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Topic: Easy Mode Maybe? (Read 2581 times)
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Ohma
Zebranky food
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Posts: 26
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Well, I've read several threads about modding UQM to make it harder, but what about a mod for those players who aren't quite up to snuf in the reflex gaming department?
It dosen't seem like it would be that hard (well, for it to be easy for me at least). Just slow combat down a bit (not much really), either eliminate the time limit (and have the Kor-Ah invasion be triggered by a specific event), or extend it (4-5 more years would probably be good for most people, though I personnally don't have as much trouble with the current time limit), and make the player's ships/crew more durable (I'm not quite as sure how that would work though...either gerry rigging a percent chance to hit system for damage to player ships, or just making them more durable overall?).
Yeah...I'm just brining this up because I'm mostly just tired of my *super advanced Planet-Lander* getting wasted by lightning (level three to four, I know enoough to avoid anything higher), and every single ship in my fleet getting turned into super heated hydrogen after I try and fight a single Mycon (I really don't grok this one, I've done fine against both types of Ur-Quan ships, and every other starship I've fought).
So...yeah...I'd appreciate either hearing about someone's plan to create an easy difficulty mod, or a short explanation on how to turn lightning off (or down...or whatever, I just don't want to reload again just because the game's math arbitrarily decided to blow me up again), or how to slow melee combat down...please?
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Amiga_Nut
*Many bubbles*
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Posts: 208
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You don’t really want it easier, do you?! Pushing back the Kor-Ah death march is a very common modification. Look here for mods and info.. http://uqm-mods.sourceforge.net/ There is a time mod, I think. Elvish Pillager is a good person to ask about other mods.
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« Last Edit: July 02, 2007, 10:21:57 am by Amiga_Nut »
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Novus
Enlightened
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Posts: 1938
Fot or not?
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It dosen't seem like it would be that hard (well, for it to be easy for me at least). Just slow combat down a bit (not much really), either eliminate the time limit (and have the Kor-Ah invasion be triggered by a specific event), or extend it (4-5 more years would probably be good for most people, though I personnally don't have as much trouble with the current time limit), and make the player's ships/crew more durable (I'm not quite as sure how that would work though...either gerry rigging a percent chance to hit system for damage to player ships, or just making them more durable overall?).
There are well known mods for extending the Kohr-Ah deadline or slowing down time; Kohr-Ah Death can fill you in on those.
You can change the battle frame rate by changing BATTLE_FRAME_RATE (from its usual 24 fps) in src/sc2code/element.h and recompiling. This slows down or speeds up combat and HyperSpace. You may experience some side effects, especially regarding portals and Sa-Matra (their behaviour depends on BATTLE_FRAME_RATE) but normal combat seems to work as expected. I seem to recall some SC1-on-Genesis fans requesting this a while back, too.
Yeah...I'm just brining this up because I'm mostly just tired of my *super advanced Planet-Lander* getting wasted by lightning (level three to four, I know enoough to avoid anything higher), and every single ship in my fleet getting turned into super heated hydrogen after I try and fight a single Mycon (I really don't grok this one, I've done fine against both types of Ur-Quan ships, and every other starship I've fought).
As meep-eep says, don't land on planets with bad weather. Stick to classes 0 to 2; there's plenty of stuff on those anyway. You could try fiddling with the probabilities in the WeatherChanceTab array in src/sc2code/planets/lander.c to tone the weather down a bit.
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