tougher. Until then, avoiding planets with too severe weather is the correct thing to do.
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Re: Easy Mode Maybe?
« Reply #3 on: July 02, 2007, 03:47:47 pm »

It dosen't seem like it would be that hard (well, for it to be easy for me at least). Just slow combat down a bit (not much really), either eliminate the time limit (and have the Kor-Ah invasion be triggered by a specific event), or extend it (4-5 more years would probably be good for most people, though I personnally don't have as much trouble with the current time limit), and make the player's ships/crew more durable (I'm not quite as sure how that would work though...either gerry rigging a percent chance to hit system for damage to player ships, or just making them more durable overall?).
There are well known mods for extending the Kohr-Ah deadline or slowing down time; Kohr-Ah Death can fill you in on those.

You can change the battle frame rate by changing BATTLE_FRAME_RATE (from its usual 24 fps) in src/sc2code/element.h and recompiling. This slows down or speeds up combat and HyperSpace. You may experience some side effects, especially regarding portals and Sa-Matra (their behaviour depends on BATTLE_FRAME_RATE) but normal combat seems to work as expected. I seem to recall some SC1-on-Genesis fans requesting this a while back, too.

Quote
Yeah...I'm just brining this up because I'm mostly just tired of my *super advanced Planet-Lander* getting wasted by lightning (level three to four, I know enoough to avoid anything higher), and every single ship in my fleet getting turned into super heated hydrogen after I try and fight a single Mycon (I really don't grok this one, I've done fine against both types of Ur-Quan ships, and every other starship I've fought).
As meep-eep says, don't land on planets with bad weather. Stick to classes 0 to 2; there's plenty of stuff on those anyway. You could try fiddling with the probabilities in the WeatherChanceTab array in src/sc2code/planets/lander.c to tone the weather down a bit.
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Ohma
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Re: Easy Mode Maybe?
« Reply #4 on: July 02, 2007, 06:30:22 pm »

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As meep-eep says, don't land on planets with bad weather. Stick to classes 0 to 2; there's plenty of stuff on those anyway. You could try fiddling with the probabilities in the WeatherChanceTab array in src/sc2code/planets/lander.c to tone the weather down a bit.

Hmm, I may try that. Where would I find src/sc2code/planets/lander.c to do this? (and if it's in one of the .UQM files how do I open those?  Tongue )

I may also try messing around with the framerate for melee battles too, but that may not be as big a problem for me as I made it sound.

EDIT: Ah gorram, I just finished a search about this and I'd rather not download a bunch of crap I don't know how to use and then have to beg everyone else on the forum for help just so I can change one variable. *sigh* Well, I guess that's all for me.
« Last Edit: July 02, 2007, 08:35:17 pm by Ohma » Logged
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Re: Easy Mode Maybe?
« Reply #5 on: July 02, 2007, 10:03:27 pm »

EDIT: Ah gorram, I just finished a search about this and I'd rather not download a bunch of crap I don't know how to use and then have to beg everyone else on the forum for help just so I can change one variable. *sigh* Well, I guess that's all for me.
Sorry, I keep forgetting most people don't use compilers on a regular basis. Shocked More stuff for the wishlist department, I guess, unless someone decides to compile a special version for you (depends a lot on what operating system you're using).
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Ohma
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Re: Easy Mode Maybe?
« Reply #6 on: July 02, 2007, 10:20:42 pm »

Sorry, I keep forgetting most people don't use compilers on a regular basis. Shocked More stuff for the wishlist department, I guess, unless someone decides to compile a special version for you (depends a lot on what operating system you're using).

Sorry I sounded so angry there, I'll keep playing UQM and hope that stuff like this gets into .txt or .ini files eventually. My last post was more me getting annoyed that things like this keep happening to me when I play games. For instance, on my last playthrough on Diablo I realized that the game would be a lot more fun if I could just set the variables for each quest in the game so that they would all be activated in a single playthrough (and I wouldn't get just the lame ones like Garbadh the Weak), or in Fallout where (despite several fan made patches) a simple scripting error *STILL* causes the game to be confused about the order you accomplised certain quests in.
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