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Topic: Getting the Sun Device (Read 6701 times)
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Alexander Yoshi
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Can I still get the Sun Device after the Kor-ah have blasted the mycon homeworld?
-Alex
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Scott
*Many bubbles*
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does whatever a spider can
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The Kohr-Ah blast the Mycon's homeworld?
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Captain Smith
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After the Kohr-Ah burn and destroy a race you can get whatever they had item-wise if you land on the planet that had it originally....a hint - the sun device wasn't at the Mycon homeworld.
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Scott
*Many bubbles*
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does whatever a spider can
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...the Kohr-Ah burn and destroy multiple races???
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Captain Smith
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Yeah Scott, when they win their Doctrinal War, they go wipe out all the races on the screen. If they get to Earth, your game is over.
The infamous time limit.
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Scott
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does whatever a spider can
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Jeebus, I've been playing this game forever and I didn't know that they ever DID win the Doctrinal War. The Ur-Quan probably should have, um, used all them there Battle Thralls, huh?
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Captain Smith
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Yeah they win it (in the original anyway around 2159-2160 or so). If you buy the ancient stories from the Melnorme, the Doctrinal War kind of has a "Ur-Quan's agreement" that they keep it to just them...
Speaking of the Melnorme, they foreshadow this time limit on the second visit (in the original) with the MetaChron speech. Basically "MetaChrons are usually white, but mine is starting to turn gray. When MetaChrons turn black it usually coincides with the destruction of the device. We estimate it to happen in 2159 at the earliest so don't look for us then."
Hope that helps. Not sure how it syncs up to the new version, but I'll find out soon enough.
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Dave Morse
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They only won the first time because they used the SaMatra. Well, at least they used the SaMatra, I never heard that they would have lost without it, but on the other hand, the battle was allegedly pretty close even with it.
Afterwards the factions set out across the galaxy, enslaving and extinctifying.
They have both completed a 360 degree circuit when SC2 begins. We know its 360 and not 180 because their old friends, the Chenjesu, are right were they left them. But at the same time this is only the 2nd doctrinal war, not the third one. So what happened when they met at the other side of the galaxy? Doctrinal Poker Night?
And presumably all the sentient life forms in this quadrant of the galaxy are freshly evolved since the last time the Korh-Ah came through and scoured everything. Right?
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Krulle
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*Hurghi*! Krulle is *spitting* again!
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They only won the first time because they used the SaMatra. Well, at least they used the SaMatra, I never heard that they would have lost without it, but on the other hand, the battle was allegedly pretty close even with it.
Afterwards the factions set out across the galaxy, enslaving and extinctifying. Yes, the Kohr-Ah were winning the war, when the Kzer-Za by chance found the Sa-Matra. They used the Sa-Matra to defeat the Kohr-Ah. After the Kzer-Za won they were not sure, if their way was the right one, so they send their brothers one way of the galaxy, and went the other way. He who needs more strength to go his way of enslaving/annihilating uses more recources on his way to the other side of the galaxy, were they both will meet. So they met here (the Kzer-Za came from the upepr left side of the map, enslaving the Thraddash, Umgah and Spathi, the Kohr-Ah came from the right side, annihilating the Burvixese and bareley scratching past the Druuge territory). The first doctrinal war was after the revolt against the Dnyarri, so now this is the second doctrinal war. The winner will get a big trophy (translated into ur-quan: Sa-Matra) and the looser will stand aside and let the other go.
They have both completed a 360 degree circuit when SC2 begins. We know its 360 and not 180 because their old friends, the Chenjesu, are right were they left them. But at the same time this is only the 2nd doctrinal war, not the third one. The Chenjesu first learned of the arrival of the Ur-Quan Kzer-Za shortly before the hierarchy-alliance-war. They tell you so when you use the caster to talk to them at Procyon. They tell you of the danger the Ur-Quan propose to this quadrant and that they need the help of earth (told to you by Cmdr. Hayes)
Uh, not exactly right, remember the Mael-Num were the ones who said the "Hold blabla bla" thing? Pretty much it's accepted, even the great ones state the Mael-Num were/are the Melnorme. We don't find their homeworlds or anything in the game (or for that matter the Ur-Quan homeworlds), so all those events must have happened on the other side of the universe. If I recall, SC2 is the first game where the Kohr-Ah appear. SC1 was about the war of the alliance against the hierarchy. As far as the old Sentient Milieu goes, we only know of the Taalo homeworld in this area of the galaxy... That's right! But that implies, that the Ur-Quan were a much larger race by that time (they annihilated the Taalo, and they were on the other side of the galaxy as well, when they revolted the Dnyarri. And the Ur-Quan were fighting all other sentient-milieu races as well, enslaving and annihilating them, if they've survived the Dnyarri. Either they were scattered across the universe, no more than a few hundred ships per quadrant, or they were a lot more of them.
BTW: why doesn't their spheres of influence get smaller and smaller by the time they fight each other?? They must have some rules to prevent each other from destroying each other.
So what did they do on the other side of the universe? The first Doctrinal War of course! The Ur-Quan arrived from the top of the map and the Kohr-Ah arrived from the bottom side... Then the Kohr-Ah would have destroyed the Yehat, VUX and Orz, not the Burvixese on the right side of the map (they passed the Druuge near enough, alas they didn't hit there).
CU, Krulle
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Death 999
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Enlightened
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We did. You did. Yes we can. No.
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While it's clear that the Kohr-Ah came from the central right, the rest is not so clear.
Most of the SC1 Ur-Quan Hierarchy's homeworlds line up along a line from the galactic north of sol to the galactic east: (Thraddash),Umgah, Spathi, Androsynth, VUX, Mycon (...? not their 'native' location, IIRC) However, the Ilwrath Homeworld and their region of influence are to the galactic WEST, which is on the other side of the Alliance lines (stretching from northeast to southwest, then curling north again): Arilou, Chenjesu/Mmrnhrm, Sol, Shofixti, Yehat, Syreen (now moved behind the hierarchy lines)
SO... either the Hierarchy has a really weird shape, or the Umgah pulled their Dogar and Kazon trick before SC1, thus luring the Ilwrath into the hierarchy without a military defeat being necessary.
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Nic.
Guest
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Y'all need to go to the Pages of Now & Forever and get a look at the maps that shipped with the original game. The Ilwrath home stars are north of where their sphere of influence in the game lies, their sphere of influence is where it is because they are attacking the Pkunk. They used to be anti-spinward (i.e., northwest) of Chenjesu space.
And in the game, when you ask the Starbase commander about what happened during the war, he lays it out pretty well, they came in, kicked ass along the left side of the starmap until they hit Chenjesu/Mrrnhrrm space, then turned spinward (i..e, southeast) and kicked more ass.
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David Morse
Guest
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The Chenjesu first learned of the arrival of the Ur-Quan Kzer-Za shortly before the hierarchy-alliance-war. They tell you so when you use the caster to talk to them at Procyon. They tell you of the danger the Ur-Quan propose to this quadrant and that they need the help of earth (told to you by Cmdr. Hayes) The Chenjesu are the modern descendants of the Taalo. Both the Korh-Ah and and Melnorme say that the Taalo were crystaline. Therefore they knew the Ur-Quan for a long time. Unfortunately had they stuck around the 1st doctrinal war for like 15 more minutes, they'd know they UrQuan had the Sa-Matra, and perhaps wouldn't have been so badly whipped during SC1.
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Pages: [1] 2
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