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Topic: Planets Random or Not? (Read 4339 times)
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Asrial
Zebranky food
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I love YaBB 1G - SP1!
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I read in an old thread that planet resources are random.
Can anyone give me the scoop on this? Is it pointless to list what systems have what?
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Asrial
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I love YaBB 1G - SP1!
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If they're the same every time, how is there any amount of randomness in it?
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Asrial
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I love YaBB 1G - SP1!
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*glazes over the link*
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Valaggar
Guest
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See here for which minerals correspond to which planet types.
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Death 999
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We did. You did. Yes we can. No.
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In short, it was randomly generated once when they wrote the game. That aspect is more important than its pseudorandomness.
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Asrial
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I love YaBB 1G - SP1!
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Okay, I think I got you.
Each time you start a new game, the planets are going to be the same (with regards to planet X always having a stockpile of gold and life, as an example).
It was when they MADE the game that this attempt at randomness was done.
..and I like making my own list because it gives the game that feeling of exploration.
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guesst
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I've never thought about it, but really we're talking about procedurally generated content. However SC2 wa made ages before procedurally generated became a buzzword. Way to go Paul Reiche III!
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MageKing17
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It's not really that surprising, procedural generation was quite common, way back, because they didn't have the space to store all that data. Elite, for example, was perfectly capable of procedurally generating any number of galaxies (the game was originally going to have 2^48... Acornsoft decided this was slightly ridiculous and would make the artificiality of the game blindingly obvious, so it was limited to 8).
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« Last Edit: August 29, 2007, 08:47:28 pm by MageKing17 »
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waywardoctagon
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More information...
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*nod*
And it would be sort of a waste to actually go through and decide on the number, type, and size of minerals for each planet individually, when it wouldn't have a big effect on gameplay (unless you did something like putting all the mineral-rich planets really close, or really far away). Much easier and more efficient to have the program itself do that part.
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Novus
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Fot or not?
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Practically all the solar system data (with the exception of plot-relevant stuff) is procedurally generated. Even the graphics for the planets' surfaces (with the exception of Earth) are procedurally generated. However, the HyperSpace map (star types, positions, names, aliens) is hard-coded into the game.
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