Pages: [1]
|
|
|
Author
|
Topic: a link to a star control projekt (Read 3768 times)
|
Toka
Zebranky food
Offline
Gender:
Posts: 21
|
greetings earthlings
i have found a interesting page from some guy creating a sc game. here is the link:
http://www.itchstudios.com/psg/main.php?id=sce
i havent seen much yet, but what i saw looked good to me.
(my english isnt good, please feel free to correct me)
|
|
|
Logged
|
|
|
|
Valaggar
Guest
|
Hmm... it looks like it's in work since 2004... meh, yes... there were a lot of SC projects and they all died, because there were too few people working on too much stuff... Aftermath Wars is still progressing, though rather slowly... I wish MadGap and this PSG 7 guy would be working together on a single project, that would have more chances of being finished.
|
|
|
Logged
|
|
|
|
|
Defender
Enlightened
Offline
Gender:
Posts: 817
|
I love this guys art of Star Control. Good stuff.
|
|
|
Logged
|
|
|
|
RTyp06
*Smell* controller
Offline
Posts: 491
|
Yeah, as meep pointed out, that's Arne's work. That man is a genius with the pen and paper.
|
|
|
Logged
|
|
|
|
xenoclone
*Many bubbles*
Offline
Gender:
Posts: 104
|
Wow. I love his art. Do you know if he's coded anything yet? He'd be fun to work with for sure.
|
|
|
Logged
|
|
|
|
Arne
Enlightened
Offline
Gender:
Posts: 520
Yak!
|
Oy! That's my stuff indeed. Thanks for the love.
My SC project, like many other, is on ice. I have several SC pages here and there too, some contradicting each other in terms of concept and design because I keep revising stuff. It's not really a SC game in terms of gameplay, I just pay homage to the setting (which grabbed me the most). I also have a Starflight project, but nothing much online of that.
Both games would be very (very) 'sandboxy' and set in a single 2D playfield with persistent simulation of all ships in global game time. I coded a little gizmo just to see if it's possible, and it seems to be at a glance, even in BlitzMax. Computers are fast these days and should be able to handle many thousands of ships being simulated. It's especially easy in 2D space since you won't have to do a* pathfinding, Z culling etc. For long journeys in empty space, you can have ships update less frequently. Much of the NPC ships will do relatively short burts of thinking when docking or duking out.
I'm aiming for... Massively Multi-NPC Offline Elite meets RTS meets SC/SF and the player caught in the middle just being Average Joe. If he actually ends up making a difference, that's his doing and choice, not the work of predestination.
BlackSkyGame seems to share some of my philosophy, but it's not set in the SC universe afaik.
|
|
« Last Edit: September 26, 2007, 03:41:27 pm by Arne »
|
Logged
|
|
|
|
Pages: [1]
|
|
|
|
|