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Author Topic: [[CGI for UQM]] - Please send model files. // Submit your animation idea.  (Read 53546 times)
Kaelos
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Re: What videos? CGI For UQM
« Reply #45 on: July 19, 2007, 02:23:35 pm »

I was referring to when they open. And there are a few sketches of them in the SC1 manual, if I recall correctly. They looked an awful lot like green versions of the Cacodemons from Doom. (Well, in the manual, they were black and white, but I would assume that they are green.)
There was a sketch in the SC manual, but as Kaelos recalls, they were more like short slugs, that looked like a Klingon's forehead, ringed with teeth and/or tentacles..  Allow Kaelos to see if he can't find his manual and hit you guys with a scan..

Also, that bubble demo was /serious/ awesome Azn

EDIT: Scanual ahoy, cap'n!

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« Last Edit: July 19, 2007, 02:30:59 pm by Kaelos » Logged
Davey Yungblud
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Re: What videos? CGI For UQM
« Reply #46 on: July 19, 2007, 02:44:28 pm »

Ah, but if you think about it, they'd have to open their mouths completely to be able to latch on. They hatch from spherical eggs, so there's still a 45% chance that the creature that hatches is round, not tube-like. They just have the appearance of being tube-like in the pictures because their mouths are open so wide.
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Re: What videos? CGI For UQM
« Reply #47 on: July 20, 2007, 02:26:25 am »

Ah, but if you think about it, they'd have to open their mouths completely to be able to latch on. They hatch from spherical eggs, so there's still a 45% chance that the creature that hatches is round, not tube-like. They just have the appearance of being tube-like in the pictures because their mouths are open so wide.
Chickens hatch from round eggs. Human eggs are spherical. Your theory doesn't hold true.

However, artisticly I'm okay with these round, green, sphereoids spinning around slowly and opening the mouth to latch on. It looks great in my head anyways.
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Re: What videos? CGI For UQM
« Reply #48 on: July 20, 2007, 12:11:28 pm »

The buble look sweet, is that voxels or something like that?
But I think you have a dillema here. Should you make it look good, and do the bubbles slow, or should you make the bubbles fired like in the actuall game?
What do you think?
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guesst
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Re: What videos? CGI For UQM
« Reply #49 on: July 20, 2007, 09:37:01 pm »

The buble look sweet, is that voxels or something like that?
But I think you have a dillema here. Should you make it look good, and do the bubbles slow, or should you make the bubbles fired like in the actuall game?
What do you think?
I'm going to go out on a limb here and finger the bubles as an aplication of metaballs.
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Re: What videos? CGI For UQM
« Reply #50 on: July 21, 2007, 03:48:15 am »

Sargon had it close, they're HyperVoxels.
The answers to those questions can be found in the last link of the first post.
WIP Work In Progress photos.

« Last Edit: July 24, 2007, 07:38:56 am by Amiga_Nut » Logged

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Schwartz maybe - Still need ship models.
« Reply #51 on: July 22, 2007, 07:00:34 am »

Eric Schwartz responded to my e-mail....









Admiral ZEX's cryogenic bunker
« Last Edit: July 30, 2007, 07:27:59 pm by Amiga_Nut » Logged

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guesst
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Re: Schwartz maybe - Still need ship models.
« Reply #52 on: July 23, 2007, 04:32:17 pm »

Eric Schwartz responded to my e-mail....
What are you talking about. I mean, I know that Eric Schwartz is an Amiga nut like you, (as well as a furries best friend) but you go and change the title of the thread and then post this... I don't follow.

Oh, and can you scale down the WIP picture. Not a bit deal, it just makes my screen too wide so I have to scroll to read.
« Last Edit: July 23, 2007, 04:36:20 pm by guesst » Logged

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Death 999
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Re: [[Update]]Schwartz maybe.
« Reply #53 on: July 23, 2007, 06:21:34 pm »

I like the animation on the bubbles, but I don't see them jittering around like they should. Would that be a tough change?
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Davey Yungblud
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Re: [[Update]]Schwartz maybe.
« Reply #54 on: July 24, 2007, 12:34:39 am »

Hey, I just had an idea. Why don't you kill two birds with one stone, Amiga_Nut? Like, make a graphics patch for UQM using your 3d models. Something like making pictures from the above-view for each ship in the 16 rotations, along with their firing pictures in those positions? It may be more work, but since you're already working with the CG, I just thought if you had free time while you were working with it (I know not much sense in my statement. When do I ever make sense anyways?)
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"The Kohr-Ah are welcome in my galaxy any day --  it's those damned creepy Arilou that I worry about...opening portals to God-knows where and gaining perverse pleasure from manipulating the affairs of non-IDF beings...total smegheads they are." -Emperor Volusianus of the Empire of Volusianus.
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Re: [[CGI for UQM]] -No news yet
« Reply #55 on: July 24, 2007, 07:45:13 am »

Thanks for all the advice. I am tight on time though.

RE: Bubbles - Yeah no problem.

RE: Graphic Patch - Given the resolution, I doubt a render would look better than the original graphics.
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Re: [[CGI for UQM]] -No news yet
« Reply #56 on: July 24, 2007, 06:17:42 pm »

 ... I’ve even contacted Eric Schwartz to see if he was willing to help create a few parts of the video. (Clip showing a Shofixti female waking from cryogenic sleep, etc…) It’s going to make you cry people!
Ah, sorry, found it. So your plan is to combine 3D ships with hand drawn 2d characters? I totally approve. I wonder if I could post the storyboard I put together of a SC2 fight scene. I was going to make an animatic, but it never panned out. I feel like I too have no time.

Then again, if I can do an animation club at school this year maybe I'll make that my year long project.
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Re: [[CGI for UQM]] -No news yet
« Reply #57 on: July 24, 2007, 08:15:11 pm »

Really good looking there Amiga! Although I do have to say, the Mycon Podship doesn't look "meteorish" like. The gray rock should be more jaggy and such, and the propulsion hole at the back I think needs to be larger. The plasmoid looks fantastic, and I like the crystal like effect at the front of the Podship, maybe you could add like a rippling lava effect to the ship aswell? :p.
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Re: [[CGI for UQM]] -No news yet
« Reply #58 on: July 24, 2007, 11:27:04 pm »

Storyboard! ~ Good god that's the best Idea yet! Since I'm mostly doing modeling and texturing right now; I have solid plans only for Mycon Spathi and Androsyn. Every other sequence is totally open. So...

1- Now accepting story board submissions for each ship description animation. Remember that each clip will only be 400 frames (That's 13.33 seconds) total. Frame 300, (10 seconds in) will be a pose for information overlay. The remaining 100 frames (3.33 seconds) will be the ending.

2- Mycon is done and over. Sorry
 
Mycon frame 300:
« Last Edit: August 19, 2007, 11:14:03 am by Amiga_Nut » Logged

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Re: [[CGI for UQM]] -No news yet
« Reply #59 on: July 25, 2007, 03:02:24 am »

So we can suggest what another ship model might do? Well, if that's the case...

Here's one that I think would work well for the Mmrnhrm transformer: Transformer flies in quickly in Y-form, then transforms into X form. X form drifts through space for a while, turning around quickly while slowing down, and proceeds to fire off its lasers. It then turns back into its Y form, launches some missiles, and flies away.
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