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Author Topic: Adjusted Ship Price Mod - Get it while it's hot!  (Read 18483 times)
Elvish Pillager
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Re: Adjusted Ship Price Mod - Get it while it's hot!
« Reply #45 on: August 19, 2007, 11:14:32 pm »

It's also a hard counter to Syreen, and if you play it right, is one of the cheapest ships that mauls the ever-nasty Androsynth.
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Re: Adjusted Ship Price Mod - Get it while it's hot!
« Reply #46 on: August 19, 2007, 11:26:53 pm »

Perhaps the balanced version could be modded to log game results and dump them to a file? The log could show, at least, which ships were picked in what order, who won and how many crew the victor had left. If we accumulated logging data this way and analyzed it, we might be able to see which ships are overpowered or underpowered and perhaps tweak the point costs more.

Druuge probably needs to be a bit more expensive, it's a no-brainer pick for 16 points.
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Elvish Pillager
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Re: Adjusted Ship Price Mod - Get it while it's hot!
« Reply #47 on: September 16, 2007, 11:25:32 pm »

LOLZ two new versions released in one post!

Kohr-Ah 30 -> 32
Chmmr 30 -> 28
Ur-Quan 20 -> 18
Druuge 16 -> 18
Mycon 16 -> 14

Mmrnmhrm bug/exploit fixed.

UQM balance mod 1.0.1 source code

Thraddash 10 -> 200
Chmmr 28 -> 26
Kohr-Ah 32 -> 30
Utwig 22 -> 24

UQM balance mod 1.0.2 source code
« Last Edit: September 17, 2007, 01:18:29 am by Elvish Pillager » Logged

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Re: Adjusted Ship Price Mod - Get it while it's hot!
« Reply #48 on: September 16, 2007, 11:27:02 pm »

Any time now, Valaggar or edmund...
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Valaggar
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Re: Adjusted Ship Price Mod - Get it while it's hot!
« Reply #49 on: September 21, 2007, 02:44:29 pm »

Oookay, I'm really sorry that I didn't post this earlier, but I couldn't get UQM to compile in MSVC, though I did compile it in MinGW. I hoped someone would post a MSVC-compiled executable here, so... enough talking, go&dl the Windows binary here. I truly hope, for your sake, that this delay has not made your day worse than mine, although this really isn't saying that much.  Cry

PS: And Elvish, just because it worked this time, don't assume that clever schemes such as posting "Hey schmuck, get over here and compile our price mod for Windows." in SF vs SC threads are guaranteed to determine me to do your bidding Grin

EDIT: Forgot to upload the file!!!!!!
« Last Edit: September 21, 2007, 03:12:13 pm by Valaggar the Wackrazy One » Logged
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Re: Adjusted Ship Price Mod - Get it while it's hot!
« Reply #50 on: September 30, 2007, 06:28:58 am »

My awesome new team is going to consist of:





1 Thraddash
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Terrell
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Re: Adjusted Ship Price Mod - Get it while it's hot!
« Reply #51 on: October 20, 2007, 07:32:18 am »

200 points for ANY ship in UQM is overvalued.  Is that value intended as a defacto ban on using Torches?
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Re: Adjusted Ship Price Mod - Get it while it's hot!
« Reply #52 on: October 20, 2007, 08:31:45 am »

200 points for ANY ship in UQM is overvalued.  Is that value intended as a defacto ban on using Torches?

Yes. The ship is impossible to balance without modding it into a different ship entirely. If you want to use Thraddash, there's always vanilla.
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Terrell
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Re: Adjusted Ship Price Mod - Get it while it's hot!
« Reply #53 on: October 20, 2007, 09:26:17 am »

200 points for ANY ship in UQM is overvalued.  Is that value intended as a defacto ban on using Torches?

Yes. The ship is impossible to balance without modding it into a different ship entirely. If you want to use Thraddash, there's always vanilla.

What's wrong with it the way it is?
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C. Bob
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Re: Adjusted Ship Price Mod - Get it while it's hot!
« Reply #54 on: October 20, 2007, 10:57:19 am »

The ship is designed solely for a borefest.

The afterburner flames doesn't work on anything except maybe Druuge; everyone else can just avoid it by standing still, since there's no need for them to choose to fly into Thraddash flames.

The main gun is only marginally better than Shofixti's, which is one of the weakest and most pointless weapons in the game.

As the afterburner itself and the relatively long range of the gun rewards long-range combat and hit-and-run attacks, every fight with Thraddash will take forever, even ones where it's cut-and-dry who will ultimately win, like Thraddash/Earthling or Thraddash/Shofixti.

As a result, most people avoid playing them altogether, because fights with Thraddash tend to be that bad.

The Spathi aren't comparable because their maximum speed, while pretty nice, isn't faster than basically everything else, plus they have to close in and fight at relatively close ranges to use their missiles.

Shofixti and ZFP aren't comparable because in both cases, they're optimized for close-combat, with weapons that do more immediate damage than most Torches could do in a long battle. The ZFP minigun is stronger than the Shofixti cannon, but the tongue is weaker than the Glory Device to compensate. Since the only thing that the Thraddash Torch has that could be likened to those two things is the afterburner, which people have to deliberately choose to take damage from, then the only use of the Torch is at long-range, taking off crack-shots, most of which miss, from the main blaster and using the afterburner to run away/shield itself from missiles whenever necessary.
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Re: Adjusted Ship Price Mod - Get it while it's hot!
« Reply #55 on: October 20, 2007, 11:11:17 am »

No matter how many arguments are made, I think it's going to take something more to prove that Thraddash is a blight upon net melee. This calls for another FRAPS video. I'll see when I can find time for this...
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Elvish Pillager
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Re: Adjusted Ship Price Mod - Get it while it's hot!
« Reply #56 on: October 20, 2007, 07:18:27 pm »

We need a new Windows binary for 1.0.2. Valaggar's has Yehat at 16 points and if you play Yehat, the game goes out of sync.
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Re: Adjusted Ship Price Mod - Get it while it's hot!
« Reply #57 on: October 20, 2007, 09:29:41 pm »

Now wait a minute. Weren't we going to bump up the VUX price, lower the Utwig price or do both before asking someone to recompile another binary?
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Elvish Pillager
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Re: Adjusted Ship Price Mod - Get it while it's hot!
« Reply #58 on: October 20, 2007, 09:42:48 pm »

Before we can do that, we have to agree on any changes. Which we haven't yet. If we get someone to compile 1.0.2 properly, then at least it'll be possible to play with the rebalanced prices.
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Re: Adjusted Ship Price Mod - Get it while it's hot!
« Reply #59 on: October 28, 2007, 09:39:26 pm »

Pkunk caused a game crash with me and EP.
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