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Topic: [[CGI for UQM]] - Please send model files. // Submit your animation idea. (Read 53546 times)
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Kaelos
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*twitchtwitch* Fear the blinky!
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I was referring to when they open. And there are a few sketches of them in the SC1 manual, if I recall correctly. They looked an awful lot like green versions of the Cacodemons from Doom. (Well, in the manual, they were black and white, but I would assume that they are green.)
There was a sketch in the SC manual, but as Kaelos recalls, they were more like short slugs, that looked like a Klingon's forehead, ringed with teeth and/or tentacles.. Allow Kaelos to see if he can't find his manual and hit you guys with a scan..
Also, that bubble demo was /serious/ awesome 
EDIT: Scanual ahoy, cap'n!
"Removing VUX Limpets After a Battle"
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« Last Edit: July 19, 2007, 02:30:59 pm by Kaelos »
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Sargon
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The buble look sweet, is that voxels or something like that? But I think you have a dillema here. Should you make it look good, and do the bubbles slow, or should you make the bubbles fired like in the actuall game? What do you think?
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Amiga_Nut
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Sargon had it close, they're HyperVoxels. The answers to those questions can be found in the last link of the first post. WIP Work In Progress photos.
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« Last Edit: July 24, 2007, 07:38:56 am by Amiga_Nut »
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Amiga_Nut
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Eric Schwartz responded to my e-mail....


Admiral ZEX's cryogenic bunker
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« Last Edit: July 30, 2007, 07:27:59 pm by Amiga_Nut »
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Death 999
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We did. You did. Yes we can. No.
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I like the animation on the bubbles, but I don't see them jittering around like they should. Would that be a tough change?
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Amiga_Nut
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Thanks for all the advice. I am tight on time though.
RE: Bubbles - Yeah no problem.
RE: Graphic Patch - Given the resolution, I doubt a render would look better than the original graphics.
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Amiga_Nut
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Storyboard! ~ Good god that's the best Idea yet! Since I'm mostly doing modeling and texturing right now; I have solid plans only for Mycon Spathi and Androsyn. Every other sequence is totally open. So...
1- Now accepting story board submissions for each ship description animation. Remember that each clip will only be 400 frames (That's 13.33 seconds) total. Frame 300, (10 seconds in) will be a pose for information overlay. The remaining 100 frames (3.33 seconds) will be the ending.
2- Mycon is done and over. Sorry Mycon frame 300:
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« Last Edit: August 19, 2007, 11:14:03 am by Amiga_Nut »
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Bluhman
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So we can suggest what another ship model might do? Well, if that's the case...
Here's one that I think would work well for the Mmrnhrm transformer: Transformer flies in quickly in Y-form, then transforms into X form. X form drifts through space for a while, turning around quickly while slowing down, and proceeds to fire off its lasers. It then turns back into its Y form, launches some missiles, and flies away.
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