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Author Topic: Voice Acting...  (Read 7415 times)
Cyamarin
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Re: Voice Acting...
« Reply #15 on: February 12, 2003, 07:07:00 am »

I always thought that was intentional.  I've always felt that in the combination of the two races--perhaps even in the interruption of the Process--the Chmmr lost something irrevocably.  I've always thought you were supposed to be fully aware of the Chmmr's capabilities, but never...well, never really like them.  They lose their ability to empathize with other races when the Process is complete--sort of like a final sacrifice.

That make sense?
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Matticus
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Re: Voice Acting...
« Reply #16 on: February 12, 2003, 04:39:02 pm »

Quote
They lose their ability to empathize with other races when the Process is complete--sort of like a final sacrifice.

That make sense?

Completely. I think the manual and Commander Hayes make it clear that the Chenjesu were very empathetic and patient creatures. It takes more than just sheer intellect to be advanced or respected by other sentients to the point the Chenjesu were.

It's likely that speeding up the Process like that is what gutted the Chmmr of this potential. A shame, but a necessary sacrifice at the time. Still, I wonder if there would be some way for them to reach this potential regardless?
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Re: Voice Acting...
« Reply #17 on: February 12, 2003, 08:39:15 pm »

I think it would've been better (especially in SC3) for the Chmmr to have been more developped as a race.  I guess that's hard when they're just a formation of two previous.  I know the Chmmr voice was made intentionally for the race's new persona...  but that doesn't mean I will like it. ^_^  I mean, maybe they could've given the voice a lifeless, mechanical sound, but put some humanity into it.  You know, like Data from ST: TNG.  Seems like a possible thing to have done, in my opinion...  *shrugs*
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Cyamarin
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Re: Voice Acting...
« Reply #18 on: February 12, 2003, 10:24:11 pm »

That's my point--I think they made the Chmmr lifeless and mechanical to symbolize the great sacrifice they made for the sake of the Alliance.  If they were humans, I'd say that they sacrificed their humanity, but that doesn't really work.

In SC3...well, yeah.  They could have used a LOT more development.  
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Death 999
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Re: Voice Acting...
« Reply #19 on: February 13, 2003, 10:38:13 pm »

Which is why I didn't feel bad at all when I turned on the defibrillator - er, bicentennial - er, brachiosaur - er, bifurcator. Even though I knew that I wouldn't be able to access the ships, I hoped that we'd be able to get the characters back. Not much of a hope... and I did it mainly because it seemed that was what the plot wanted me to do (when the game works that way, you know you're in trouble...)

Chenjesu was MUCH more lovable than chmmr. People will take pet rocks - I don't know about a pet robo-rock. Apply to sentient beings, and....
« Last Edit: February 13, 2003, 10:38:40 pm by Death_999 » Logged
Cyamarin
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Re: Voice Acting...
« Reply #20 on: February 13, 2003, 11:11:40 pm »

I wanted the bifurcator to work because once, just once, I wanted to talk to a Mmrnmhrm.
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Lukipela
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Re: Voice Acting...
« Reply #21 on: February 14, 2003, 12:35:13 am »

Yeah, a conversation with a Mrnhrm would be cool... I wonder how their philosophies work,  how they view life, what truly motivates them.
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Death 999
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Re: Voice Acting...
« Reply #22 on: February 14, 2003, 02:08:21 am »

<optimization of pun on the double meaning of "motivation" failed in seven iterations>
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Cyamarin
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Re: Voice Acting...
« Reply #23 on: February 14, 2003, 03:14:09 am »

Hee hee...I dunno, I thought it worked.  ^_^
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Re: Voice Acting...
« Reply #24 on: February 14, 2003, 08:46:29 am »

I think the best voice acting in the game has to be the Fot's voice.
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Re: Voice Acting...
« Reply #25 on: February 14, 2003, 12:22:19 pm »

Only seven iterations? Come on, it should've needed at least nine!  Grin
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Re: Voice Acting...
« Reply #26 on: August 19, 2007, 06:49:42 am »

I'm new here. Star Control. Love it. More than the *special sauce*. Voiceovers. I loved them all in the end. Ilwrath was some disappointing voiceover work.
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Re: Voice Acting...
« Reply #27 on: August 19, 2007, 10:03:42 am »

As you can see,
(meep-eep: Heed that I'm NOT nagging about the voices)
what voices fit and what don't is a HIGHLY subjective thing.
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Novus
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Re: Voice Acting...
« Reply #28 on: August 19, 2007, 12:08:27 pm »

(meep-eep: Heed that I'm NOT nagging about the voices)
Now you're using the Zen style of nagging by not nagging. I'll stick to vague references.

In any case, it's hard to make everyone happy. One man's comedy gold is another man's cheesy nonsense. That said, there seems to be one voice that (almost) everyone likes: the Spathi.
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Re: Voice Acting...
« Reply #29 on: August 23, 2007, 12:33:16 am »

I think it is more important that voices are intelligible. I had trouble understanding both 3do and sc3's audio speech.
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