Pages: 1 [2]
|
|
|
Poll
|
Question: |
Do you want/think that the Sequel(TM) has StarFlight II-style trading and minor races*?
I want it and I think it will be. |
I want it, but I think it will not be. |
I want it, but I can't say how I think it will be. |
I don't like that idea, but I think it will be like that. |
I don't like that idea and I think it will not be like that. |
I don't like that idea, but I can't say how I think it will be. |
I care not, but I think it will be like that. |
I care not, but I think it will not be like that. |
I don't care and I can't say how I think it will be. |
|
|
|
Author
|
Topic: Poll: StarFlight II-style trading and minor races in the Sequel(TM) (Read 5209 times)
|
|
|
|
Arne
Enlightened
Offline
Gender:
Posts: 520
Yak!
|
As long as they make the universe feel plausible I'm fine. However, it's quite possible that a poorly made feature will only detract from the experience. If you go for realism, then the player will start expecting other things and the universe can actually feel more shallow and superficial. I remember playing HL2 and whilst being able to stack crates to make improvised stairs, it didn't allow me to jump over a fence. I could shoot sawblades into the walls, but not use them as a ladder, and I could shoot people, but not important people.
I think if you set up proper rules and as a game designer work within those, you'll end up with a plausible universe, even if it isn't realistic. If trading is included, I think it should make sense within the universe and not just be a slap on feature.
We're doing a bit of open development with Cortex Command, but we really had most of the ideas ourselves during the beginning of the development (we're just refraining from implementation until our production/asset pipeline is up). I guess open development is a bit like... convergent brainstorming: certain ideas keeps popping up, and that can nudge our choices in the end.
Dwarf Fortress guy is doing a bit of open development too. From a legal PoV, maybe it's more feasible process in the indie game community.
|
|
« Last Edit: September 27, 2007, 04:18:08 pm by Arne »
|
Logged
|
|
|
|
Pages: 1 [2]
|
|
|
|
|