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Author Topic: Alternate Ur-Quan Universe  (Read 2363 times)
Zakharov
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Alternate Ur-Quan Universe
« on: September 15, 2007, 02:20:53 am »

Are there any mods for UQM that have made a new map for the universe and possibly a new sequence of events or plot?

If not, there are specifications somewhere for the file names of the map data and how to create such data files.

This sounds like something interesting and fun to do, possibly with an alternate plot line.  Perhaps something similar to how Starflight 2 was very similar Starflight 1 but with role changes.

I like UQM quite a bit, and if nothing like this exists to play then I might attempt it myself in my spare time (it would not have replacement ogg files, that would be text only).

/No I'm not asking anyone to do anything for me, except find information on how the map data is stored.  The .uqm files are uncompressed zip files and I've got a general idea of how much of the data is stored.
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Zakharov
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Re: Alternate Ur-Quan Universe
« Reply #1 on: September 15, 2007, 03:46:40 am »

Nevermind, found it Wink
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Valaggar
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Re: Alternate Ur-Quan Universe
« Reply #2 on: September 15, 2007, 10:31:09 am »

There is such a project in work, see this thread. Maybe the two of you could band together (y'know, work's faster that way  Wink).
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countchocula86
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Re: Alternate Ur-Quan Universe
« Reply #3 on: September 17, 2007, 07:18:53 pm »

Ive always wished I knew more ( or anything) about coding - always wanted a random mod of SC2; randomely generated starmap, artifacts on random planets.
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Zakharov
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Re: Alternate Ur-Quan Universe
« Reply #4 on: September 18, 2007, 08:21:27 am »

The mod Nicholas is working on in the other thread sounds fantastic.  I can't wait until that is done.

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always wanted a random mod of SC2; randomely generated starmap, artifacts on random planets.

I find the "universe" of Ur-Quan Masters very compelling.  If there were 10 or 12 alternate universes to play, that would be great.

I liked how Starflight 2 took the wimps from Starflight 1 and made them powerful.

I could see several really good plotlines for remixing the Ur-Quan Masters data:

1.  A universe where there is no Sa-Matra and you need to beat the Kohr-Ah by destroying 1000 ships.

2. One where the Spathi are evil and mighty.

3. Some universe where the Ilwrath are the bad guys and some artifact nullifies their cloaking device.

4. Ur-Quan Masters the Prequel, stop the Ur-Quan from winning the war against the Alliance.

So many opportunities.  Perhaps in the future, project's like Nicholas 's will be finished and maybe others.  In fact, it seems difficult to imagine this not eventually happening since all of the resources are available.

But I sure wish there was a comprehensive modding guide or that type of info in the Ultronomicon wiki.
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Valaggar
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Re: Alternate Ur-Quan Universe
« Reply #5 on: September 18, 2007, 03:58:12 pm »

Asking on the Technical Issues board or on the #sc2 channel on irc.freenode.net always helps.

Once you know the basics, it's not that hard to figure how to change conversation trees (see the sc2\src\comm folder in the source, the .c files there deal with it and with the communication graphics of the respective species), dialogue (in the comm folder in the content package there's one folder for each race, each containing a .txt file with the lines) and the starmap (plandata.c in sc2\src in the source code), even if you are a programming noob, provided you dare to experiment a little.
Stuff like adding a new race or artifact etc. is harder, though.
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countchocula86
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Re: Alternate Ur-Quan Universe
« Reply #6 on: September 18, 2007, 11:34:24 pm »

5. A universe in which the Ur-Quan are more like their brown ancestors, and you must convince them to ally with you so you can defeat the evil Kohr-Ah fleets. Other races are good/evil of their own reasonings.
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