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| | |-+  [[CGI for UQM]] - Please send model files. // Submit your animation idea.
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Author Topic: [[CGI for UQM]] - Please send model files. // Submit your animation idea.  (Read 44008 times)
Sargon
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Re: What videos? CGI For UQM
« Reply #15 on: July 09, 2007, 09:08:27 pm »

Cool and nice video amiga!  Smiley
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Amiga_Nut
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Re: What videos? CGI For UQM
« Reply #16 on: July 10, 2007, 06:33:12 am »

Quote
alephresh: Well......  I've always found the Arilou Skiff's headlights rather ridiculous. I mean, the guys can move through different dimensions, for crying out loud. Why would they have something as mundane as headlights on their ships? It's not like headlights are going to be of any help considering the distances in space.  They The bumps could instead be regarded as some sort of sensors or something.
If you're talking about the picture in the "Ship design revealed" thread: I know its budget. I lathed and textured that in 10 minutes. Mostly just my #1st test using the posting BG color as the render background.
(/insert science fiction music here/)
What about when the Arilou go “outside”? They may be sliding through distant dimensions where space is thick like rice pudding. And don’t forget they visit the Orz where, (perhaps) they take their ships down into the deep of the ORZ home world, and hang out or something.
(/stop music/)
TFB’s design clearly had headlights, and they will stay. Ask George Lucas what the hell 1/100 of all the crazy Star Wars ship detail was for. 

« Last Edit: July 10, 2007, 06:48:40 am by Amiga_Nut » Logged

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Elerium
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Re: What videos? CGI For UQM
« Reply #17 on: July 10, 2007, 04:46:22 pm »

Headlights for going through 'the dark'? Tongue

Sorry, couldn't resist. Maybe the headlights are for sight going through our dimention? Or for planetary investigation which the Arilou do a lot.
« Last Edit: July 10, 2007, 04:48:35 pm by Elerium » Logged
Draxas
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Re: What videos? CGI For UQM
« Reply #18 on: July 10, 2007, 04:52:35 pm »

How else do you expect them to shine blinding lights at humans while they abduct them, if they don't have headlights on their ships? Wink

I'm definitely looking forward to seeing this project at completion, because what's here looks mighty good.
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Slylendro
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Re: What videos? CGI For UQM
« Reply #19 on: July 10, 2007, 05:31:42 pm »

Ow, nice! I haven't seen that model before. Yep, it looks better (sorry, Slylendro), but it needs some texturing. It looks too perfect.
No need to be sorry. The model in the render I posted is actually a retextured model of Kris Hauser... I personally didn';t like the textures enough to put them in an animation so I remade them.
Check the movie2  - Yehat VS Mycon.
=]
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It is as though your species' brain is too small to hold a simple thought
such as, WE WILL KILL YOU FOR DISOBEYING!
This is not a complex idea.
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Re: What videos? CGI For UQM
« Reply #20 on: July 10, 2007, 06:05:13 pm »

Hey Slylendro, do you have the sound effects you used in this animation? I'd like to get a hold of em Wink
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Slylendro
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Re: What videos? CGI For UQM
« Reply #21 on: July 10, 2007, 09:37:41 pm »

Hey Slylendro, do you have the sound effects you used in this animation? I'd like to get a hold of em Wink

I dont know about those specific, but these what I have in general which I used in most of the animations

soundeffects.rar
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Amiga_Nut
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Re: What videos? CGI For UQM
« Reply #22 on: July 11, 2007, 12:17:41 am »

Slylendro: Nice work! Good explosions. BTW... Someone mentioned Kris Hauser...(I love some of his models. http://starcontrol.classicgaming.gamespy.com/fan/images/kh_supox.jpg) If anyone knows how to get in touch with this fellow, please have him contact me.

« Last Edit: July 11, 2007, 01:05:07 am by Amiga_Nut » Logged

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Resh Aleph
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Re: What videos? CGI For UQM
« Reply #23 on: July 11, 2007, 01:18:14 am »

I guess the headlights must stay since they're canon. Oh well.
Hmm, but the light beams shouldn't be visible in space, since there's nothing to reflect them.

Anyway, Amiga, don't take this as criticism or anything, I'm just trying to help. It's not like I can do any better. Tongue

Sly, that video is a good example for something my PC can't play. Cry Is there a lower-res version (or better yet, a less compressed one)?
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Marines on Maulers and limpets on Earthlings  /  Bright Podship plasma and warm Kohr-Ah death rings  /
Shofixti Scouts doing gravity whips  /  These are a few of my favorite ships!
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Simon K
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Re: What videos? CGI For UQM
« Reply #24 on: July 11, 2007, 11:48:00 am »

You're assuming that the headlights of the Skiff just shine a light, like headlights on a car do. However .. this is the Arilou we're talking about. While regular light beams wouldn't be visible in space, the Arilou seem to have a habit of at least "bending" the laws of physics (inertialess drives, teleportation, somehow getting a bit of TrueSpace into QuasiSpace), so whatever contraption that Humans have classified as "headlights" on a Skiff are quite likely to A) actually be something else entirely, and B) do things that shouldn't be possible.

And the Arilou, of course, would never tell us any details about their technology.
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Slylendro
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Re: What videos? CGI For UQM
« Reply #25 on: July 11, 2007, 10:50:20 pm »

Sly, that video is a good example for something my PC can't play. Cry Is there a lower-res version (or better yet, a less compressed one)?

I uploaded all the movies to Youtube.com try them
Youtube.com/slylendro
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Re: What videos? CGI For UQM
« Reply #26 on: July 12, 2007, 02:51:45 am »

Nice looking Mycon, but if you want it to look "real", you have to make it pulsating. There's no other way - the Mycon's vessel is alive, not made of metal.
Also, make the plasma ball denser.
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Re: What videos? CGI For UQM
« Reply #27 on: July 12, 2007, 06:58:46 am »

Good input. I'll see what I can do about that.
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What videos? CGI for UQM
« Reply #28 on: July 12, 2007, 09:34:43 pm »

Computers are like the Old Testament; A lot of rules and no mercy.

[[[[[[[[[[-Slight Catastrophe-]]]]]]]]]]
      Well, I was going to work a little bit on the Mycon ship’s surface textures. Taking the advice that perhaps it should pulsate. I loaded the scene and found that the (temporary) changes I had made to create the occlusion renderings had become permanent. All the subtitle surface textures I had so carefully created were lost due to the auto save function in Lightwave9. Unfortunately, the backup model was created before the final surfacing. So, if there is to be another Mycon animation it’s going to be tough to get the same look. Keep in mind that no image maps are being used here. It’s all procedural, which has the advantage of no pixilation due to the camera’s proximity, and the disadvantage that, I can’t just fix it quick by reapplying the maps.

What this means to you all is: I can't render any new Mycon stuff, and unless many more of you think the Mycon should pulsate; this sequence stays the way it is. 
 Cry
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Davey Yungblud
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Re: What videos? CGI For UQM
« Reply #29 on: July 12, 2007, 10:12:17 pm »

Well that depends. Which part of the podship should be pulsating? the Interior? the exterior? Both?
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"The Kohr-Ah are welcome in my galaxy any day --  it's those damned creepy Arilou that I worry about...opening portals to God-knows where and gaining perverse pleasure from manipulating the affairs of non-IDF beings...total smegheads they are." -Emperor Volusianus of the Empire of Volusianus.
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