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Author Topic: Star Control 3 and doogs  (Read 7408 times)
Tomppu
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Re: Star Control 3 and doogs
« Reply #15 on: August 27, 2007, 04:51:54 pm »

Now my Deep Children are doing fine. ^^

ok still got some problems. First of all I think i have not cured the Harikas because there I cannot find a star system called Mnemosyne. I am now at the #69-#70, but stuck there because I should go to the Mnemosyne, which doesn't exist. And I am really sure that there isn't such star system. I have searched for many times different ways (rotated the starmap ect). Also Chmmr is just fine and has not bifurcated yet. I dunno why. And also there are still few hostile (red) Harikas which i cannot cure (?). The home star is neutral and the newest ships too.
« Last Edit: August 27, 2007, 05:59:22 pm by Tomppu » Logged
Valaggar
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Re: Star Control 3 and doogs
« Reply #16 on: August 27, 2007, 05:03:54 pm »

Hey, I have that Mnemosyne problem too (that's where I stopped playing SC3  Tongue). Probably it's about another star? HELP!
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Draxas
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Re: Star Control 3 and doogs
« Reply #17 on: August 27, 2007, 08:11:16 pm »

How interesting. I never had this problem when I played through the game eons ago (seems like I actually dodged a lot of "bug bullets," so to speak).

As I recall, the Harika have only 2 colony worlds (and I remember the names of neither of them). Once you have the cure (presumably the one that saves the Xchagger in the process, or at least that's what I did), travel to each colony and offer to cure them (or maybe just use the device in orbit, I forget). When you cure the first world, the Harika there should turn blue (neutral). On curing the second, both worlds should turn green, and the Harika will join the Alliance.

As always, YMMV. I may have just been very lucky, and followed the intended game sequence in exactly the expected order. As I understand it, numerous folks have complained that breaking the sequence can wreck your game; hopefully this has not happened to you.

Also, it bears mentioning that not all stars appear on the starmap initially. However, if a star has been mentioned by someone before, you should be able to find it somewhere in that horrible, ugly, rotating mess. Are you sure you didn't restore an old save at some point?
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Lukipela
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Re: Star Control 3 and doogs
« Reply #18 on: August 27, 2007, 08:18:40 pm »

I always wondered what made them think that a gigantic 3d star map with (IIRC) exteremely limited zoom and manipulation. It was manageable in SC1 where there were just a few systems, but that gigantic cluster made it really hard for me to move around properly. I wonder if all the playtesters just ignored it, or actually didn't mind...
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Re: Star Control 3 and doogs
« Reply #19 on: September 04, 2007, 11:30:44 am »

Problem fixed. Thank You.
Hey, SC3 is really not as bad as I thought! It's Awesome!
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Resh Aleph
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Re: Star Control 3 and doogs
« Reply #20 on: September 04, 2007, 03:47:47 pm »

Hey, SC3 is really not as bad as I thought! It's Awesome!

First you think the Utwig voice is okay, now this? What's wrong with you, man?

« Last Edit: September 04, 2007, 04:05:40 pm by alephresh » Logged

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Simon K
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Re: Star Control 3 and doogs
« Reply #21 on: September 05, 2007, 03:13:54 pm »

*shrug*

Personally, I don't think SC3 is as bad as everyone pretends it is. It's nowhere near as good as either SC or SC2, but honestly, I've played games that were lots worse. I actually managed to complete SC3 without resorting to a walkthru and without the storyline grinding to a halt, but that was probably mostly a matter of luck, judging from other people's experiences.

I liked the colony management aspect, and a few of the new races (the Ktang, Owa and the Xchagger seemed to me to be fairly close to the general "feel" of races in SC2). I liked the Ur-Quan, and found it plausible that after a period of turmoil, they eventually joined the League and became one of its more loyal members. I didn't like how the Yehat and Pkunk had apparently merged into a single race, I didn't like the whole idea of Precursors being cows, and I think the original SC2 races were largely mistreated. The colony management aspect, while basically a good idea, suffered from the problem that it didn't really matter in the game.

My overall conclusion was that SC3 was a mediocre game with some annoying flaws, and that it wasn't really worthy of the SC name. It wasn't as bad as ET on the Atari or other abominations like that.

Also, Legend actually made some very good games. I loved Mission Critical, the only flaw of which (in my taste) was that it was over too quickly. I liked both of the Gateway games. They should probably have stuck to original stories or literary SF, though.
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Re: Star Control 3 and doogs
« Reply #22 on: September 05, 2007, 08:52:29 pm »

Hey, SC3 is really not as bad as I thought! It's Awesome!

First you think the Utwig voice is okay, now this? What's wrong with you, man?


You have to understand that there are several gradations of the "goodness" of a certain thing. Had the communication process between you and me and you not malfunctioned (seemingly) in that post, you would have understood that now I don't feel like the Utwig voice is misguiding new players, though this doesn't stop me from disliking it.
As for SC3, a similar thing happens: I don't like it in all aspects - namely, I still don't think that it's a worthy sequel to SC2.
« Last Edit: September 05, 2007, 09:17:03 pm by Valaggar the Wackrazy One » Logged
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Re: Star Control 3 and doogs
« Reply #23 on: September 05, 2007, 10:41:24 pm »

I wasn't serious really... I guess it turned out to be like trolling. Sorry. Embarrassed
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Re: Star Control 3 and doogs
« Reply #24 on: September 06, 2007, 09:08:15 am »

No need to be sorry. You gave me an occasion to better explain that.

EDIT: ARGH! PHEW! PWAAWH! HORRIBLE! The ending is just SOOOO anticlimactic! The Utwig still say "The Ultron indicates..." even after they realize that they needn't use the Ultron anymore! And they appoint The Captain as the Ultron Saint the second time, then proceed to plagiarize lines from SC2 (as do countless other races... and they aren't content just to plagiarize them! They twist and mutilate them TOO!)! Due to an oversight, The Captain speaks for the Owa when they refuse to contribute sentience! You can't speak with the K'Tang after you ally with them!
About the ending:
Go to Highpoint. Jettison the Antimatter Container. Listen to Plexor ranting "I WLL K0NTR0L DA UNIVERZ U N00BZ!1!!1! I GOTZ ET3RN@L ONEZ SOMONING DEWIZE!". Fight against his Mighty Precursor Vessel (a measly Syreen ship will do).
Wait.
The Orz come. They mutilate the meanings of all best-fit words and attack you. You Win!
Wait.
The Arilou come. They mutilate some SC2 lines, then leave.
Wait.
The Intergalactic Police comes for a routine check... no, wait, those were the Heralds. "Attention race X inhabiting the galaxy 325JFA3, the galaxy known to your species as the Milky Way, we are performing a routine check for sentience, thank you for understanding."
The Mighty Heralds of the Eternal Ones engage you in a 200-on-1 battle, and due to your trusty One Syreen Ship, U WINZ!1!1!! The Heralds surrender and inexplicably vanish.
Combine those 4 devices to make the Ultimate Sentience Collector, or how they call it. Travel to 13 homeworlds to get the Magical Power (ahem, sentience) of those races (the VUX and Vyro-Ingo are apparently so happy with their unification, that they don't even allow The Captain to have a line asking them for Magicka).
Go to Highpoint, throw the sentience...
BOOM.
Credits.
That's all.
Jeff Baker was the same guy who later did the Dunmer voice in Morrowind, and he did it the same way as the Harika voice.
SCNot3 sucks.
Goodbye.
Fare thee well.
« Last Edit: September 06, 2007, 07:02:58 pm by Valaggar the Wackrazy One » Logged
Simon K
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Re: Star Control 3 and doogs
« Reply #25 on: September 06, 2007, 07:45:52 pm »

Oh, yes, the ending. It was very poor -- pretty much the definition of anti-climax. They could at least have made an end animation, or even just a somewhat longer "what happened afterwards" story. Legend are not too shabby at pulling those off -- most of "the good ending" of Mission Critical is just a story about how electronic life and humanity work together in replacing Earth with a Dyson sphere, etc. etc.

The whole premise of "collecting sentience" seemed to me to not fit particularly well within the mostly non-magical Star Control universe. Which is really sort of odd, given that Legend have made several hard science fiction games (the aforementioned Mission Critical being a prime example). I suppose the story team of SC3 didn't do their homework.
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guesst
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Re: Star Control 3 and doogs
« Reply #26 on: September 07, 2007, 05:36:59 am »

They didn't figure with all the bugs in the game that anyone would make it to the end.
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Re: Star Control 3 and doogs
« Reply #27 on: September 07, 2007, 02:39:32 pm »

Heh, possible.

I made it through on the first try, but I gather that that was probably just me being extremely lucky.
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Novus
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Re: Star Control 3 and doogs
« Reply #28 on: September 07, 2007, 03:06:20 pm »

I made it through on the first try, but I gather that that was probably just me being extremely lucky.
IIRC, the only game overs I've ever got from SC3 were ICOM committing mutiny on behalf of some touchy-feely do-gooders who think insulting confused cleaning robots is a crime against sentience.

I think knowing too much and doing stuff in an unexpected order is more likely to prevent you from finishing SC3 than losing. Thus, making it through on your second try will probably require more luck.
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AngusThermopyle
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Re: Star Control 3 and doogs
« Reply #29 on: September 07, 2007, 06:06:07 pm »

They didn't figure with all the bugs in the game that anyone would make it to the end.

This is true. I remember my friend playing the first time through and the game glitched out and gave him the Ploxis flagship in his fleet. It was amusing to play with for a while, but certain triggered events didn't happen as expected and he had to restart.
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